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Old 01-28-2008, 04:28 PM  
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Default +heal cap

Ive been looking around and cant find, does anyone know the +heal cap and the +crit heal chance cap right off hand?

Thanks.
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Old 01-28-2008, 04:36 PM  
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Default Re: +heal cap

The only spell capable of being capped right now is Sylvan Bloom, and thats at 620 on a non heal-crit on its low end.

The heal crit cap is 100% and man you're a moron for asking that question.
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Old 01-28-2008, 06:12 PM  
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Default Re: +heal cap

Quote:
Originally Posted by Malignx View Post
The only spell capable of being capped right now is Sylvan Bloom, and thats at 620 on a non heal-crit on its low end.

The heal crit cap is 100% and man you're a moron for asking that question.
thanks

<3 ignorance

Last edited by Haidden; 01-28-2008 at 06:19 PM.
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Old 01-29-2008, 06:19 PM  
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Default Re: +heal cap

lol Phay, you love busting people's balls dontcha ;)
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Old 02-05-2008, 08:50 PM  
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Default Re: +heal cap

Deleted.

Last edited by Vindruil; 04-26-2009 at 06:25 PM.
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Old 02-05-2008, 09:54 PM  
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Default Re: +heal cap

Wow. You fucking retard, before you go all out in talking shit about me you had better do your fucking math homework.

I don't know where the fuck you get off in thinking you can cap +Heals on Healstorm but holds a good chance of being the second hardest spell for us to actually cap without me actually checking other spells.

Since you're too stupid to do simple testing on your own, let me break it down for you.

Healstorm M1 heals for with no +Healing & agility line:
663-810 and 535-654 five times.
On the low end: 3338 hit points.
On the high end: 4080 hit points.
-Thats on a non crit of course, which would raise the cap approx 30% further than what I'm showing here.

Heres how the +Heal cap works.

50% of the spell for single targets = cap.
It works the same for AE spells, only it takes you 3 times the normal amount to reach the cap because its /3.

Basically that leaves you with:
On the low end: 3338/2=1669
1669 being the amount of +Heal gear you would need to cap it.
556 is the amount of +Heal you actually net.

On the high end: 4080/2=2040
2040 being the amount of +Heal gear you would need to cap it.
680 is the amount of +Heal you actually net.


So please, tell me how me and my "noob" gear caps out this spell, because in looking at the two Wardens in your guild. Neither of you even have a fifth of the gear I have.

Fuckin' scrub.
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Old 02-05-2008, 10:41 PM  
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Default Re: +heal cap

Deleted.

Last edited by Vindruil; 04-26-2009 at 06:26 PM.
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Old 02-05-2008, 11:55 PM  
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Default Re: +heal cap

Show me your gear oh great one, list your character profile and make sure we can view the gear.

While you're at it, explain this screenshot:

This is me at +695 Heals.


This is me at +715 Heals. (after equipping Blessed Sigil Of Hate)


Also, what fucking heals are you using? Notice how all of my T8 Heals don't have the name of "Verdant."

Upgrade your spells moron, and show your 800+ gear. Right...
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Old 02-06-2008, 12:18 AM  
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Default Re: +heal cap

Jackass you capped Tide of healing and healstorm at 715+!!! the other heals took the 20+ jump while those two only took a 5-7. OMFG YOU ARE A DAMNED GENIOUS AT PROVING URSELF STUPID!!!
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Old 02-06-2008, 12:21 AM  
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Default Re: +heal cap

Quote:
Originally Posted by Malignx View Post
Wow. You fucking retard, before you go all out in talking shit about me you had better do your fucking math homework.
Heres how the +Heal cap works.

50% of the spell for single targets = cap.
It works the same for AE spells, only it takes you 3 times the normal amount to reach the cap because its /3.

Basically that leaves you with:
On the low end: 3338/2=1669
1669 being the amount of +Heal gear you would need to cap it.
556 is the amount of +Heal you actually net.

On the high end: 4080/2=2040
2040 being the amount of +Heal gear you would need to cap it.
680 is the amount of +Heal you actually net.
Fuckin' scrub.
Why don't you read that post, fuckhead.
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