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Old 04-30-2008, 11:32 PM  
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Default GU45 Cure Changes

Warden
Tranquility will now last 1 minute and attempt to cure impairments on the target several times.

Priests
Cure Noxious, Elemental, Trauma and Arcane have been consolidated into one spell called Cure.

Anyone got a screen shot of the spell examine window for both of these?

This isn't an exact quote, but I read something posted by Aeralik that stated that when you cure for and it removes said type then it will apply the effect granted by the your achievements(Templars- Reactive, Mystics-Ward, Wardens-Mitigation/Resists).

I personally don't like this part of the cure change. Id rather is apply the effects even if it didn't cure that type. I used to pop an extra single target cure to boost mit/resists befores AEs. But I raided before RoK and haven't done any RoK raiding...so I don't know if my argument is wasted or not.(Not that the pre-cure resists boosts even helped amazingly anyway...)

Other then that, if Tran turns out to not be so bad of a change, then I'm all for it.
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Old 04-30-2008, 11:34 PM  
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Default Re: GU45 Cure Changes

I'm not liking the cure change either, and curious what happens to cure enhancement aa's now.
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Old 05-01-2008, 08:55 AM  
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Default Re: GU45 Cure Changes

Screenie of 'Cure' spell, taken from a guildie's screenshot.




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Old 05-01-2008, 09:14 AM  
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Default Re: GU45 Cure Changes

yeah can we get a screenshot of AAs for the warden tree? with this one cure button that should change aa tree as well, but this is soe we are talking about so prob no aa changes.
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Old 05-01-2008, 09:42 AM  
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Default Re: GU45 Cure Changes

Can't get much more easy-mode than this. This change sucks, tbh.
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Old 05-01-2008, 10:48 AM  
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Default Re: GU45 Cure Changes

I agree i dont rly like the change either, i see the recast is instant tho, So what about our grp cure? will that still be seprate from the "Cure"? And has anyone heard anything else about the cap on heal crit capping out at 50? That blows!
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Old 05-01-2008, 12:02 PM  
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Default Re: GU45 Cure Changes

There has been nothing said about the heal crit cap being reduced to 50%
You'll still keep your group cure, and purity.
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Old 05-01-2008, 12:05 PM  
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Default Re: GU45 Cure Changes



From a warden, notice the 10m range, not 15 as in the previous screen from another healer.
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Old 05-01-2008, 12:11 PM  
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Default Re: GU45 Cure Changes

I logged in this morning before heading to work and saw the change to Purity, but did not have a chance to play with it. Any word on if it cancels after the first cure, or is 4 potential cures and a heal each time?

If it's the latter I'm not sure what the point of the current Purity AA (which was still the same on test this morning) would be unless you want to have it overlapping on multiple people.
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Old 05-01-2008, 03:34 PM  
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Default Re: GU45 Cure Changes

The change to purity is kinda awesome imo because it's actually make it useful skill now and it will tigger avarage for 5 times in a min that's 5 times more than it used to be before.. i see it as a boost for wardens.
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