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Old 07-13-2007, 01:47 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Btw, our EoF set stuff sucks for melee (no +STR on either piece)... So, yea, get +STR adornments and combine it with e.g. animist's gear or certain brawler oriented pieces from KoS/EoF... (Make sure the brawlers don't need it before you bid on a piece, though...)
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Old 08-07-2007, 04:32 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Ok, so I've been playing around with a few things and it seems, to me, that with Melee Wardens - the key is all about timing.

I'm currently using the Blackscale Maul. Yes, the delay is huge, but since I'm INT specced, I pop infusion on me and while I can get two heals off, my Infusion goes off, so I'm constantly doing DPS. I'm not quite up to par with my STR gear, so my parses aren't what they should be...but it does look promising and something I am looking forward to really testing out when I do get my STR up high enough.
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Old 08-08-2007, 02:05 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

I'm a raiding melee warden, agi/str spec'd (6/4/4/8/1 agi and 6/4/6/7/1 str) and Force of Nature/Nature Walk under the warden tree. the way it's been put forth is, as healers we have two hats: dps on trash and heals on named/tough fights. therefore, I have two sets of gear and more weapons than I can shake a stick at (i'm still partial to my enchanted grove scimitar but I really need to invest in a good 2h). you're right about one thing... being melee does take some getting used to. but once i realised i could burst dps, since all of my nuke-to-combat arts are fast casting, and throw a few heals in between swings, it's hard to go back to nuking. in fact i recently tried to spec bac kto nuking to see if i could get a better result from infusion etc, the answer was a distinct NO. the most i eked out on raid while nuke-spec'd was a 1100 in the mage group. as melee i have seen a 1600 parse, and I'm certain I could get more if i was willing to invest in different weapons. i only wish i could get infusion too
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Old 08-25-2007, 08:21 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Sorry if this is seen as 'necro'ing an old thread, just been re-reading while I was waiting for somebody in a group to return from LD... I'm very tempted to go melee with my warden, she's 70/100 AA but I specced purely heals/cure (STA/INT, Reknewal/Remedies), not finding Remedies line much use TBH.

I'd have to seriously invest in some STR adornments etc, although I can get the potions for 66STR as well I guess... she's not been 70 all that long and as an alt doesn't get to raid much so her gear is kinda meh in places.
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Old 08-28-2007, 11:56 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

melee wardens are fun to play, but are NOT THE ONLY option, i see lately in all forums every warden going pure melee AAs, and in some cases are NOT THE BEST option.

If u a warden in a raid guild who its trying to progress trough content still not killed, going full melee warden its not a good idea. If u want to help our guild take down new mobs never killed for you, better go full heal crits and/or the AOE avoid from AGI line.

And when u got all instances cleared etc.. in farming state, and our guild tanks fully geared, else not needing all that much heal, its when u can have the luxury to go full melee AAs and dps to the max.

Prolly me a rare raid warden on STA/INT but still can do moderate dps when needed BUT not lost any single heal AA improvement for when i need it. For me Wardens are more like casters and not like fighters.
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Old 08-28-2007, 08:28 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Pure Raid Format IMO is AGI/STA Renewal & Remedies.
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Old 09-02-2007, 09:23 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

AGI and STA lines ftw. I don't really see too many people talking about the AGI line. But the 2nd to last item reduces our regen ticks to 1.5 secs. Over time--i.e. HoT--that equals to more healing for the same power/time. And the AE avoid at the end has replaced Bard AE avoids for us.
STA line is great for the Crit heals.
I could see the Heal Proc in the STR line as benificial--But honestly, the way we run things, I'm usually not close enough to the mobs to get much healing for my group out. Where it matters I mean--names and such. On trash mobs--the DPS classes destory everything and it may proc once or twice before the mob dies on most trash.
For Warden tree lines I went w/ the Remedies/Movement and put the rest in--Renewal? Is that the name of the line? I forget.
I'm kinda a purist though. I think we have the potential to heal like motherfuckers and sorta DPS also. So I tried to maximize healing and not pay attention to doing damage.

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Old 09-03-2007, 05:50 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Quote:
Originally Posted by Samui View Post
AGI and STA lines ftw. I don't really see too many people talking about the AGI line. But the 2nd to last item reduces our regen ticks to 1.5 secs. Over time--i.e. HoT--that equals to more healing for the same power/time. And the AE avoid at the end has replaced Bard AE avoids for us.
STA line is great for the Crit heals.
I could see the Heal Proc in the STR line as benificial--But honestly, the way we run things, I'm usually not close enough to the mobs to get much healing for my group out. Where it matters I mean--names and such. On trash mobs--the DPS classes destory everything and it may proc once or twice before the mob dies on most trash.
it actually increses power/time needed for the heal, cause you will have to recast it already after 6sec (which is the minimum) instead of 8 seconds to maintain chloroplast. If you are really after maximum healpower (i.e. HPS) The tick reducing + healcrits is a absolut must.

I myself have been confronted that the most encounters get unstable when their stifle (be it cause we fucked up the cure jousting or spamming) hits. For that reason I respecced away from the faster ticking heals to provide healing over a longer duration till I am able to recast it again. Due to that I increased my healpower cause less healing was wasted due to the shaman's and cleric's wards/reactives still lasting in the first seconds of the stifle (me mostly MT warden).

Also Natural Boon helps during the stifle, cause you still can autoattack and with proper haste, decent attackrating, proc-buffs and maybe CoB from a dirge Natural Boon goes off like an Uzi!! Since they reduced the Temp and Dirge Proc-Buffs it doesn't go off that much, but still does soem significant help during the stifles.

At the end it's a question about what is needed from you. If the tough encounters your raidforce is currently working on tend to get unstable cause of healpower its out of question to go for full healpower. Gitana stated that already. Also I think its a good way to choose these lines if you try to reduce the amount of healers in a raid or want the warden to cross-group-heal.
DPS lines are the way if you have most encounters stable or if you don't bother with high-end content. 2 seperate Gears (Heal and DPS) are mandatory though.
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Old 09-04-2007, 02:38 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

I had to log in to check it out--but our Regen is still 8 secs-not 6. So it's the same amount of time/power and more healing. Just fyi.

But the melee proc is a really nice idea. I haven't thought of it's uses in that situation~

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Old 09-04-2007, 02:59 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Ah I stand corrected. After messing w/ it--The initial duration was 10 secs. So the man was right =)

Yar yar~
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