Quote:
Originally Posted by pondering42
As I see it now it's new form will be a fire and forget on the MT as an extra backup, but not mission critical on most (if not all but a few) fights. The other option would be to continue to use it in it's current form of "oh shit, low health and multiple status effects" and forget that it's just going to keep ticking.
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Yeah thats exactly how I see it with this change. It is BETTER but since now everyone else can now heal 1 of each detriment at a time it is not great, it's just good.
These are just some random thoughts I had, some of which may be over powered or may be lame. I'm just looking to make this cure set wardens apart from other healers, atleast in a
small way.
Make the Tranquility/Purty AA add one of the following:
-Make it also give power to the target when dispelling. Each AA point adds a percent of power replenishment based on the heal amount of the spell itself.
Example:
Rank 1 = 10%, Mheryl's screenshot stated 888 as the healing amount so 10% of 888 is 88.8, round up to 89.
Rank 5 = 50% so 444.
-Make it able to remove two detriments of every type. Each AA point adds 11 levels more of dispelling ---Because it does happen, especially when fighting two of the same creature that have the same spell list.
-Increase trigger rate by 1.2 - 1.5 secs per rank & keep reuse timer reduction.
Making rank five between 6s and 7.5s speed up of the trigger rate.
So I dunno, any other thoughts on some tweaks?