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Old 07-13-2007, 09:40 AM  
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Default Re: Warden Epic Weapon Ideas

Quote:
Emerald Elixer 3.5 Minute re-use
Instantly finishes all your group regens, single regens, and direct heals on target for their maximum potential. So say you have a single regen, and a group regen each ticcing for 500, a total of 2500 each) You click this and your target would be instantly healed for 5k. Idealy it should calculate any tics all ready going and exclude them from calcing the total heal.
I really like that idea! To quote someone that quoted someone else...

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Old 07-14-2007, 01:20 AM  
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Default Re: Warden Epic Weapon Ideas

Quote:
Originally Posted by Insognito View Post
Emerald Elixer 3.5 Minute re-use

Instantly finishes all your group regens, single regens, and direct heals on target for their maximum potential. So say you have a single regen, and a group regen each ticcing for 500, a total of 2500 each) You click this and your target would be instantly healed for 5k. Idealy it should calculate any tics all ready going and exclude them from calcing the total heal.
And yes this is a similar thing WoW has, buts its a cool idea and doesnt mean it can only be in one place.
I like that idea as well, maybe a little shorter recast
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Old 09-14-2007, 10:01 AM  
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Default Re: Warden Epic Weapon Ideas

What I'd like to see is.....(Because these are things I'm willing to spend the time questing for and then raiding for, hence epic meaning its actually worth a damn)

Legendary- Pretty large symmetry bonus I don't know what t8 values will be like but [Medium STR] [Large STA] [Large WIS] [Medium INT] [FT 6-8], Damn good auto attack

Fabled- Same Symmetry bonus as Legendary, upgrade all stats by +10 or 15. Two buff augmentations and a clickie proc, and 2-4 more additional FT. +8-12 more to auto attack range.

If given the choice on the augmentations to buffs, it would be what is currently Protection of the Oak and our wolf form spell, I'd suggest adding a +50% bonus to the mitigation that PoO gives from the weapon and making the wolf form spell change in appearance(so that when people see you they are like hey that guy has his epic, even when we are in wolf form) and adding in a STR and INT bonus that is equal to half of the focus bonus given by the spell. (If focus is 50 then it would give 25 int and 25 str, thus with the changes to AA between raiding format and solo format everyone gets covered.)

Clickie proc must be something extreamly useful on a decent recharge timer, say 10-20 mins(I'll leave that in the hands of the developers...), and either gives a very good protective buff to my group or augment's their power regen etc. just something that allows us some nice candy to play with, nothing game breaking ofcourse because we wouldn't want everyone to cry wolf.(Gotta love that, cry wolf pun about wardens ) Words like Slyvan, Emerald, Growth, Tunare, etc make druids happy so include that in the title of the proc please
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Old 09-18-2007, 11:26 AM  
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Default Re: Warden Epic Weapon Ideas

I haven't seen anything near epic enough. Remember guys, this is a weapon we'd be wearring (probably all the time), that would define us, that would seperate us from other healers and that would look totally unique.

Scimitars and swords are best be left for furies. Face it. They are the ones with the offensive looks. Other than PvP wardens and heroic content wardens (and even then), why would we wanna melee a mob? To look cool? Looking cool never helped a raid out yet.

2 handed staff would limit our itemization of the secondary slot (and make PvP warden angry...gosh I hate taking PvP into consideration).

1 handed staff is more warden like. Not a mace looking staff, or little homo wands either (sorry HP fans). Face it, we aren't the most testosterone induced class there is. So some form of tree-hugging thing would go hand-in-hand for wardens. Leafblowing particle effect or glowing greenish stuff is warden material too.

Ok so we got the weapon look down. (Flame me if you want, but dont do it blindly.)

Stats. It's a weapon for 80-85 level use. Needs a buttload of it.
We got enough power, so dont go nuts on wisdom, although our class is defined by it, we got enough of it. Intelligence and Strenght are good. Agility, class defining but not so good. Stamina? Maybe a little.

Was looking at about +50Wis +55int +50Strenght +25 stamina +25Agility (AT LEAST).
Power and health. Well, it's epic, go nuts. +400Power +250Hp.
Skills? We're healers, so +20 Ministration. We have nukes, +5 Disruption. We are defined by our roots (sucks for raids though), +10 Subjugation. We also whack people, +5 crushing.

We're healers so an inherent +40 to healing spells is nominal, and/or a faster tick of our regens (0.5 faster, it's epic, come on).
We use power fast, but have ability to regen power, so make it 1.0-2.0 per minute chance of procing 200-300 power back on a successful beneficial spell.

Clicky use (epic is epic). We need something to define us further, or enhance spells we already got. Now, having 4 DIs trigger is amazing, roots are great (but limits raiders), regens are great, but sucks since it will only heal already damaged people, nukes are low on the class-defining portion, our tree isn't what it used to be (but is damn awesome as class defining), our wolves are fun (but not class defining).

DOs:
-Power recovery (any form, if clicky, fast but on 20min or so timer).
-Faster cast rate.
-Faster recast rate (drastic, like all spells recastable type stuff, epic).
-Raidutility (raid-wide drastic regen type stuff, I'm talking like transform ALL allied into treants which gives them regen ticks of 1k-2k instant and per tick for 30 seconds on a 30 minutes timer, call it something of Tunare or Nature's something, or whatever of the grove).

Whatever, that was jsut my input.
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Old 09-22-2007, 06:55 AM  
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Default Re: Warden Epic Weapon Ideas

Quote:
Originally Posted by Insognito View Post
Emerald Elixer 3.5 Minute re-use
Instantly finishes all your group regens, single regens, and direct heals on target for their maximum potential. So say you have a single regen, and a group regen each ticcing for 500, a total of 2500 each) You click this and your target would be instantly healed for 5k. Idealy it should calculate any tics all ready going and exclude them from calcing the total heal.
And yes this is a similar thing WoW has, buts its a cool idea and doesnt mean it can only be in one place.

I REALLY like this idea a lot.

In my opinion the Warden class is partially defined by our ability to spit out retarded amounts of spam heals when shit hits the fan. I mean lets face it... Wardens are far from buff machines. We are brought to raids because we are the quintessential 'heal bot' priest and our ability to output HPS as function over short time is unequaled by almost any other priest class.

An effect like the one mentioned above could be extremely powerful in a spike damage situation when used properly and timed nicely. With the way all our heals tick you could lay everything down and click for Im guessing an extremely sizeable heal.

Last edited by WC-Larry; 09-22-2007 at 06:56 AM.
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Old 09-22-2007, 07:59 AM  
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Default Re: Warden Epic Weapon Ideas

Just had the idea of an effect:

When target casts a healing spell and the spell effect's target is at 100%, this will cast Greater/Sylvan/Verdant/Fierce/Healing Protection on target of spell effect.
  • Adds 20%-40% of the regenerative tick to the spell effect's target max health and heals this target for the same amount.
So healing one at 100% with a 500 ticking heal gives them 100 to max health and keeps it at 100%. Casting different heals should be stackable. That way the heals dont poof always into thin air. I had the idea of giving them a ward effect when the heal would have succeded the max health, but that way the shamans will just start ranting about druids start to ward.

I would love the tick terminating idea, but summing up all the missing ticks of all ongoing regens is just *boah eh* !
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Old 10-01-2007, 07:02 PM  
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Default Re: Warden Epic Weapon Ideas

Quote:
Originally Posted by Windle View Post
Staff of Natural Law

EPIC
LORE NO-TRADE

+50 str +50 sta +50 int
+250 health +250 power
+10 ministration +10 disruption


Power of Natural Law

One-Handed Crushing
Damage: 52-210 (85.0 Rating)
Delay 1.5
Weight 2.5

Level 80
Warden

Effects:
• When Equipped:
  • When target casts a healing spell this spell has a chance to cast Power of Natural Law on the caster. This effect will trigger an average of 1.8 times per minute:
    Increases power of caster and target of heal by 257
    Increases total heal amount by 20%
• When Equipped:
  • Increases out of combat run speed of Warden's group by 10%
  • Decreases spell and combat art reuse times of Warden's group by 7%
  • Increases melee critical hit chance of Warden's group by 2%
  • Increases spell critical hit chance of Warden's group by 2%
_______________


I like the idea of a weapon that adds a little offensive punch to a group because that's an area where Wardens are almost completely lacking.
I think this is on the right track. I like power procs and I like adding things to a warden that we don't have yet. Especially things that increases our raid worth. We already rock solo and in groups. We could use something that makes us stand out more in raids.

I'd rather not see it focused on healing unless it was something spectacular. And the damn stats better be melee warden friendly. I am sick of no strength on warden gear!
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Old 10-09-2007, 02:10 PM  
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Default Re: Warden Epic Weapon Ideas

I find that as a warden I am not blowing away the furies with healing, but they certainly blow me away with DPS. In addition everyone wants the fury in their group for the cool buffs. What buffs do wardens have? Our buffs make sense to stick us with the main tank, and yet no one seems to stick a druid in main tank group. I would like to see an Epic that gives us a nice group buff, something that increases casting speed or reuse timers. I find I get thrown in the mage group a lot.
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Old 10-09-2007, 05:03 PM  
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Default Re: Warden Epic Weapon Ideas

Since I like lots of stuff, , how about…

Lash of Oceanic Tide (looks like a whip made out of seaweed)
EPIC
LORE NO-TRADE
+40 Str +20 Sta +20 Wis +40 Int
+120 health +240 power
+5 ministration +5 disruption

Ebb and Flow
Rising Tide
Receding Tide

Sword
One-Handed Slashing
Damage: 64-360 (105.9 Rating)
Delay 4.0
Weight 2.5

Level 80
Warden
  • Effects:
    • Applies Ebb and Flow When Equipped:
      • Increases Cold Damage of caster by 50
      • Increases Cold Resistance of caster by 400
      • Increases Power Regen by 6
    • Applies Rising Tide When Equipped:
      • On successful attack or hostile spell this spell has a chance to cast Rising Tide on target. Lasts 12.0 seconds. This effect will trigger 1.0 times per minute.
        • Inflicts 480 cold damage on target
        • Reduces Mitigation of target vs cold damage by 500
    • Applies Receding Tide When Equipped:
      • On a beneficial spell this spell has a chance to cast Receding Tide on target. Lasts 12.0 seconds. This effect will trigger 1.0 times per minute.
        • Restores 40 power to caster every 2.0 seconds
        • Increases Heal Amount by 10%
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Old 10-09-2007, 05:34 PM  
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Default Re: Warden Epic Weapon Ideas

Or:

Tunare’s Fist (looks like a giant wooden fist made out of knotted wood that fits like a glove – (brawlers hush))
EPIC
LORE NO-TRADE
+50 Str +50 Int
+200 health +200 power
+12 Crushing +10 Heat Damage

Tangle
Tunare’s Wrath
Hardened Oak

Club
One-Handed Crushing
Damage: 64-360 (105.9 Rating)
Delay 4.0
Weight 2.5

Level 80
Warden
  • Effects:
    • Applies Tangle When Equipped:
      • On successful attack or hostile spell this spell has a chance to cast Tangle on target. Lasts 12.0 seconds. This effect will trigger 1.0 times per minute.
        • Slows Target Attack Speed by 22
        • Decreases Targets Damage by 10
    • Applies Tunare’s Wrath When Equipped:
      • On successful attack or hostile spell this spell has a chance to cast Tunare’s Wrath on target. Lasts 12.0 seconds. This effect will trigger 1.0 times per minute.
        • Inflicts 480 heat damage on Target (lightening graphic)
        • Decreases Target’s Mitigation to Heat damage by 480
    • Applies Hardened Oak When Equipped
      • On a beneficial spell this spell has a chance to cast Hardened Oak on target’s Group. Lasts 3.0 seconds. This effect will trigger 1.0 times per minute.
        • Prevents all Damage and Hostile effects
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