Quote:
Originally Posted by Samui
AGI and STA lines ftw. I don't really see too many people talking about the AGI line. But the 2nd to last item reduces our regen ticks to 1.5 secs. Over time--i.e. HoT--that equals to more healing for the same power/time. And the AE avoid at the end has replaced Bard AE avoids for us.
STA line is great for the Crit heals.
I could see the Heal Proc in the STR line as benificial--But honestly, the way we run things, I'm usually not close enough to the mobs to get much healing for my group out. Where it matters I mean--names and such. On trash mobs--the DPS classes destory everything and it may proc once or twice before the mob dies on most trash.
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it actually increses power/time needed for the heal, cause you will have to recast it already after 6sec (which is the minimum) instead of 8 seconds to maintain chloroplast. If you are really after maximum healpower (i.e. HPS) The tick reducing + healcrits is a absolut must.
I myself have been confronted that the most encounters get unstable when their stifle (be it cause we fucked up the cure jousting or spamming) hits. For that reason I respecced away from the faster ticking heals to provide healing over a longer duration till I am able to recast it again. Due to that I increased my healpower cause less healing was wasted due to the shaman's and cleric's wards/reactives still lasting in the first seconds of the stifle (me mostly MT warden).
Also Natural Boon helps during the stifle, cause you still can autoattack and with proper haste, decent attackrating, proc-buffs and maybe CoB from a dirge Natural Boon goes off like an Uzi!! Since they reduced the Temp and Dirge Proc-Buffs it doesn't go off that much, but still does soem significant help during the stifles.
At the end it's a question about what is needed from you. If the tough encounters your raidforce is currently working on tend to get unstable cause of healpower its out of question to go for full healpower. Gitana stated that already. Also I think its a good way to choose these lines if you try to reduce the amount of healers in a raid or want the warden to cross-group-heal.
DPS lines are the way if you have most encounters stable or if you don't bother with high-end content. 2 seperate Gears (Heal and DPS) are mandatory though.