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Old 07-15-2009, 01:55 PM  
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Default Re: Casting Order... Tortise shell

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Originally Posted by Irie View Post
I searched Warden forum and found no discussion about the following.

Under what circumstances do I cast Tortise Shell?
and
Under what circumstances do I cast Hierophantic Genisis?

I was in my first raid as Warden and managed to stumble through and keep everyone alive but imagine there are some important things that a Wardeen should know during a raid. Does anyone know where I could find a discussion of this topic?
Hierophantic Genesis is trash. The ONLY circumstance I ever cast it in is when I have literally ZERO other heals up and in that case I will cast Hierophantic for the first tick and immediately cancel it off (its a pretty quick cast so it can be another 'emergency' heal if you double click it real fast to toggle it back off).

Tortoise Shell is more situational and requires more group coordination and more closely timed use on your part. Tortoise Shell should be used to AOE immune your group from the large 1 shot type hit mechanics. It is most effective when setting a mob up on the pull before debuffs get in because the AOEs normally hit pretty hard before debuffs. When to use it and getting your group in range to benefit from it is something that will come with time. The most effective way to use Tortoise Shell is to start keeping all the AOE timers for yourself in your ACT and timing your T-Shell use with incoming AOEs. Also, by using ACT you can determine exactly when the AOE fires and in turn cancel off T-Shell early to get back into the fight.

Hope that helps some
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Old 07-15-2009, 04:47 PM  
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Default Re: Casting Order

What Larry said and: I've found if you are not familiar with how Tortoise Shell really works (i.e. when to use it, as you are asking in your post) it might be safer to wait till your raid leader says to use it.

In many cases you have someone else in your group blocking incoming AoEs (at least the first one), and in other cases you can heal through a lot of them.

I often get to solo heal the squishies group on the Tythus fight (in PoA...a fight that seems like solid back to back AoE's of various types). It's helpful there but not necessary - you have to do the risk/gain assessment of how much you will block vs. how long you are stunned.

Since the range of TS is so small, if your group of squishies is not bunched right on top of you..if even ONE of them is out of range, you have to click it right off anyway to heal them.

I heartily agree with Larry about Hierophantic Genesis. A waste of time. I don't even have it on my bars, and I'm annoyed in the extreme that I can't figure out how to remove it from Profit (which I really only use for curing without changing my main target). Every so often I'll lag or something and hit the button that hits HG. It takes me a second to realize I'm stunned then another couple to realize why and click it back off again. It's a pain in the ass, and I haven't used it or any of the spells in that line since I got it. Tried it a couple of times and then removed it.

You aren't finding a discussion of Hierophantic Genesis, because it's probably buried two years ago with everyone saying "LAME"...and "I dun use it."

Last edited by Ariel; 07-15-2009 at 04:48 PM.
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Old 07-15-2009, 05:33 PM  
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Default Re: Casting Order

I needed a little space on the bar I dedicate to heals.

I still wonder about Warden ettiquette on raids. I targetted the MA or the MT as situations changed and kept group up with grp heals. I put all my buffs on me or my group since there were other Wardens. Is there something that more experienced groups just assume the Warden will take care of? I think it is pretty clear what you need to do in MT grp. I just don't want to do anything dumb.
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Old 07-15-2009, 09:50 PM  
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Default Re: Casting Order

You can never really go wrong casting a heal on the MT - except maybe piss off the MT Warden, if there is one.

I'd rather my heal be overwritten than there not be one on the MT when/if needed. If another druid is faster than I am, then shame on me

If you are not in the MT group or OT group, then yes..your buffs go on you and/or your group. If I'm in the squishy group, I usually 'tank buff' the bard, which they like a lot cause I'm giving them Instinct.

There's probably not 3 Wardens on the raid, so put your thorns on the OT (you can do that out of group), unless there's a fight where you can't have those on.

If there IS 3 Wardens on the raid ..eek.

What you will do on a raid depends on your group setup. If I'm in the OT group with a cleric or shaman, I group heal and single target heal the OT if needed. Once my group is stable - meaning no one needs any health, I've got some HoTs ticking for a little bit - I look across the raid to see if anyone is in need of a heal that I might help with.

I particularly look at the squishier group depending on who their healer is. We almost always have faster casting heals that are just the right amount to bring a choker-wearing caster DPS back to full health, where a cleric or even a fury is doing more than just healing. You can help there.

Triage your heals too. For example: the MT is getting his butt kicked, but the Wizard in G3 has taken a huge hit and is almost dead. Clearly, the MT has the heal priority because if he dies, chances are you will not be able to recover (you might..but generically speaking). DPS is really necessary for a raid's success but you have to keep certain people alive first. That Wizard is used to it (lol), and can be easily and quickly rezzed with not much of a dent in the fight. If a key person is killed (MT, OT, MT healers etc), then it's that much harder to get back on track with the fight. Just use common sense and don't respond to the Necro screaming at you to heal his Lifeburn if your MT or OT are not in good health.

After awhile with the same raid force, you'll begin to know who takes the most damage (choker wearers usually, 2nd to the Tanks), and who is more likely to need healing at what part in any given fight.

Most importantly in TSO is curing. I kind of view my thing as curing since in most cases I'm the faster curer (shaman have some AA that makes them insta cast curers, but they are often refreshing wards when we can step in and do the necessary cure).

Since lack of a cure could mean a death (or even several deaths), even a double effort where I cured and someone else cured isn't a waste.

Your group is assuming you will cure a groupwide elemental dot. If there are back to back groupwide elementals where your group cure is still on cool-down, then there usually is some arrangement about which one you will group cure and which your group will potion cure. Even though you have agreed to a potion cure, start single target curing if a heal isn't needed. There are a lot of dots nowadays that will chew your group up if you don't.

You can't really go wrong by keeping Purity refreshed on the MT, either. You also can't go wrong if you are in a group that you are easily healing with your group heals and you target the MT or OT for single target if they don't have a druid in their group. That kind of gives them the benefit of druid heals (sort of) without losing the dps or power regen that is taking a 2nd or 3rd heal spot in a group.

And after everyone is alive and well, then dps. (This advice is for a new raider, older raiders dps AND keep the groups alive...it takes some practice to know the timing of that).

Bottom line is: they brought you along as a healer, and at your stage of the raiding game probably for your Critical Mitigation buff. Dps when/if you can, but never at the expense of healing.

Saving the raid with a well-placed heal even if it's
not your group..is never dumb

Last edited by Ariel; 07-15-2009 at 10:19 PM.
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Old 07-16-2009, 12:21 PM  
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Default Re: Casting Order

Excellent, many thanks. I think you should include the previous post in the sticky, "Welcome Wardens"
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Old 07-17-2009, 12:43 AM  
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Default Re: Casting Order

That's kind of you Irie, I'm glad it was helpful, but it's definitely my opinion only LOL...

Other Wardens might do things differently.
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