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07-12-2008, 02:59 PM
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Visitor
Server: Nagafen
Posts: 14
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PVP AA?
I'm a new warden at Nagafen server, and I'd like to know which can be the best AA combination (druid and warden) for PVP, I mostly go solo or duo. Thanks in advance.
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07-13-2008, 07:50 AM
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Pretty Much Hates Everybody
Character: Ariel
Guild: Really Doesn't Want To
Server: Play this Anymore
Posts: 138
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Re: PVP AA?
Do you want to root/nuke or melee? Which one of these is 'the best' depends on your playstyle and what you like to do. If you want to melee, it's like any other melee class. Druid AA's should be STR/STA/AGI Read those lines and you will see why.
Warden AA's: the Movement Line (far left on the page) the Melee line to the end ability, Reformations.
If you are a Nuking Warden: STA/AGI/INT, Warden AA's: Movement, Reformations, Cures..?
I'd say basically just sit and read them...you'll see why these suggestions. Also read the forums. Its not like WoW..If you don't have a certain cookie cutter build you can't do anything. There's a little more room for individual preference.
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07-13-2008, 11:32 AM
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Visitor
Server: Nagafen
Posts: 14
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Re: PVP AA?
Thanks a lot 
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07-13-2008, 07:52 PM
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Lil Newbie
Character: Fyrt
Guild: Elventy
Server: Harla Dar
Posts: 3
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Re: PVP AA?
agi 4-4-4-8
sta 4-4-7-8-2
int 4-6-8-4-2
The Movement Line without Underbrush, full Melee line and of course Reformations
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07-28-2008, 11:37 AM
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Visitor
Server: Nagafen
Posts: 14
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Re: PVP AA?
won't be better str than agi for pvp? I mean str have double attack and melee healing proc, and agi have mesmerize and charm.
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07-28-2008, 02:47 PM
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Betrayed to an RX7
Character: Veedub
Guild: Harms Way
Server: Nektulos
Posts: 196
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Re: PVP AA?
Keep the agi line, go with str instead of int. Not sure why someone would choose the melee line in the Warden tree and then go with the int line in the druid, kinda stupid really.
__________________
Veedub - 80 Warden
Senior Officer & Wingman of Harms Way
- If I get mine, before she gets hers, it's her fault -
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07-28-2008, 09:19 PM
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Pretty Much Hates Everybody
Character: Ariel
Guild: Really Doesn't Want To
Server: Play this Anymore
Posts: 138
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Re: PVP AA?
Yeah, Veedub is right...AGI is best if you want charm animal and the heal crit (and tortoise shell..but..). A melee Warden MIGHT want those things, but you want STR before you want AGI, IMO.
The Warden AGI line is not going to help you avoid being hit. Killing the other guy is going to help you avoid being hit. If you have gone down the melee Warden line, STR is the way to go to make that happen.
INT for a melee Warden not helpful. Maybe if you have 140 AA, but that's pushing it.
If you are nuking: INT/AGI/STA Movement, Reformations
If you are Melee: STR/STA/AGI Melee, Movement, Reformations
Not putting some AA into both of your roots is stupid - don't leave out underbrush. On a PvP server you need roots more than you need cures. Wardens have the best roots in the game for PvP, with AA they can really come in handy.
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07-29-2008, 06:14 AM
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Visitor
Server: Nagafen
Posts: 14
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Re: PVP AA?
Thanks again. Reformations are the enhanced cures? Regarding roots, I'm seeing that lately is easier for targets to resist root, I duo sometimes with a fury and we both cast maxed roots and get resists.
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07-29-2008, 07:29 PM
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Pretty Much Hates Everybody
Character: Ariel
Guild: Really Doesn't Want To
Server: Play this Anymore
Posts: 138
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Re: PVP AA?
Reformations is rezz and Death Interventions (Nature's Renewal line and Tunare's Watch at..um..52? 55? ). Wardens get 2, single target and group - and this line gives each DI 2 triggers instead of the other priests' 1. There are issues with these, and I'm complaining about it (first tick of the death prevent heal is the AA's promised 30%, 2nd and other ticks are the old non AA amount..shouldn't be that way, etc...).
In PvP nothing will piss off your opponent more than if they think you are dead and you don't die. 4 times.
Our Cure line is iffy right now - because of the cure change (4 separate ones to one Cure All), even though our cures offer a resist to the effect, you don't get the resist until you cure that effect once. I'm not sure how valuable that line is anymore...would love to hear facts and/or opinions from other Wardens about that.
Also, not sure what level you are, but single target roots are Ordination and Group root is subjugation. There are some AA's that prevent root (Nature's Walk is one..not sure what other classes have root resist ability in their AA's), and some items and potions. I dont think the potion is available till sometime after level 50 though...Freedom of Action? I don't remember that being a lower level one.
If you have subjugation and ordination maxed for skills that's probably what you are running up against for root resist. Even with the resists, if they land, it's good. Our roots slow, as well as root.
Last edited by Ariel; 07-29-2008 at 07:34 PM.
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