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Thread: Requests

  1. #11
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    Default Re: Requests

    Fixed. I'm amazed no one else mentioned this. The latest was darn-right unusable since it was going to an internal domain name to get the files. (My way of testing.) I put the debugged version of the application in the installation instead of the release version.

    Sorry about that. Try now. Uninstall then reinstall 1.3.3.

    edit: Why did it always work for me? I'm behind the firewall where the internal domain works. heh I should've tested it at another location prior to the last build going to release.
    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

  2. #12
    aka Ssmokeen Anaun's Avatar
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    Default Re: Requests

    Hay Mayo,

    Did you change something on the server, regarding duplicate trigger events? We're now getting multiple late calls every other second, like lagging clients are just catching up. At one point, you blocked each timer/trigger from being re-fired for 20 seconds or something like that... is that still there? Also, any way to log or indicate who is sending late events? (We have calls still coming in 10 - 15 seconds after a fight is over.)

    Thanks,
    Smoke

  3. #13
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    Default Re: Requests

    Quote Originally Posted by Anaun View Post
    Hay Mayo,

    Did you change something on the server, regarding duplicate trigger events? We're now getting multiple late calls every other second, like lagging clients are just catching up. At one point, you blocked each timer/trigger from being re-fired for 20 seconds or something like that... is that still there? Also, any way to log or indicate who is sending late events? (We have calls still coming in 10 - 15 seconds after a fight is over.)

    Thanks,
    Smoke
    The one change that may affected this was ...
    • Response text on workflows does not override callout of workflow name when triggered
    Hmm .. I could probably look into the lag issue by checking the time on the log entry. If it isn't within seconds of the actual time, then I'd know that the user is lagging. Heck I could ignore that user's log until it catches up. But then again I guess if the user's computer can't keep up with the log then there's a good chance it never will.

    Let me think about this a while.

    As for who is sending what? I don't see why not. I know it's an action item on your wish list. I'll make it a higher priority.

    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

  4. #14
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    Default Re: Requests

    I'm going to refactor Volte to the next major version. The primary objective is to provide the raid leader more control and the web site as the administrator. This is what's going to happen:

    GENERAL
    Definitions...
    Leaders: (aka raid leaders) users that register on the Volte web site, manage catalogs of events, and monitor events.
    Participants: (aka players) users that run the Volte client, submit events, and receive notifications.
    Activities: (aka triggers) specific action that occurs and requires attention
    Catalog: list of activities that are grouped by a certain subjective criteria
    1. Leaders will create a public-facing user name which will also get a four-digit suffix, similar to what battle.net and Guild Wars 2 are doing. For example: nomnom.3534 or brillant.9872
    2. Leaders registered on the web site will have catalogs as per-norm. Catalogs will be marked as private or public.
    3. Leaders will create two keys: temporary and permanent. Temporary keys are given to participants who are temporarily raiding, thus the key will become invalid once changed. Permanent keys are for regular participants who do not need/want to always enter a key to participate. Both keys can be changed by the leader.
    4. Leaders will also create a key for private catalogs, such that they can use their personal catalogs.
    5. Participants start Volte, enter the new public-facing user name followed by the permanent key once or temporary key. Participants no longer enter in catalog passwords.
    6. Leaders, via the web site, dynamically toggle catalogs on and off during a raid. Participants will automatically receive the new activities to submit. (This should reduce overhead for slower computers.)
    ACT PLUGIN
    ACT channels will remain AS IS.

    WEB SITE
    The web site will be revamped to accommodate the changes listed above. The web site will also provide dynamic information to the leaders, such as:
    • Who notified what
    • Who is actively logging and vice versa
    • Who is temporary/permanent
    • Verbose description of notifications (e.g. JoeBlow trigger Dynamic Snaps for all participants to receive a 45-second timer with a response text "Oh Snaps!" attacker=PurpleDynamo target=JoeBlow )
    Regular expressions will be replaced with scripting IF AND ONLY IF it will improve overhead and leader productivity. Otherwise I will provide a regular expression parser/describer to show what the expression "means".

    VOLTE CLIENT
    Volte will no longer indicate to participants who is logging. This will now only be viewed by leaders on the web site. (Reduces overhead.)

    The Re-Volte Parser configuration will be replaced with a input boxes and Apply button on the main interface of Volte. Participants enter in the username (e.g. nomnom.3534) and permanent/temporary key. That's it.

    Advanced mode will be removed.

    By default, Volte will attempt to locate the user log folder, enable speech callouts, and set Out-of-game window notifications on. Participants will need to manually enable in-game overlays as well as configure ACT extras. For the majority of users, this should get them up-and-running immediately. For advanced users, they can use the overlays and ACT options.

    Logging Players and Catalog-Specific Channels will be removed. Channel Statuses will remain and be renamed to ACT Channels.

    NEW IDEAS

    I may as well incorporate some DKP options. The good thing about the design of Volte (and ACT actually) is that as long as an activity has a notification, that notification can do anything including log DKP. The notification could tweet you for all I care. hehe

    If the scripting idea comes into play, that may open up ideas for the users to create and evolve Volte without needing me to implement them one-by-one.
    Last edited by maokomeeb; 09-17-2012 at 08:54 PM. Reason: additional changes
    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

  5. #15
    aka Ssmokeen Anaun's Avatar
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    Default Re: Requests

    Damn, this all sounds pretty hot. Looking forward to trying it!

  6. #16
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    Default Re: Requests

    Hey have you guys looked into RaidHub? Seems to do everything Volte does except the in-game overlay and the timer graph .. yet. (Take a look at the overlay work-in-progress.) It does some things Volte doesn't, like EQDKP hooks and spell timers as progress bars. For $15/mo for the entire guild, that's a no-brainer.

    I wrote Volte because 1) I just wanted to do it and 2) no one else had some of it capabilities at the time. RaidHub -- in my opinion -- supersedes Volte. Instead of me spending time on incorporating the extra features just to have a free product available to you guys, it would be more logical on my part to recommend the best solution.

    Having said that, please take a look at RaidHub. In the meantime I am going to assess the longevity of Volte. Cause I certainly could use its resources for the greater-good elsewhere.
    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

  7. #17
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    Default Re: Requests

    Could I get any input to my last post? Would like some assurance that my efforts aren't in vain. RaidHub looks like a great alternative.
    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

  8. #18
    aka Ssmokeen Anaun's Avatar
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    Default Re: Requests

    Revolte is switching to RaidHub, probably this week. It will take some getting used to, but I'm sure it will meet our needs. In part, RaidHub looks simpler to install and administer, but we also are under the impression that you are ready to move on to different projects.

    Beside the fact that it was free, one of the most compelling things about Volte (aside from the name) was the possibility of it allowing new features and interfaces. I always considered it more of a testbed than a finished product, but it had a lot of potential. Had it been open source or allowed plug-ins, there is no telling what innovations might have arisen out of it, but at the very least it influenced RaidHub to some degree. Hopefully, Mecrab will implement a plug-in API at some point, as I doubt source is going to be available.

    Anyway, Volte was a great service for many guilds. Thank you for your time, dedication, and generosity Maokomeeb. It is still greatly appreciated.
    Last edited by Anaun; 10-16-2012 at 10:01 PM.

  9. #19
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    Default Re: Requests

    My pleasure. Starting this week, I'm working with Mecrab to incorporate some new features in RaidHub, namely the Timer Graph. He's very receptive to ideas -- and says such in his blog. Whether he adds something is up to him. He has an investment to make his client happy though .. so I'm sure he's going to be more receptive and productive than I ever could.

    If I would've charged for Volte, maybe I would have more of an investment to include other features. My plan this year was to open-source it mainly because some people overseas wanted to host their own servers due to lag. That task is lot of work as I have to prep a web site, DirectX hook, Windows service, Windows application, and all of the existing plugins (which actually are plugins .. I did have that ready at least) to the wild. I really fear the DirectX hook the most. If someone doesn't know what they're doing, they can really break a game's integrity. Now that everyone is going to RaidHub (a good choice), I don't have to worry about all that. If anything, I'll give snippets to Mecrab.

    Glad you guys made a decision. The other users of Volte are already migrated to RaidHub. I wasn't forcing you out. Rather I needed to know your plans after looking at what RaidHub can offer. I think you guys made the right choice.
    May-yo-ko-meeb

    "i am someone you're not. i am somewhere you're not. i will always be not like you. therefore i am, as you are."

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