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Old 02-06-2008, 12:15 PM  
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Default Re: +heal cap

Phay you're such a newb, I can easily get 150% heal crits and +2000 to healing in kos gear.
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How come when I type /mvp in game after we kill a raid mob it always displays razieh?
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Old 02-06-2008, 04:23 PM  
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Default Re: +heal cap

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Last edited by Vindruil; 04-26-2009 at 06:29 PM.
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Old 02-06-2008, 05:53 PM  
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Default Re: +heal cap

Total the whole spells heal ammount, not just the upfront portion of it.

ie, if it heals for 50, 5 times thats 250, +500 up front, thats 750.

50% of 750 is 375.
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Old 03-15-2008, 05:34 AM  
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Default Re: +heal cap

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Originally Posted by Malignx View Post
Heres how the +Heal cap works.

50% of the spell for single targets = cap.
It works the same for AE spells, only it takes you 3 times the normal amount to reach the cap because its /3.
Hey Phay, where did you come across this formula? I've did a little searching but haven't found where this formula and similar ones like the +CA damage formula is.
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Old 04-05-2008, 10:26 PM  
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Default Re: +heal cap

Never have i read a threat with so much dumbness and stupidity in it... omg. Please, grow up and start listening to eachother.

Might go a lot easyer if you READ what ppl are saying in stead of start flaming everyone without even knowing why you're doing it. Come on.

For those of you who still don't understand:

Total spell heal amount a target /2 if single target, /3 if it's AE.
Ain't that science...
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Old 04-06-2008, 01:25 AM  
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Default Re: +heal cap

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Originally Posted by Bugged View Post
Never have i read a threat with so much dumbness and stupidity in it... omg. Please, grow up and start listening to eachother.

Might go a lot easyer if you READ what ppl are saying in stead of start flaming everyone without even knowing why you're doing it. Come on.

For those of you who still don't understand:

Total spell heal amount a target /2 if single target, /3 if it's AE.
Ain't that science...
You just flamed a thread that hadn't been posted to in 3 weeks.... I'm pretty sure everyone has moved on.
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Old 08-08-2008, 08:01 PM  
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Default Re: +heal cap

I don't know if anyone has complied a list of the various caps so
I cracked some numbers and got some estimates for the various +heal caps. Deal with them.

Regenerating Spores M1 (gets 1/3 benefit to +heal)
Caps around +426 on the low end +522 on the high end
under 50% condition the caps are +849 on the low end +1038 on the high end.

Sylvan Bloom M1
Caps around +589 for the low end +720 on the high end
4 VP armor set bonus not considered. (which should be +112 or +113 (half of 225))

Grand Florescence M1
Caps around +1093 on the low end +1334 on the high end

Photosynthesis M1
Caps around +1449 on the low end +1772 on the high end (with Wild Regen 8 agi tree)
Without its should be around +1575 low and +1926 high

Tide of Healing M1 (gets 1/3 benefit per person to +heal)
Caps around +837 on the low end +1020 on the high

Healstorm M1 (gets 1/3 benefit per person to +heal)
Caps around +1221 on the low end +1494 on the high (with Wild Regen 8 agi tree)
Without it should be around +1605 low and +1962 high (Wild Regen helps alot here)

I couldn't verify the exact amounts especially the ones over +1250 but the math is pretty sound I should be within 2 points of the actual caps. (especially on the group heals) I'm also assuming Wild regen doesn't alter the caps (which I don't know anyone with +2k heal to verify that.

Last edited by Xendo; 08-08-2008 at 08:52 PM.
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Old 03-14-2009, 12:17 PM  
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Default Re: +heal cap

This old thread came across my attention again and well its out of date. For one It seems in recent times Spores is calculated differently for one. Secondly the new TSO AAs mod heal caps further so I thought I'd update the list slightly.

These numbers are with Master spells and full on TSO heal AA lines (the individual heal AAs plus in Heal Stance.) and I also included wearing the T2 Legendary shoulders (+8% heal)

(I don't normally run my +heal this high as it butchers my heal crit but i was able to hit some caps I wouldn't have otherwise. Capped values will be Bold and I'll have the +heal necessary in red.

Sylvan Bloom - 1583 - 1935 and 126 - 154/sec +829 - +1013

Grand Florescence - 2775 - 3143 and 157 - 192/sec +1553 - (+1960ish)

Photosynthesis - 2475 - 2658 and 698 - 854/1.5sec (at least +1970ish)

Tide of Healing - 1714 - 2095 and 193 - 236/sec +1329 - +1626 (with the TSO Fabled 2 set bonus which does mod this +20%)

Healstorm - 1309 - 1478 and 738 - 902/1.5sec (at least +2210ish)

Spores - 669 - 755 and 167 - 205/2sec +1506 - (1845ish)
under 50% - 837 - 959 and 335 - 409/2sec

And just for the heck of it the emergency heals (at least what I have)

Sylvan Touch - 1412 and 191/tick +1176

Sylvan Embrace - 1096 - 1340 and 172 - 210/tick +1089 - +1335

I checked these with +1650 heal so amounts above that are estimates. Also note Tide, Healstorm, Spores and the emergency heals only have a return of +1 actual heal amount for every 3 points of +heal.

With the current trend I think SoE wants to inhibit too much +heal even though we can clearly go further than current gear allows. SoE seems to have us working to max out heal crit and then use substantial heal crit multipliers to bang out the huge heals. IMO its adequate to have yourself in the 1100-1200 area for most day to day business.
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Last edited by Xendo; 03-14-2009 at 12:33 PM.
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