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Old 05-02-2008, 05:21 PM  
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Default Re: Welcome Wardens

I'm opening up my vent server for all druids. Come chat

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Old 05-05-2008, 04:50 PM  
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Default Re: Welcome Wardens

Quote:
Originally Posted by Ladred View Post
Cures?!

So you're in the raid, and you're having fun. All of the sudden you're asked to keep trauma cure spammed on the tank. What the hell? Wardens have fast casting cure spells.
Just curious, why hasn't anyone impeached this retard?
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Old 05-07-2008, 01:36 AM  
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Default Re: Welcome Wardens

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Originally Posted by Malignx View Post
Just curious, why hasn't anyone impeached this retard?

Kinda curious myself, but when nobody really comes to this forum to post and no one really cares....

Yeah theres your answer
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Old 05-07-2008, 10:13 AM  
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Icon1 Re: Welcome Wardens

Good post, but I'd like to add a few points:
  • Power seems to be a non-issue for Wardens in most RoK fights. With a half-decent heal crit rate, and a group heal every now and then, your Epic weapon will proc power like there's no tomorrow.
  • Wisdom is usually a non-issue too. You'll hit diminishing returns early, and be better off with +power and +resist items
  • RoK gear is more about effects than about traditional stats like +wis and +int. Of all classes, Wardens benefit the most from +heal amount items, since they have a huge +heal amount cap. Your lesser heals will start capping out when you have around 600 +heal amount. Your big heals will cap out much, much later.
  • To counter spike damage, don't wait until the tank goes into yellow. Keep your primary single heal up on the tank at all times, and fire off your two other single-heals as soon as the MT:s health dips. The only way for a Warden to deal with spike damage, besides fast reflexes, is to preempt it.
  • The AA abilities useful for dealing with spike damage is Wild Regeneration (on the Agility line) and the EoF AAs that decrease recast time and double the triggers of your death prevention spells.
  • Keep the oldest version of your group heal on your hotbar. It takes far less power to cast, but will proc power from your Epic weapon just as well as the newer spells. The safest time to cast it is usually right after you have fired off your primary single heal. That way you can regenerate your own power during relatively calm portions the fight.
    This is so efficient that it's actually dangerous to use your Epic weapon during a fight with Venril Sathir. It can easily increase your power by 30 percent units with a single group heal (although the amount is random, depending on how many people your group heal crits on).

Last edited by metacell; 05-07-2008 at 10:16 AM.
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Old 05-09-2008, 06:35 PM  
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Default Re: Welcome Wardens

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Originally Posted by metacell View Post

Of all classes, Wardens benefit the most from +heal amount items, since they have a huge +heal amount cap.

No... i would take +spellcrit or healcrit over +healing any day... we got the smallest heals in the game since they all got a HoT component to them. give a shammy +heal tho and their wards will be on crack

Keep the oldest version of your group heal on your hotbar.


you dont really need to do this anymore... even with legendary gear its ez to hit 40-50% heal crit which makes it almost impossible to run out of power even with the fabled version of the epic (and thats when nuking - even tho warden nukes suck)

depending on how many people your group heal crits
on).


when you crit a group heal it crits... its not like it crits on some ppl and dont crit on others


Last edited by Lithin; 05-09-2008 at 06:36 PM.
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Old 05-11-2008, 05:51 AM  
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Default Re: Welcome Wardens

I think a balance of +heals and +healcrit is nice, if you can achieve it. Definitely focus on crits, but as you start to approach the cap (and if your +heal isn't already high) then you could definitely consider +heal gear.

Keeping the oldest version of group heals on the hotbar is still useful; even if you keep it on a hotbar you don't use much. This is most important as a raiding Warden. As Lithin says, it's not *really* needed - but if you come up against a power draining mob, pop manastone and a group heal and with any luck you'll be back to 15-20% power and back into the thick of things.

When you crit a group heal, you crit on all players. However, *I THINK* it counts as 6 different heals for the purposes of the 50% chance to return power from epic. In other words, a Healstorm crit can return anything from 0 procs to 6 procs. I haven't empirically tested this yet (so don't jump on me if I'm proven wrong!) but to me, when I crit a group heal, the amount of power I get back varies greatly (I'm talking about always being in a full group, so the number of people the heal lands on isn't a factor). The way procs from heals randomly lands on some members of a group but not others supports this.


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Old 05-11-2008, 06:17 AM  
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Default Re: Welcome Wardens

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Originally Posted by Woodlore View Post
When you crit a group heal, you crit on all players. However, *I THINK* it counts as 6 different heals for the purposes of the 50% chance to return power from epic. In other words, a Healstorm crit can return anything from 0 procs to 6 procs. I haven't empirically tested this yet (so don't jump on me if I'm proven wrong!) but to me, when I crit a group heal, the amount of power I get back varies greatly (I'm talking about always being in a full group, so the number of people the heal lands on isn't a factor). The way procs from heals randomly lands on some members of a group but not others supports this.


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thats how ive experienced it aswell
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Old 05-14-2008, 04:43 AM  
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Default Re: Welcome Wardens

Double post.

Last edited by metacell; 05-14-2008 at 04:45 AM.
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Old 05-14-2008, 04:44 AM  
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Default Re: Welcome Wardens

Lithin quoted and replied:

Quote:
Of all classes, Wardens benefit the most from +heal amount items, since they have a huge +heal amount cap.

No... i would take +spellcrit or healcrit over +healing any day... we got the smallest heals in the game since they all got a HoT component to them.
Yes, but the HoT component is taken into account when the +heal amount cap is calculated. The +heal amount cap is 1.5*(base amount), and the base amount includes all the ticks of a HoT, which means the +heal amount cap is huge for Wardens.

I tried it out four months ago with +439 heal amount, and not a single spell hit the cap. For example, the first tick of our smallest healing spell, Sylvan Bloom, increased from 515 - 630 to 954 -969. Now I have +600 or +700 heal amount, and the smallest spells have just started to cap out.

Not only that: the FULL +heal amount is added to the first tick of the HoT, making our spells more and more like direct heals the more +heal amount we add!

I think Wardens won the jackpot with this game mechanic.

However, since the RoK raid mobs drop a lot fewer +heal crit items than +heal amount items (at least on T8.1 - T8.3), it may still be a good idea to go for the +heal crit items when you have he chance. Also, it may be a good idea save the items with +heal crit and other effects you get from instances. They may very well be as good or better than what you get in T8.1 - T8.3.

Woodlore wrote:
Quote:
When you crit a group heal, you crit on all players. However, *I THINK* it counts as 6 different heals for the purposes of the 50% chance to return power from epic.
Right, it's the 50% proc chance that only triggers on some group members, not the heal crit chance. I should have realised that.

Last edited by metacell; 05-14-2008 at 04:54 AM.
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Old 05-14-2008, 11:09 AM  
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Default Re: Welcome Wardens

Quote:
Originally Posted by metacell View Post
Lithin quoted and replied:

Yes, but the HoT component is taken into account when the +heal amount cap is calculated. The +heal amount cap is 1.5*(base amount), and the base amount includes all the ticks of a HoT, which means the +heal amount cap is huge for Wardens.
As per the discussion at http://www.eq2flames.com/wardens/19172-heal-cap.html the heal cap is 50% of the spells total for single heals, so it would be 0.5*(base amount) rather than 1.5*(base amount). For group spells it's divided by three again. Phay's (Malignx) explanation on the first page is the only accurate one I've read.


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