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Old 05-08-2007, 04:11 AM  
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Default Are any of the troub final aa's really worth it?

I tried demoralizers and the one that gives the casters +5 to range on thier spells. My thought was help the tank stay alive and keep the casters out of aoe's when BD was down. (keep inmind this is when EOF first came out) Quickly I learned that demorializers had no significant effect...healers still had to heal about the same and the +5 for casters and healers was largely null and void since a majority or the really bad AE's in eof are way over max range.

So I respecced, kept +5 and went to Sonics. Sonics was decent but my personal dps took a huge hit and half the time you really should'nt be using it.

So I took another look at the lines and pondered over harmonization but since we run mostly with a druid class I only see this line helping the casters and really hurting the healer.

I decided to respec again this time being selfish for the most part. Ofcourse I maxed out my mana regen without saying but I specced as many points as I could to improve my personal DPS without finishing any of the lines. I did have to regretfully drop my upgraded jesters though. POM still at max. So I went back mostly to demoralizers and sonics, but I did'nt go all the way!

Is this what alot of us are doing or do we think one of these are a MUST for raiding? I have asked around in guild about my changes and most of them fail to recognize any of these changes minus the +5 to range. But anything that was sacrificed was worth the extra personal DPS raid wide me thinks.
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Old 05-09-2007, 06:02 PM  
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Default Re: Are any of the troub final aa's really worth it?

End lines suck really.

I have +5 range for the hell of it.

This is how I'm specced:

3 Clara's
5 guviena's debuff

5 shrill
3 alin's
5 eli's
5 potm (/em grumbles)

5 bria's (regen)
5 Aria
5 Arcane resistance/ward
3 Quiron's
5 Jesters
1 range
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Old 05-10-2007, 02:42 AM  
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Default Re: Are any of the troub final aa's really worth it?

That spec is about what I was before my 2nd respec... I just could'nt stand losing 8 points on the quirons and elemental ward but I am missing the jesters. Since not having it upgraded I def don't utilize it as much as I did. But in th elong run i think i made the right decision. Sigh..wish more troubs would post on here.
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Old 05-10-2007, 06:57 AM  
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Default Re: Are any of the troub final aa's really worth it?

Harmonisation could be nice but i'd never put 20 in that line.
I took the +5 to range and sonic interference, but just because i could afford to not spend 2 points elsewhere

shrill 5
alin 5
eli 5
potm 5

bria 5
aria 5
jester 5
arcane 4
elemental 3

mez 3
charm 3


ja the charm AA sucks bad, even the 3 points won't allow you to
reliably charm in C MM for more than 3 secs ( master spell of course )

i am not in a heavy raiding guild so i do not get to test just how usefull the wards are,
but given how they make the stoopid resist buffs worth something i think it's a solid point investment
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Old 05-10-2007, 07:31 PM  
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Default Re: Are any of the troub final aa's really worth it?

After talking to a few troub friends and respecing twice I have settled on this current setup for my AA:
5 Shrill
5 Alin's
5 Eli's
5 PoTM
5 Demoralizing Processional
3 Zanders(....only took cause I had no where else to spend the points...)
1 Sonic Interference (Just another AE to increase my dps for when I toss up PoTM for my mage group)

5 Bria's
5 Aria
5 Quiron(only reason I took this was because of the Imp Jesters, I never use this song in the mage group for raids but was worth the sacrafice of the AA points)
5 Jesters
1 Resonance
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Old 05-10-2007, 08:39 PM  
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Default Re: Are any of the troub final aa's really worth it?

This is mine:

Sonics

5 shrill
5 Alins
5 Elis
5 Precision
1 Sonic Interference

Inspiration

5 Brias
5 Aria
5 Arcane
3 Quirons
5 Elemental
5 Jesters
1 Resonance
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Old 05-11-2007, 10:38 AM  
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Default Re: Are any of the troub final aa's really worth it?

5 Clara's
3 Guviena's
3 Dancing Blade
3 Kians
3 Zanders
3 Demoralizing Processional

5 Shrill
5 Ailin's
5 POTM
5 Eli's

5 Bria
5 Aria

This is my current set up and I have seen an improvement on my personal dps but I cannot tell how much raid wide dps is gone from missing improved Jesters or Sonics. On average my parse went up about 200-250 (on EH trash) since my respec and a few more adorments (power on rings, int on ears, dps on my bow and sta on my boots)

With this set up can anyone provide possible DPS log the raid is loosing from lack of anything from jesters or sonics? I would like to know I'm not short changing the raid for my personal benefit.
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Old 05-18-2007, 12:42 AM  
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Default Re: Are any of the troub final aa's really worth it?

I know that the OP is specifically in regards to the troub AA line but I would also recommend that you check your Bard AA lines as well because of a few reasons I think might change your characters effectiveness within group.

You spec`d STR and INT both great lines however together they are sort of trying to cover both bases without being as effective as they could be. I think from my experience in groups both trio and duo and again at the raid level, there are a few different set-ups you can fly with depending on the composition of the group.

I found that the WIS line cannot be ignored in the bard AA line, as the final AA end line ability of DKtM is one of the most useful buffs, if not the most useful or effective group buff a troubador can provide. It says 7.5% for each respective group it entails however it works like it was at 30% with the amount of crits I have noticed. Also the group buff before that which gives the 7.2% improved casting speed will help mages and healers depending on which group you are in, also helping yourself get spells off faster.

Now with those in mind, which group you in_? The question a troub asks himself or should every time one is made. If you are raiding, or looking to raid with a caster group in mind, then INT/WIS is great for the obvious benefits that an extra 5 lvls above an enemy can provide in terms of casting resistances etc and generally 8+ lvls of focus. The casters will get less interrupts on higher lvl mobs, less resists and generally hit harder.

Now we have the melee group, which I would go STR/WIS this is also great for duo and trio setups, the line maxed as you know provides avoidance boosts and stat increases also get a percentage boost. I have this setup for I mainly duo with my beserker friend these days, this allows him a nice boost to defense and the added stats help too.

Just ome food for thought though, the chemistry of your group depends on your decisions alone, you are a troub and can make or break a group moreso than most ppl would like to believe.
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Old 05-18-2007, 12:50 AM  
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Default Re: Are any of the troub final aa's really worth it?

Quote:
Originally Posted by Rufio View Post
Now with those in mind, which group you in_? The question a troub asks himself or should every time one is made. If you are raiding, or looking to raid with a caster group in mind, then INT/WIS is great for the obvious benefits that an extra 5 lvls above an enemy can provide in terms of casting resistances etc and generally 8+ lvls of focus. The casters will get less interrupts on higher lvl mobs, less resists and generally hit harder.
Did you seriously just mention Dove Song in a post? Because if so, you need to shut the fuck up and learn how to play. You know how much of a difference Disruption/Subjugation/Ordination/Ministration make on getting resisted on a spell? About 0.5%. Yes, basically none. If you don't want to get resisted, you get debuffs on the mob. Once those debuffs are in, you aren't going to get a spell resisted, unless the mob is heavily resistant to the type of magic, it's worthless. Get this, Dove Song is useless.

Either way, any bard going anything but STR/WIS is not very useful to a raid. Now if you aren't a raider, go whatever you want, but as a raider if you aren't STR/WIS, you are a joke.
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Old 05-18-2007, 12:59 AM  
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Default Re: Are any of the troub final aa's really worth it?

Rufio, I hear Oasis needs some troubadors.. :p
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