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Old 04-09-2007, 02:04 PM  
Druids Grove
 
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Default ..of the Sacred Grove



Boots of the Sacred Grove \aITEM 1181926184 -1447844157:Boots of the Sacred Grove\/a
Gloves of the Sacred Grove \aITEM -242591613 537967241:Gloves of the Sacred Grove\/a
Leggings of the Sacred Grove \aITEM 1133113292 1905880794:Leggings of the Sacred Grove\/a
Should Pads of the Sacred Grove \aITEM -1797832192 -1963554597:Shoulder Pads of the Sacred Grove\/a
Skullcap of the Sacred Grove \aITEM -217075613 -1054920331:Skullcap of the Sacred Grove\/a
Tunic of the Sacred Grove \aITEM -1974901547 1703412030:Tunic of the Sacred Grove\/a
Wristguards of the Sacred Grove \aITEM -1083684822 -73204280:Wristguards of the Sacred Grove\/a

Last edited by Ladred; 04-09-2007 at 02:12 PM.
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Old 04-26-2007, 01:03 PM  
Templar/Dirge/Warden
 
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Default Re: ..of the Sacred Grove

Now this pisses me off alot. I can see why they mess up with JPW set but this is dumb. They KNOW they made it so that wardens could convert over to Melee type skills and yet the raid armor in EoF that is completely specific to our class has NO STRENGTH...BAH.
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Old 04-29-2007, 10:25 PM  
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Default Re: ..of the Sacred Grove

Yea I don't think the itemization people talked to the AA people. In KoS I the int line was all the rage and some lucky wardens were walking around with rings of supremacy and other fancy pants proc items. The big complaint was lack of int on the relic set.

From looking at this set they fixed that and added a hefty amount of int to the set and then they gave us melee AAs... lol. Sort of funny if you think about it.
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Old 04-30-2007, 02:32 PM  
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Default Re: ..of the Sacred Grove

Just shows that they never think of us Wardens at all.
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Old 05-03-2007, 03:34 PM  
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Default Re: ..of the Sacred Grove

Well if Mystic and Inq EoF gear is the same then I see that its really a communitcation disfunction between developers and not that wardens arent thought of. As Mystics and Inqs also have the option of being melee types.

Also, take into account that every one of the Focus: SPELL NAME HERE only work on the original spell and not the melee adapted version in your abilities section. That is something I think was mentioned on the Wardens forum on the offical forums.
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Old 05-26-2007, 07:48 AM  
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Default Re: ..of the Sacred Grove

Interestingly, if you spec to nuke, not melee, some of the items are very nice - and you nuke for more than you could damage with your CAs. So...we have a movement line that doesn't work, a cure line that doesn't work and a melee line that gear makes useless...

..WTF?
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