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Old 04-04-2007, 09:16 PM  
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Default Re: Warden AAs

I'm usually in the MT group, I don't have the agility line, I don't have natures walk, I'm spec'ed str/stam, ca's/bat/sow/willow and I forget the rest. Honestly, I don't agreee with the there isn't a lot for a raid warden granted I think we can all agree that we want more heal aa's (but I honestly think we heal fine spike damage included), personally I went dps because again I don't see myself healing much on raids, I can when I want to and use macro's (old ones pre GU 33 haven't played since that went live) etc for offtanks/mt/aggro whores when I do see them taking damage. I use two sets of gear though one for dps, one for healing,ranged fights etc.

I really don't see a point for nature's walk it works on a few mobs, but the description in the spell throws you off, I might respec and get it again. As for turtle shell it's nice when your learning encounters but once you master them it's not needed.
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Old 04-07-2007, 05:09 PM  
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Default Re: Warden AAs

always in the mt group, it is nice to have some extra heals going off just by me in there doing melee. Trash mobs it is easy enough healing, and i parse between 800-1400 on most trash so it does help a decent amount. Once i get an upgrade to my sword it should go up more and it is definitely a benefit compared to casting spells.
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Old 04-08-2007, 02:54 PM  
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Default Re: Warden AAs

Allways in MT in defiant, and to be honest talking abouth the EOF aa ones, none cares abouth which ones warden got cause none make a single difference, i tryed some templates, the cures was impressing at beta and first days expanssion, until noticed mitigation means nothing atm , who cares if buff was for 1 minute or for 3 hits ? does nothing both ways.

The inmune roots and "some" kbs (only maked a bit difference on Prince in EH, but kill anyways whitout) 19 aa points for a single encounter ? no tanks

So at end i think on eof ones got the ones who seems to do something, improved spores, improved spirit of the bat, improved self mitigation buff, and yes the SOW, at end its the only fucking warden AA others players notice if u have or not.

That leaves you on some points left and not a single "healer" improvement more so wath to do ? yes get the melee line.

On druid ones the one i cant live whitout its Stamina, heal crits + dispel damage shields. Played for some time on stamina + int line in the "i wana be a mague" period, and now in the "i wanna be a fighter" period playing on stamina + STR line, at least got a group heal proc.

But overall warden AAs are pretty poor improving healing, when eof started and clerics & shamans got all the love toys us got left a bit behind in the HEALING departament, hell when i see the templar ones mades me cry :/

ps: sorry my crap enghish
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Old 04-09-2007, 11:59 AM  
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Default Re: Warden AAs

I think we got left behind in the healing AA department because we are simply the most efficient healers in game already so improving it might have made us a bit overpowered. I do like that the AAs give us a little more branching out in terms of utility, but I still find that utility lacking. The CAs could have been a little better, they don't do that much damage and the recast time on them is a bit slow for the damage its outputting. Essentially, from what I experienced, is that if you're doing the STR line in the druid tree, than going the CA line is a bit counter productive as you want the maximum swings you can get as many chances to proc your heal. If you're hitting the CAs then you're getting less swings than if you didn't use them.
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Old 04-12-2007, 05:57 PM  
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Default Re: Warden AAs

Shit, so nothing's changed. I thought the melee line was crap, guess it is.

Weak AAs, +healing bugged, no improvement in buffs. It's no fucking wonder almost all the wardens I knew quit.
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Old 04-13-2007, 05:06 AM  
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Default Re: Warden AAs

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Originally Posted by Ladred View Post
.....CA line is a bit counter productive as you want the maximum swings you can get as many chances to proc your heal. If you're hitting the CAs then you're getting less swings than if you didn't use them.
Guess the trick of getting hold of a nice slow delay weapon would help a bit with this, especially if you can snag some haste from somewhere....
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Old 04-13-2007, 03:22 PM  
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Guess the trick of getting hold of a nice slow delay weapon would help a bit with this, especially if you can snag some haste from somewhere....
I've been looking at 2h staffs, as they generally have a rather long delay, but miss the melee proc of the starter aa then.
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Old 04-13-2007, 07:58 PM  
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Originally Posted by Mareth View Post
I've been looking at 2h staffs, as they generally have a rather long delay, but miss the melee proc of the starter aa then.
U d'ont need to have equiped a sword to get the dmg proc working from AA starter, just equip the sword to cast the buff, then switch to the weaphon u like, the proc works too, same for heal crit on staff or dmg crit on hammer/mace.
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Old 04-17-2007, 06:06 PM  
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Default Re: Warden AAs

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Originally Posted by Layar View Post
Yes I am in the mt group unless not enough healers show up then I may be moved to the off tank group. I have been left in mt group even over a shaman or cleric also for named fights at times.
Yeah, she is main groupage (and the only person I let mentor me!) and when she's not there I curse her for me getting stuck playing a healer.

I have the melee lines too, but I've been thinking about choices on other AAs. I know one night when Layar wasn't on for Emerald halls, I wasn't able to provide anti-root like she was. Hey, it's my emergency alt; I'm a damned rogue! I've been considering going down that line to better back her up, so I've been reading along to look for recommended choices in that tree leading up to it. Think I've gotten an idea of what I'll do now.
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Old 05-01-2007, 11:20 AM  
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Default Re: Warden AAs

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Originally Posted by Leorrasanoob View Post
always in the mt group, it is nice to have some extra heals going off just by me in there doing melee. Trash mobs it is easy enough healing, and i parse between 800-1400 on most trash so it does help a decent amount. Once i get an upgrade to my sword it should go up more and it is definitely a benefit compared to casting spells.
Interesting. My main is an assassin, and I also play a lvl 70 warden on raid.
I went down Bat, Spore, Tree, DI and the Double DI Proc. Going down the anti root/fear line. Maxing Potf and Sow.

Druid wise, I wend down Heal Crit, anti-stun and Turtle line, maxing reduction in HoT.

Is it really ture that a warden can hit 1400? Personnal never really tried to dps on a healer, since my main is a sin.

What would be a good set of DPS gear, keeping in mind that my warden is an alt, so I basically only get KoS crap and some EoF crap that no one wants. Any other instance stuff I should try to farm.
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