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Old 11-04-2008, 12:19 PM  
H34L3R
 
Character: Kaezil
Server: Crushbone

Posts: 17
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Default Re: Ideas for the Devs

Regarding Purity, I keep my heals separated off in separate window, that I keep an eye on all the time. So I watch for Purity when I have it maintained on a target. The amount that it ticks off besides the initial tick, is really pretty lame. Every once in a while, it'll randomly tick off a heal, but it's still quite pointless. The only thing I've found it useful for, is when an AoE stifle/stun is incoming, to throw on myself, another healer or the tank, so that they have a passive cure incoming...but the 15 seconds is entirely too long. I'd rather have a spell that when that 10 second warning comes up, I can throw out and know it's going to get the job done.

**edit**
I also like your idea...my main concern is the duration between ticks. 15 seconds is just too long. Reducing the tick times, much like wild regeneration reduces the healing ticks, is a good idea as well.

Last edited by Kaezil; 11-04-2008 at 01:00 PM.
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Old 11-04-2008, 03:16 PM  
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Xyvilijlsys's Avatar
 
Character: Amiela
Guild: Dissection
Server: Crushbone

Posts: 74
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Default Re: Ideas for the Devs

How about purity acting like a reactive cure/heal? When target receives a detrimental effect, cast purity on player, heals for 1k and 1k for each effect removed? Possibly add a few triggers to it with aa, 1 min recast 1 min duration.
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Old 11-19-2008, 09:42 AM  
Plan A
 
Character: Isenthor
Server: AB

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Default Re: Ideas for the Devs

Well, that would be an interesting Idea, but with a 1 min recast. If you had say 5 procs on it. On a fight like Levi or OverKing; any fight that has a chance to reflect or cast a ton of dots you would burn it out in probably a 10 second period and have to wait another 50 seconds for it to come back up. If you were to do it that way, it would almost have to give a person immunity to effects for % duration. Otherwise its burnt in mere moments.
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