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Old 06-19-2007, 04:28 AM  
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Default Re: GU 36 - Test Update Notes

Then you need higher resists
Bladeturn hits once in a blue moon, Bladedance gets dispelled if you get reposted/reflected. 22 points to keep me from dying once a week is quite a lot of points...

How is having 2 one handers equivalent to having 2 dual wielders until LU37? Cause one of these one handers will be sitting in your inventory, idling...
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Old 06-19-2007, 12:28 PM  
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Default Re: GU 36 - Test Update Notes

Wouldn t it be nice to change the defensive skill boost AA into something else?

i mean changing it completely? Or are there players who think that the boost is usefull?
It's not as if bladeturn and bladedance were really great, yes they are usefull but it seems i often miss my bladeturn attack, and bladedance when compared to the druid's AE immune
kind of sucks.

Though that is because i find myself most often than not in a group with an
illu, ranger, random caster , wizzy and fury. And in this setup with a druid having the AE immune AA only me and the ranja experience a loss in dps.

With the recent changes to aggro how about a self proc reducing the group's non fighter
members aggro?
As much as i want more dps i also would like to allow my caster friends to experience a bit more the "eat this bitch" effect.
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Old 06-19-2007, 12:55 PM  
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Default Re: GU 36 - Test Update Notes

Quote:
Originally Posted by Uyaem View Post
Then you need higher resists
Bladeturn hits once in a blue moon, Bladedance gets dispelled if you get reposted/reflected. 22 points to keep me from dying once a week is quite a lot of points...

How is having 2 one handers equivalent to having 2 dual wielders until LU37? Cause one of these one handers will be sitting in your inventory, idling...
Resists mean nothing in eof. Bladeturn hits almost every single time.
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