Re: Too many dumbass melee threads to reply to them all
With RoK it's less of a debate, atleast in my opinion. Wardens have yet to make or break a raid. Yet we are great healers, if the player is taking the right AAs or casting in the right order(which is basically just keep single and group HoTs on all the time, watching cures, and thinking outside the box when it comes to buffing).
What is our job as wardens? It's really simple really. Basically we keep our over time heals going and watch for when to use our elemental ward, and at the same time out of combat we must buff correctly and keep resistance and avoidance high as possible. After covering healing(including all protective measures), and buffing we are supposed to do what we can to debuff and do some reasonable damage.
With RoK we have 70 points in each tree once gained. So to me covering all these bases are pretty easy. Heck we can even add a bit of utility and solo stretch to it without hurting the goals a raid warden, imo, has.
So after much thought this is how I'm spending my AAs for KoS, unless there is some encounter that requires diffrent or there are changes to our AA trees that aren't currently being expressed by Developers.
70 in Druid Tree
Shapeshift- 1
Stamina- 4/4/8/8/2
Agility- 6/4/4/8/2
Intelligence- 4/4/8/3
70 in Warden Tree
All of Remedies- 31(even thought it looks like tranq is in renewal, its not..)
All of Renewal- 25
Movement- Root-5 Spirit of the Wolf-5 Encounter Root-4
I've been playing with the idea in my mind of sacrificing intel line and some of the boosting I put in STA line and going for the rebirth of Wisdom, and the % chance at outright resisting NPC class/racial spells. Though I'm not sure it's really worth it, because good DPS from a healer does play it's part.
I won't support wardens line on warden tree, I think it's crap and even with the crits it's a joke. Nearly all of the rest of the lines are better then it, and you can easily do good damage without having to switch gear types or boost diffrent stats.(Now if itemization in RoK is diffrent and supports a wisdom/power boosting gear that gives str and combat art boosts instead of spells, then that could sway me SLIGHTLY)
It's really not hard to boost damage when playing a caster route. Remember procs/adornments/food&drink, and you can switch from treeant to what ever the spellcrit shapeshift is to get extra damage too. If a specific encounter needs even more damage from you, then don't be scared to carry gear that boosts your damage(int/procs/+dmg etc). I just honestly think it's smarter to play as safely as possible and now that we have 20 more possible AA it's easy to go that route.
I didn't play a warden to do damage, but I accept doing whenever I find a moment from healing/curing etc so that it helps progress a fight faster and make it easier.
There hasn't been any conformation for a while now, atleast that I have seen(give me a link?) that reaffirms that there will be an ability to switch templates of AA. I do think it will happen, and if it does then AA template types will be something to talk about...
Ok, that was long winded of me...but hey I was bored! (Oh, and I'm not saying my AA template is the end all best idea, I just think it's the safest setup and still gives me damage boosts/SoW/rooting)
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