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Old 06-03-2007, 02:13 PM  
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Default Re: RoK spells you would like to see

Sandstorm should definately be upgraded at the higher levels, it's damn well effective in PvP if you know what you're doing.

One thing i do have beef is with is the Protecting Grove....it stands out so damn much and it doesn't heal long enough to take the full benefit. Either make it even con, or heal a larger amount for a shorter duration. And yes....it's a humongous tree in the middle of no where instantly says there is a warden in the group....i wonder if it's any possibility to change the form of the tree into something smaller and less obtrusive.

and finally the Wolf Allys....they're useless both PvE and PvP. make them to be triple up instead of triple down >:D
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Old 06-04-2007, 01:10 PM  
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Default Re: RoK spells you would like to see

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Originally Posted by Jaguar View Post
and finally the Wolf Allys....they're useless both PvE and PvP. make them to be triple up instead of triple down >:D
lol, wouldnt that be nice
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Old 06-05-2007, 10:55 AM  
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Default Re: RoK spells you would like to see

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Originally Posted by Illuminator View Post
Please delete wardens and mystics. kthxbye

Oh wait.

Please combine illusionists and coercers. kthxbye

Damn it.

And I forgot, please combine conjurors and wizards, and necros and warlocks.

Awesome. Gonna go smoke a joint now.
I am going to smoke one just because of this.
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Old 06-12-2007, 12:54 AM  
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Default Re: RoK spells you would like to see

Swarm pets arent useless in PVE, just cast them after a mob AE's, can cause problems though if a mob has more then one AE it doesnt work well. =/
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Old 06-16-2007, 05:24 AM  
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Default Re: RoK spells you would like to see

Nature's Ally can deffinately use a dps boost on it, though takeing it out would be completely pointless since that would leave us with even less attacks then b4. Warden AA was gimped there was nothing truely special about it except Natures Walk and even that doesnt work as it should or the way I want it to work. (KB doesnt work at all on any mob so far as ive noticed) Though the over sized Tree is a problem maybe making it a tiny shrub, (like what you have to harvest for the portals leafs?) and makeing it raid wide instead of just one grp?(wait I thought it did that already...) also.......

Sandstorm/Duststorm is very useful, if not for the KB part of it since it doesnt work on epics and the majority of the time im useing it in epic situations, to boost my tanks defense even by that little amount I've noticed a diffrence in how much damage he takes. I would be happy to see that get upgraded and maybe have something better attatched to it then that useless non epic KB (like maybe having it work on epics but with a diffrent percent trigger on it? or maybe have it do damage to the mob for hitting me like Spikecoat does?... that's prolly shooting for the stars)

just asking
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Old 06-17-2007, 06:09 PM  
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Default Re: RoK spells you would like to see

Hey kits <3.

Well, I'd just rather the spell(sandstorm) to either allow free movement OR have it be a single target buff(Was told it used to be..). Even if KB is useless in raids, you can't fairly say that it should be removed from game because of that. Raids make up a percentage of the game, and even hardcore raiders arent in raids ALL of their game play.
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Old 06-17-2007, 06:10 PM  
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Default Re: RoK spells you would like to see

Edit on my last post: Single target buff that allows us to still move around and be a consistant passive(maybe not the right word..but like Aspect of the Hawk where you don't have to recast unless its cleared off you or if you/target dies)
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Old 06-22-2007, 01:16 PM  
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Default Re: RoK spells you would like to see

I agree that dust/sand storm's root affect should be fixed, but instead of removing it I think it should be replaced with a snare affect for your group instead.
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Old 06-24-2007, 02:53 AM  
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Default Re: RoK spells you would like to see

well if sandstorm was changed to a grp root then i can't use it in my raids since im usually paired with the off tank who does a lot of running around alond with a few scouts for hate buffs/dps buffs/power regen/aoe immunity......................./sad face
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Old 06-25-2007, 10:53 AM  
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Default Re: RoK spells you would like to see

the fact is it should root yet it doesn't.

Root to me means stuck to that spot until you die. End of...

I have that up and I find myself getting knocked all the over the bleeding place.

If they changed it to be able to do as it suggests and "root" you to that exact spot. From my point of view it takes a while to find "the right spot" to setup in the first place (if a long fight).

Preferably remove the root is another option but I like the idea of being rooted to the spot if it actually done that
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