Quote:
Originally Posted by Woodlore
As per the discussion at http://www.eq2flames.com/wardens/19172-heal-cap.html the heal cap is 50% of the spells total for single heals, so it would be 0.5*(base amount) rather than 1.5*(base amount). For group spells it's divided by three again. Phay's (Malignx) explanation on the first page is the only accurate one I've read.
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Actually, we're both wrong. To be precise, the
+heal amount cap is 0.5*(base amount), which makes the
heal amount cap 1.5*(base amount) (because it includes the 100% you have from the start).
Aside from that typo, MalignX says the same thing as I do. I'll use MalignX's screenshots to demonstrate that the base amount includes all ticks of a HoT:
From EQ2I, we learn that Sylvan Bloom (Adept III) heals for 515 - 630 on the first tick, and 86 - 105 on the following ticks (at 0 +heal amount).
Low end of Sylvan Bloom
Heals for 515+(86*6) = 1031 = base amount. The heal amount cap is 1.5 times that, i.e 1.5*1031 = 1546.5 = 1547 rounded up.
And from MalignX's screnshots we see that the low end of Sylvan Bloom caps out at 1031+(86*6)=1547.
High end of Sylvan Bloom
Heals for 630+(105*6) = 1260 = base amount. And the heal amount cap is 1.5 times that, i.e 1.5*1260 = 1890.
And from MalignX's screnshots we see that the high end of Sylvan Bloom caps out at 1260+(105*6)=1890.