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05-30-2007, 09:07 AM
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Druids Grove
Character: Ladred
Guild: Immaculate Misconception
Server: Kithicor
Posts: 564
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RoK spells you would like to see
Hi-Jacked from the official boards, because I believe it deserves some profanity...
http://forums.station.sony.com/eq2/p...opic_id=363832
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Originally Posted by Gwen
Title say it all, what RoK spells would you like to see, spells that would fit in the Warden role?
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Originally Posted by GinFan
Mostly I am interested in additional defensive or regenerative perks that add to raid desirability. That's my role playing slant... a Froglok that uses the forces of nature to protect his allies. Rather than something new, I would prefer to see improvements on what we have. - I would like to see a new level 75ish version of Sandstorm/Duststorm. I would make all three of these buffs to be passive, using a concentration slot rather than the current power cost/root. For "balance" purposes, I would greatly decrease the knockdown proc chance, and an additional indirect cost would be the inability to cast Aspect of the Hawk on a second person with all buffs up. Perks: I believe it gives Wardens a stronger raid presence and makes the buff compatible with a melee spec without overpowering the class. If I were asking for the moon, I would make AotH group wide as well

- I would change Protecting Grove to have a raid wide benefit as the description suggests rather than group only. I would make it indirect AOE immune. I would either add a small Flowing Thought component to it. Perks: will make casters complain less about having a tree in their face if I just happen to cast it near them. I would rather hear them complain, "where the heck is my tree!"
- I would remove the concentration cost on charm animal. It has limited use anyway, so why the 3 slots? Want to really wow me? Let the pet port with me and be res-able (this is just a pipe dream... I'm not really serious).
If I were to add something new I would add: - Similar to what I listed above, something that adds additional defense for my group (high priority).
- Similar to what I listed above, something that adds additional health/power regeneration for my group (medium priority).
- A way to augment group strength would be good for a melee spec and dps group placement (medium priority-I'm not melee specced).
- A fast casting slow timer emergency Big Heal for spike damage would be nice (low priority).
- 2-handed swords (low priority-I'm not melee specced).
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Originally Posted by Iceriven2
More spells from eq1 druids.
Protection of the nine- AC, HP buff with HP and mana regen, Sure theres some way to play with it to make it eq2 friendly.
Grp wolf form- maybe make it a temporary buff that increase attack def or some other stats.
Treeform- useless spell in eq1 but can be changed in eq2 to be much more useful. It rooted u gave u resists to everything but fire which it reduced and have u a HP regen. I am Sure theres a way to play with the stats and duration to make it something worth while.
Also like to see a new damage spell like the wolves. maybe a bird version that aoe??
Like to see upgrades to the 50-60 ancient teachings
And finally some changes to existing spells
Save from death spells-heal for more
Sandstorm change to something more useful. Maybe instead of a knock back have the proc reduce cast and recast timers on the mobs for XX amount of time.
AA's make the melee option less painful-either add str to warden equipment or give a str self buff!!
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Originally Posted by Arielle
I'd like to see us get all the cures back, like we had Before (tm). I hate that I can't group heal certain DoTs and, instead, have to single target heal them - in the absence of whatever priest has it in 'group'.
If this means AAs, then fine - I just want the ability to group cure everything.
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05-30-2007, 11:49 AM
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Betrayed to an RX7
Character: Veedub
Guild: Harms Way
Server: Blackburrow
Posts: 151
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Re: RoK spells you would like to see
I would like to see something done with the tree, at least have the bitch scale with levels. I like the idea of it being a raid wide heal like the description suggests but anything more than that (like mentioned above with FT added, or resists added to it) and other classes will start bitching. I can already hear them screaming nerf with the metion of a constant raid-wide heal.
Sandstorm upgrade i wouldnt really care for, not very useful for raids and hardly used for groups sicne you are rooted the whole time. The only thing i would really like to see for warden's is a little more utility for raids. We have 1 debuff and our group buffs dont really benefit a MT or dps grp since we dont have anything that really stands out. The only thing we bring to the table is we can heal the piss outta people, hehe.
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Veedub - 80 Warden
Senior Officer & Wingman of Harms Way
- If I get mine, before she gets hers, it's her fault -
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05-30-2007, 01:50 PM
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Visitor
Character: Oosu
Guild: Siege
Server: Najena
Posts: 20
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Re: RoK spells you would like to see
More ports so i have to run even less ;). Perhaps some sort of STR buff. A group miti buff that stacks with Clerics and Shamans. Better nukes. An AA ability that would combine the straight part of our heal and and hot aspect into a single target big heal. IE: Verdant Bliss normally like 850 -1030 with about a 200 per tick hot attached. It would instead heal for a straight 2.5 -3k heal. Have the AA ability last like 15 seconds 5 min cooldown and the power cost a bit more or somthing. Maybe over-powered for us? If it was an end ability line. Shouldn't be too bad, though.
Just a few of my thoughts. heh
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05-30-2007, 02:31 PM
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By Myself
Character: Phaymous
Guild: Retired from
Server: Confirmed
Posts: 644
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Re: RoK spells you would like to see
How about us get something useful? Almost everything listed above isn't.
Developers continue to give Wardens the short end of the stick when it comes to new spells, half of the original spells are useless in comparison to other classes equivilent spells.
The only semi-useful Ancient Teaching we've recieved to date is Tunare's Watch. For better guilds, thats almost lost all its use anyways, and in raiding can never be used as a "single-target save" for a tank.
Please don't upgrade any of our Ancients, take them out of the game for all I care. I'd trade any and all of them for one useful spell.
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If I turn my back I'm defenseless
And to go blindly seems senseless
If I hide my pride and let it all go on
Then they'll take from me 'till everything is gone
If I let them go I'll be outdone
But if I try to catch them I'll be outrun
If I'm killed by the questions like a cancer
Then I'll be buried in the silence of the answer
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05-30-2007, 03:48 PM
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Visitor
Character: Oosu
Guild: Siege
Server: Najena
Posts: 20
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Re: RoK spells you would like to see
I personally like my AA idea. ;) I think it has potential. Others were just thorwing some shit out there.
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05-30-2007, 05:18 PM
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Betrayed to an RX7
Character: Veedub
Guild: Harms Way
Server: Blackburrow
Posts: 151
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Re: RoK spells you would like to see
Quote:
Originally Posted by Oosu
More ports so i have to run even less ;). Perhaps some sort of STR buff. A group miti buff that stacks with Clerics and Shamans. Better nukes. An AA ability that would combine the straight part of our heal and and hot aspect into a single target big heal. IE: Verdant Bliss normally like 850 -1030 with about a 200 per tick hot attached. It would instead heal for a straight 2.5 -3k heal. Have the AA ability last like 15 seconds 5 min cooldown and the power cost a bit more or somthing. Maybe over-powered for us? If it was an end ability line. Shouldn't be too bad, though.
Just a few of my thoughts. heh
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Sounds like you need to betray to a fury....
__________________
Veedub - 80 Warden
Senior Officer & Wingman of Harms Way
- If I get mine, before she gets hers, it's her fault -
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06-01-2007, 11:43 AM
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Regular
Character: Raistin
Guild: Elysium
Server: Crushbone
Posts: 475
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Re: RoK spells you would like to see
Eh i raid with my alt 70 warden regularly (do a lot of stuff..EH and so on) and the only complaint i have with raiding as a warden is when our Main HoT overwrites someone elses....should just get a message 'spell wont take effect' or 'same spell already on target' or something...then we can move over to one of our two single target big heals.
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06-01-2007, 02:37 PM
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By Myself
Character: Phaymous
Guild: Retired from
Server: Confirmed
Posts: 644
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Re: RoK spells you would like to see
Or you could just know what you're doing, and pay close enough attention to ensure you don't overwrite others HoTs, and talk to them so they don't overwrite yours.
There are things that take priority over some people not knowing what the fuck is going on, when it comes to "fixing" the Warden class.
__________________
If I turn my back I'm defenseless
And to go blindly seems senseless
If I hide my pride and let it all go on
Then they'll take from me 'till everything is gone
If I let them go I'll be outdone
But if I try to catch them I'll be outrun
If I'm killed by the questions like a cancer
Then I'll be buried in the silence of the answer
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06-01-2007, 02:56 PM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,495
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Re: RoK spells you would like to see
Please delete wardens and mystics. kthxbye
Oh wait.
Please combine illusionists and coercers. kthxbye
Damn it.
And I forgot, please combine conjurors and wizards, and necros and warlocks.
Awesome. Gonna go smoke a joint now.
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Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 72/89 Paladin
Blackburrow.Cavatina - 80/135 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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06-02-2007, 12:39 PM
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Visitor
Character: Oosu
Guild: Siege
Server: Najena
Posts: 20
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Re: RoK spells you would like to see
Yes
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Last edited by Oosu; 06-02-2007 at 12:52 PM.
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