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Old 01-30-2008, 07:43 AM  
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Default Re: T8 Warden Gear

You'll need help for AoAx2, but if you get together a group (mind you, all of this would go faster with a group) but you could literally get up to the Deathtoll part in 14 hours, and Deathtoll is definetly one-grouppable by talented players, otherwise take a raid. I'm sure pickups are happening somewhere.
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Old 01-30-2008, 07:50 AM  
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Character: Symbolic
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Default Re: T8 Warden Gear

You joking me? We just got access to DT on the crushbone server last week.

But yeah, I'm already up to AoAx2 so it's just a matter of getting my slackass to run through those couple of zones.

I'll give DT a try tommorow with 1 group and let you know how it goes.
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Old 02-12-2008, 04:59 AM  
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Default Re: T8 Warden Gear

This is me being busy and lazy.
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Old 02-28-2008, 11:32 AM  
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Character: Thargonis
Guild: Vivere Militare Est
Server: Valor

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Default Re: T8 Warden Gear

Thx Malignx for the great List in here and WCLarry for pushing my nose on it

Some things i was aware of, but some others were new to me, just tried the Overloaded Combo of Items yesterday with amazing ACT Results.

You postet bout AA Skilling and bout some Items one should have in Inventory. I do have pretty lotta stuff along already, but would appreciate to get more hints. Maybe theres something i do not know

How much +Heal Mod do you aim for ? With all those fancy proc Items my Heal Mod went down to 600 So for not having the complete List of Items already what would u aim for first ?
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Old 02-28-2008, 01:15 PM  
Falling down is no shame, giving up is.
 
Character: Thargonis
Guild: Vivere Militare Est
Server: Valor

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Default Re: T8 Warden Gear

As for Heal Mod ...

Talking bout the Claymore Symbol. I tried to parse this thing with a Custom Trigger in ACT. Yet i am not quite shure if its worth wearing or not.

With normal Cast rate we can cast bout 45 heals a minute and Claymore Item saying it procs 2 times a minute enforcing the next heal by 20%. So one of our heals should run for 1500 healing giving the proc of Marr a 300 rating for one proc adding to 600 a minute.

Consider using an item with 36 healrate (Ankh of Kor Sha) or even RAID Loot (pawbusters Symbol) giving even 50 healrate. Now with 45 spells a minute u can calculate 45*36 (45*50) resulting in 1620 (2250) a minute.

The Custom trigger goes off even more than 2 times a minute entering "Marrs Blessing", but u can not differ between the Proc curing (which is b-shit capped with Lvl 70) or giving you the 20% Bonus heal.

If it would only go off the 2 times a minute i guess the heal Mod item would give you a greater amount off healing power....

Can someone clear this to me ? Is there another method determining the Proc Times of the Item ?
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Old 03-03-2008, 06:32 AM  
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Character: Phaymous
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Default Re: T8 Warden Gear

Someone else should take over this thread. I'll never get a melee list in and probably won't maintain much of a healing/nuking set.
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Old 03-04-2008, 02:40 PM  
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Character: Wclarry
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Default Re: T8 Warden Gear

Ill can try to update / maintain it if you want Phay
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Old 03-04-2008, 02:48 PM  
Falling down is no shame, giving up is.
 
Character: Thargonis
Guild: Vivere Militare Est
Server: Valor

Posts: 13
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Default Re: T8 Warden Gear

Larry go for it

Just wondering if with the new update and what Phay said in WW-Channel there will be a new Charm Slot Item around with the new GU ? Anyone got Stats for that ?
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Old 03-04-2008, 08:51 PM  
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Character: Wclarry
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Default Re: T8 Warden Gear

I will be quoting Phay's thread, adding a melee gear section, and reposting a new thread so I have edit rights tonight after raids.

Thanks for your help in starting this list Phay.
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Old 03-05-2008, 03:03 AM  
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Default Re: T8 Warden Gear

No worries. Thanks for carrying it on.
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