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  1. #1
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    Default Raid Troub AA Spec

    Questions, comments, snod remarks?

    http://www.beetny.com/eq2aa/?k02l1a@...4@151@15555511

  2. #2
    The man with the plan
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    Default Re: Raid Troub AA Spec

    Few things I noticed.

    Bard tree. I wouldn't drop fortissimo myself. I would also not put the SF booster at the bottom of wis line into allegretto (the recovery speed one, as recovery speed isn't going to be NEARLY as useful as cast speed) I would instead put the points into precise blades. The accuracy component helps you miss less and is more valuable than recovery speed. (which again isn't the said as re-use speed or casting speed).

    Can pull some points out of poison or bump for fortissimo perhaps.


    Troub tree.

    Why would you put 2 points into HP regen song even if they were points you had to spend to be able to get SF stuff? I would rather go with additional magic debuff on my zhanders.

    Also, the ballad of warding is retardedly OP and you should have it if you're raiding at all. I know the power tap allows the nuke on it to be bigger, but 25% raid wide cure chance is just too awesome.

    TSO tree - Get power and HP for your starters, not power and run speed. That run speed is out of combat only, so won't do jack for you on raids.

    scout line - strengthened links ftw. If you're in a group with silkies it's a must have on raids. Get rid of offensive prowess imo, and get the re-use on your master strikes.

    bard line - selos rousing concerto. Again this only provides out of combat run speed, so unless you're goal is to use AA points to run back faster after a wipe, they're kinda wasted for a raiding troub.

    Troub line - I personally have everything maxed. I have 5 points in demoralizing chorus. Makes it not too bad to tick dmg on those group encounters.

    This is what I go with for my normal set up -non blade dance.

    http://www.beetny.com/eq2aa/?k02l11@...55@24155555511

    This is my set-up should blade dance be needed (and yes there are fights where you need it this xpac)

    http://www.beetny.com/eq2aa/?k02p1a4...155@3155555511

    As you see in my blade dance set up all I really lose are 2 procs, the poison proc and the dmg proc from TSO line.

    *edit* sorry I messed up, on my regular non-BD set up, I have 7 points instead of 8 in poison proc, and 2 points in turnstrike. All else is the same.

  3. #3
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    Default Re: Raid Troub AA Spec

    Here my spec Elamite
    http://www.beetny.com/eq2aa/?k02p1a@...5@2515@1555511

    Do keep the 8 points in allegros recovery speed, this is very useful for your dps in your group. Fortissimo has been a waste of points so far, theres no reason to put them there if your purpose is to buff mages.

    For the troub tree; take out the 2 points from health regen. Also if theres 2 troubs in your raid have one spec for elemental ward while one specs for arcane ward. This will free up alot of points.

    In the shadows tree take out the 5 points from offensive stance and put them in defensive. This will add 884 mitigation to your group.
    Also theres no benefit to having out of combat run speed for raids at all. And last, chaos anthem is a great spell if you have the 5 points in it from here and 5 points from troub endline

  4. #4
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    Default Re: Raid Troub AA Spec

    Quote Originally Posted by Ponts View Post
    Here my spec Elamite
    http://www.beetny.com/eq2aa/?k02p1a@...5@2515@1555511

    Do keep the 8 points in allegros recovery speed, this is very useful for your dps in your group. Fortissimo has been a waste of points so far, theres no reason to put them there if your purpose is to buff mages.

    For the troub tree; take out the 2 points from health regen. Also if theres 2 troubs in your raid have one spec for elemental ward while one specs for arcane ward. This will free up alot of points.

    In the shadows tree take out the 5 points from offensive stance and put them in defensive. This will add 884 mitigation to your group.
    Also theres no benefit to having out of combat run speed for raids at all. And last, chaos anthem is a great spell if you have the 5 points in it from here and 5 points from troub endline
    I'm the only Troub in raid

  5. #5
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    Default Re: Raid Troub AA Spec

    wrong post.

  6. #6
    The man with the plan
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    Default Re: Raid Troub AA Spec

    Quote Originally Posted by Ponts View Post
    Here my spec Elamite
    http://www.beetny.com/eq2aa/?k02p1a@...5@2515@1555511

    Do keep the 8 points in allegros recovery speed, this is very useful for your dps in your group. Fortissimo has been a waste of points so far, theres no reason to put them there if your purpose is to buff mages.

    For the troub tree; take out the 2 points from health regen. Also if theres 2 troubs in your raid have one spec for elemental ward while one specs for arcane ward. This will free up alot of points.

    In the shadows tree take out the 5 points from offensive stance and put them in defensive. This will add 884 mitigation to your group.
    Also theres no benefit to having out of combat run speed for raids at all. And last, chaos anthem is a great spell if you have the 5 points in it from here and 5 points from troub endline
    How can you not have ballad of warding? That shit is insanely awesome, especially with templar, dirge, or warlock in group to increase proc chance.

  7. #7
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    Default Re: Raid Troub AA Spec

    So this is my current spec. I forgo fortissimo since I always have an illy that gives me 25% DA and none of the casters need fortissimo.. I am thinking about dumping the 10 aa put into chaos anthem, thoughts?

    http://www.beetny.com/eq2aa/?k02j1a@...55@2515@255511



    However I am considering going into a blade dance spec for some hard modes...

    http://www.beetny.com/eq2aa/?k02s1a4...@251@11@155511

    My reasoning is for solo caster grp with a solo healer (fury) it gives the grp a "save" burn period. 30 secs of potm & bladedance to get vc recorded and executed.

    and while continuing in other hard mode mobs the 5 min reuse (assuming 100% reuse for each cast) would get a few uses in the 20+ min fights that we all have figuring mobs out..

    _____________________________


    Quote Originally Posted by Thundaarr View Post
    How can you not have ballad of warding? That shit is insanely awesome, especially with templar, dirge, or warlock in group to increase proc chance.
    /agree .... its a must have for any true raid troub!

  8. #8
    is not buying what you are selling Artalis's Avatar
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    Default Re: Raid Troub AA Spec

    8 points in Stealthy Ambush (bump enhance) is too much. 6 points matches the recast of Night Strike.

    This is my current spec and I'm happy with it. Pretty much has everything I need. I don't roll with Fortissimo anymore cause my illy gives me 35 da and nobody else in the group needs it.

    http://www.beetny.com/eq2aa/?k02l184...4@1515@1555511

  9. #9
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    Default Re: Raid Troub AA Spec

    Increasing your mages dps should be top priority for your setup and the warding does nothing to help that. Healers should have no problem keeping the group up without it. Even on hard mode stuff in UD we survive without it. If there are open spots where you could increase your group's dps then those points are much better there. Again, I would put those points in some places I commonly see troubs not using.

    Swift Voices- Allegro will make your group cast more spells in the same amount of time! How do people not recognize this as one of the best AA choices? Just 0.1 second off each spell will end up making a huge difference. No, you're not wasting these because of lag unless your raiding prime time on AB or doing contested with 100 people in the zone. The servers rarely lag otherwise.

    Don't Kill the Messenger- If you're raiding with a summoner know that it is impossible for them to get their pet's crit chance maxed. I see my pet do 15-80k more dps when I have planeshift up, which adds potency and crit chance. Without it my pet sits at 58% with no troub and 70% with the troub.

  10. #10
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    Default Re: Raid Troub AA Spec

    Quote Originally Posted by Artalis View Post
    8 points in Stealthy Ambush (bump enhance) is too much. 6 points matches the recast of Night Strike.
    Thanks for the tip on stealthy ambush!

    How much dps does chaos anthem do for you in raids? wouldn't tap essence, rythm blade, or zanders be better places to put the 10 aa?

    Chaos is def worth casting just for the encounter proc hit but most of the encounter adds dont last too long in SF raids??


    Quote Originally Posted by Ponts View Post
    Increasing your mages dps should be top priority for your setup
    I have to say that helping out healers is just as important as helping out mages =) .. the warding and cures end up making the troub a 2/3 decent healer on the parse. with wave after wave of AEs the cures add up quick. It is definitely one of the later AAs to get tho.

    SWIFT VOICES is a MUST! Helps out significantly!

    The Crit chance for pets is great to know! makes it worth considering dumping the last few aa into the SF DKTM boost.

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