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Old 07-16-2008, 11:04 PM  
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Default New replacement set for Wayward Moon (on test)

I don't have the last piece but this gives an idea.



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Old 07-17-2008, 05:43 PM  
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Default Re: New replacement set for Wayward Moon (on test)

hm..some of those are kind of nice. Do you know if the plan is for Wayward Moon things to just switch to that, or if you have to get this set all over again?
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Old 07-18-2008, 11:24 AM  
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Default Re: New replacement set for Wayward Moon (on test)

The set is exactly the same as wayward moon statwise. Alll you have to do is go up to the guy in teran's grasp and exchange the pieces you want tho.
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Old 07-23-2008, 03:53 PM  
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Default Re: New replacement set for Wayward Moon (on test)

Dont see anything here I'd wear.
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Old 07-24-2008, 02:08 PM  
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Default Re: New replacement set for Wayward Moon (on test)

So basically they just took the wayward moon made it druid only and changed the name of the set *yawn
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Old 07-30-2008, 02:40 PM  
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Default Re: New replacement set for Wayward Moon (on test)

well they did add 11 more points to the wayward moon proc

thats a plus >.>
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Old 07-30-2008, 03:42 PM  
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Default Re: New replacement set for Wayward Moon (on test)

the proc will is based on the WIS of whoever is wearing the gear.
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Old 07-30-2008, 10:09 PM  
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Default Re: New replacement set for Wayward Moon (on test)

Quote:
Originally Posted by Eminaria View Post
Dont see anything here I'd wear.
I wouldn't wear it too if i had 7 vp pieces
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Old 07-31-2008, 06:23 AM  
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Default Re: New replacement set for Wayward Moon (on test)

Bah, it's crap. You're better off with pieces of assorted gear from heroic instances, maybe using 3 of the 7 pieces for the bonus.
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Old 07-31-2008, 10:08 AM  
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Default Re: New replacement set for Wayward Moon (on test)

i sported 6 pieces for a few days but the wayward moon proc didnt go off much due to melee spec. so i keeping the set isnt a very high priority....
im grabbing anything with +heal crit right now thats not a significant drop in other stats

edit: imma try the math.....
(ive never really delved into the math of any of this before, so bear with me: its all with very little research, simply as best as i can logically put it together)

==========NATURAL BOON=========
the melee proc (i think its natural boon) procs ~38% of melee hits with 8 AA spent. these numbers are without any haste given from gear, or the AA ablity down the STR line or the DA AA ability also down the str line. Im also only going on auto attacks, not counting our 4 CAs we get from the warden tree.
natural boon procs a little less than 400 heals (ill be conservative and use 375 as the number in the math here).
based on the wording of our other AE heals, im going to assume this heal is 375 for each person in the group, not 375 spread out among the group.

with Mace of the Imprisoned equipped
1.6 delay = 37 hits/min = natural boon should proc 14 times per minute = 5250 heals/person = 31500 heals/min.

with mythical
2.5 delay = 24 hits/min = 9 procs/min = 3375 heals/person = 20250 heals/min.

======WAYWARD MOON=========
The wayword moon proc is stated as such:
"On a successful spell attack this spell has a chance to cast
Blessing of the Moon on target of spell. Lasts for 12.0 seconds.
This effect will trigger an average of 2.1 times per minute."

off the top of my head, the wayward moon proc for me is ~200 initial and ~90/3 secs. that comes out to 720. over 6 ppl, thats 4320.
averaging 2.1 times/min = 9072 heals/min.

thats significantly lower heals than the melee proc if my math is based on the actual game mechanics (which im not positve of) but with haste, and DA, natural boon should proc even more than what i have here. it doesnt seem reasonable to have the wayward moon proc at the cost of other gear that could be better (Oiled Leather Boots, Engrained Skullcap, etc...)
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Last edited by kxizm; 07-31-2008 at 11:14 AM. Reason: added the math stuff (hope its right...)
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