Quote:
Originally Posted by Umuni
Our roots are the best, too. They can be helpful when soloing or grouping.
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Yeah, when they actually land >.< other night was trying to root a mob with an M1 root, resisted me 6 times....but that's more of roots in general being an irritation through all classes and not wardens in specific.
I've played my warden as my main for some time, and tried a mystic once...and promptly decided mystic just isn't for me. As some have said, cast times is a big deal...my group heals can just be spammed in between casting my HOT on the tank and pushing him up with my faster single targets, taking AEs in stride. There's very little I can't solo heal on my warden, even with poor tanks that cause aggro to jump a bit (so long as they keep me alive at least).
Mystic seemed to be much less forgiving of disheveled groups, with cast times that took eons and not much time to switch from target to target. That said I only played one up to 30s or so, so I barely tasted what a mystic can do and didn't have any gear that reduced cast time.
The low gearing for wardens can be a bit annoying, as there's less to pick from than shammys who get to pick over various scout gear; I usually just prayed for brawler drops or stuck to healer leathers and DPS jewelry til I hit t8. Thankfully TSO seems to balance leather-wearing healer gear better now for both DPS and heals; just look at our sets.
My biggest complaints about wardens are the slow DPS (especially at t8 on pvp servers) and the lack of viable raid buffs. The dps isn't that big an issue as much as the raiding...the only thing we really get for raids is a 15% crit mit buff at the end of our TSO tree, and it's only in-group...so unless they throw in a warden into the MT group, we're spot healers in group X or benchwarming. It also doesn't help that (again, at least on PvP servers) there seems to be 100 druids to each shaman...so I tend to see ""group looking for non-druid healer" rather often.