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Old 09-05-2007, 08:59 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

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Originally Posted by Samui View Post
I had to log in to check it out--but our Regen is still 8 secs-not 6. So it's the same amount of time/power and more healing. Just fyi.

But the melee proc is a really nice idea. I haven't thought of it's uses in that situation~

Sam
mhm it was ment like with aa duration: 8secs / recasttime 6secs / cast time 2 sec -> cast chloroplast, refreshes at 6, cast again, kicks in when chloroplast would have worn of at 8sec.
without aa duration 10 secs / recast 6 / cast time 2 sec -> cast chloroplast refreshes at 6, wait 2 seconds, cast at 8, kicks in at 10 when chloroplast would have worn off.

Also the ticks are very interesting:
with aa recasting at 6 gives you a "double tick" at 7.5 secs (last tick of the first one) and 8 secs (first tick of the 2nd one)
without aa you actually waste 2 ticks if you recast it at 6, 1 tick if you recast it right before or at 8 secs.
without aa it gives a "double tick" at 10 and right behind 10 when you can manage to time the recast at just a ms after 8secs correctly.

But the healpower you gain from wild generation is really impressive imho, kinda start to miss that atm.
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Old 09-05-2007, 12:03 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

Ooo A graph and everything!

I actually went back and took a look at all my AAs and decided to give the melee deal a try. I still have the AGI line but I went down STR as well. I went 4 6 7 8. I chose the haste Amulet of the Forsworn so I have 23 haste right away. But I picked up some STR adornments and dolls. Plus the Rings with str/dps and agi/haste procs on them. The Mastercrafted ones. The heal proc goes off quite a bit w/ just me soloing. I haven't tried it in raids but I'm kinda excited to do so. I'm using the Enchanted Scimitar of the Grove or whatever it's called and am having some fun whacking stuff. lol We'll see how it all works on a raid.

Love the graphs btw!
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Old 09-05-2007, 11:16 PM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

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Originally Posted by gitana View Post
melee wardens are fun to play, but are NOT THE ONLY option, i see lately in all forums every warden going pure melee AAs, and in some cases are NOT THE BEST option.

If u a warden in a raid guild who its trying to progress trough content still not killed, going full melee warden its not a good idea. If u want to help our guild take down new mobs never killed for you, better go full heal crits and/or the AOE avoid from AGI line.

And when u got all instances cleared etc.. in farming state, and our guild tanks fully geared, else not needing all that much heal, its when u can have the luxury to go full melee AAs and dps to the max.

Prolly me a rare raid warden on STA/INT but still can do moderate dps when needed BUT not lost any single heal AA improvement for when i need it. For me Wardens are more like casters and not like fighters.
I respecced a bit and started to play around with options. For raid purposes, they want me healing (fair enough) so I did AGI/STA lines. For my EoF tree, I did melee and I'M LOVING IT. Coupled the EoF Melee lines with the Elemental wand thingy that drops off off in Unrest, you can do some friggin DAMAGE with that. I have some gear I switch out when I group, as I do melee. I gotta tell ya, I haven't had this much fun with my Warden since I first ran her few years back brandy ass new.

I have a little bit of both worlds - healing and DPS (through melee). When they finally allow me to have two viable tree options (One for raiding and the other for grouping come RoK Expansion) - I'm going STR/INT for the grouping all the way and just become a frigging DPS machine.
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Old 09-06-2007, 06:14 AM  
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Default Re: Raiding Melee Wardens - Lemme pick your brains

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Originally Posted by MysidiaDrakkenbane View Post
I have a little bit of both worlds - healing and DPS (through melee). When they finally allow me to have two viable tree options (One for raiding and the other for grouping come RoK Expansion) - I'm going STR/INT for the grouping all the way and just become a frigging DPS machine.
yes STR/INT whit the 75% melee crit its the best dps setup.

Well i have the 75% crit from EoF too, to be honest there its no contest, in EoF lines for a PVE raid warden. 75% melee crit all the way.

When u got enhanced spores and bat and maybe (depending how our guild play) the extra trigger and quick recast on the anti-die spells, all the rest in EoF tree its fluff for a raiding PVE warden, i tried all end AAs from EoF and none in my guild noticed a single difference, i not noticed any too. EoF lines looks like maded for the PVP guys, they suck big time for PVE.

I got a bit from both worlds too, STA/INT and 75% melee crit, but just nuking Vs using the CAs, only use the blue AE CA when group mobs are not linked, but on INT around 700-800 i do lot more damage on nukes. And still for only autoattack the melee crit its wort it (its a big part of my trash dps), using the Vrak Club, on MT group buffs and no coercer, nothing more, not need to beg the templar for a STR buff or complete change all my gear when dpsing trash, i really like more the caster way, for DPS i use gear more similar to Furys. (usually i lurk more the fury forum then that one hehe)

Just feel more versatile on the caster way, when i was STR specced did lots more damage but on some encounters had no chance at all to use it, i just miss the STR line when do PHH hehe, was freaking nice lol, but on STA/INT still manage to do 800-900 dps to the horseman, and even toped the heal parse one time we did on no templar lol :D
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