Quote:
Originally Posted by pharacyde
I wonder what's wrong with
- god abilities
- class setup
- bind rushing
- zerging
- ...
The game allows it. Don't hate the player for playing the game, hate the game and just quit if have a problem with all that stuff.
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Some god abilities just are not balanced, and if you use them, you'll gain a winning advantage over your opponent. One that many classes can't overcome.
But I agree, they're in the game, use them.
I'm not sure if anything is wrong with class set up. Some classes like the Necro and Conjy need help bad. I like pecking orders, so I don't have a problem with classes being able to destroy my class, so long as I can destroy other classes. But for many, balance will always be an issue.
I think this is what you meant.
You lost, lose gracefully. There is no need to endlessly zerg your opponent(s) until you finally win, just because you have no risk. Now if risk was involved every time you came back, it wouldn't be a problem. However I'm all for you seeking revenge ONE more time.
There is no skill involved when a group of 6 rolls over a solo, duo, or trio worth of players. Even four players can be hard pressed against a full group. That's the beginning of zerging in EQII, but it can get worse when there is a x2 or x3 raid running around rolling everyone that is in smaller groups.
However these are all side effects of open world PvP. I would not like an Arena, "Gladiator" style of play because it would get boring to me. Even though you are capable of doing things, does not mean you should do them. Only children need to be told; "you shouldn't do that".