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  1. #41
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    Default Re: Warden ~ Raiding in DoV

    From what I can tell, shatter infections works...It only cures when you take damage...Its the best 8 seconds of your life during pvp...And depending on how high your reuse is, its back up in roughly 90s give or take....In a long pvp fight, you can use it several times...In raid, use it when both your cures are down and just heal until the dot ticks...As long as no one gets one shotted, you can get the group to green and keep it moving...Shattered infections makes the warden one of the best solo healers in the game in my opinion.

  2. #42
    Care Police
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    Default Re: Warden ~ Raiding in DoV

    i just use it for stun aoes... use group DI + shatter infections... still wish it was fixed
    Quote Originally Posted by nyquist View Post
    has anyone really been far even as decided to use even go want to do look more like?
    Quote Originally Posted by gahnand View Post
    You’ve got to be kidding me. I’ve been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It’s just common sense.

  3. #43
    Senior Member
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    Default Re: Warden ~ Raiding in DoV

    Quote Originally Posted by Nyrizzle View Post
    From what I can tell, shatter infections works...It only cures when you take damage...Its the best 8 seconds of your life during pvp...And depending on how high your reuse is, its back up in roughly 90s give or take....In a long pvp fight, you can use it several times...In raid, use it when both your cures are down and just heal until the dot ticks...As long as no one gets one shotted, you can get the group to green and keep it moving...Shattered infections makes the warden one of the best solo healers in the game in my opinion.
    Are you the same guy from the official forums claiming this ability works? Argh. Warden "Shatter Infections"

    I'm just going to go ahead and quote my post here, this is ridiculous how after so long we've been petitioning this you've posted this crap to them.

    I will quote Xelgad's post yet again, for your information:

    Quote Originally Posted by Xelgad @ EQ2 Official Forums
    Explaining Shatter Infections:
    Instead of only triggering once, it now has unlimited triggers. The idea is that you can use the spell to "pre-cure" knockbacks/control effects/DoTs. For example, the challenge mode version of Prime-Cornicen Munderrad in Temple of Rallos Zek has a knockback, DoT and stifle that is difficult and important to "pre-cure."
    My first reponse to you:

    Quote Originally Posted by Ayaka@OfficialForums
    Read Xelgad's comment in the OP and tell me this ability is working correctly. I already mentioned that it "works" in PvP several times, and so have others, because you are constantly taking damage from players in PvP. That is not the issue here. It does not work as intended in PvE right now. If we have to wait for the detriment to tick to cure the group, that is ridiculous and unfeasible in hard mode content, as the detriment would one shot your entire group as it ticked unless you had an emergency up. It is supposed to help wardens to "pre-cure" AOE detrimentals that stifle/stun/KB so they first and foremost do not tick and destroy your group. Why would you want an ability that you'd have to risk your entire group dying for it to work? If that is the case, please revert this ability back to its past form. Detriments need to be cured immediately. It makes me sad you'd wait and let the detriments tick before curing them. This ability was supposed to make it easier to instantly cure detrimentals, not to let them sit and tick once before being cured.


    Again, Even if the detriment ticks damage and cures the detriment, in Hard Mode content this is not feasible. It defeats the purpose of the ability -- to prevent the detriment from ticking damage in the first place. I cannot fathom why you think this ability is working correctly in its current state, or why you even would want the detriment on the group to have to tick damage for it to cure.


    I'm sorry but you need to take your comments elsewhere if you realy believe you should let a detriment tick before curing it. We are hoping for an ability that has been broken for so long to be fixed, as it is useless in its current state for PvE purposes.
    You wrote back:
    Quote Originally Posted by Nyrizzle@OfficialForums
    If you guys don't like it b/c its not a pre-cure, that's one thing...But it works as its written to work...No, I never that I WANTED a dot to tick on my group, but I've had a few occasions where I've had to rely it on it...Shattered Infections is not a pre-cure...Its a cure upon damage...I don't disagree that it is not ideal for raid, but it works nevertheless if your group can survive the damage...I have it in raid spec and avoid using it if I can...But it helps in rare occasions when cures are needed faster than my recast time...
    My response

    Quote Originally Posted by Ayaka@OfficialForums
    I have raided in all DoV content including drunder hardmodes and have not had any issues whatsoever with making sure my group cures were up for AOE detrimentals. If you are having these problems you should seriously rethink how you are playing, especially with having to "rely" on Shatter Infections in its current state to cure your group. Do I need to re-quote exactly what was in Xelgad's post so that you understand what he intended this ability to be?

    Xelgad wrote:
    The idea is that you can use the spell to "pre-cure" knockbacks/control effects/DoTs
    I really don't know how else to show you that this ability is completely broken and is not useful in current raid content. Are you honestly satisfied with an ability that risks your group dying to work? What if I said: If this ability worked as Xelgad said it should, it wouldn't even let that detriment tick on your group? I really don't understand you, we as a class should all be working together to get this fixed when it is so obvious this ability is broken. What are you trying to achieve? I'm trying not to be harsh here, I just honestly want you to see that this ability is not working as intended.
    All of us are trying very hard to get this ability fixed for our class. This is very frustrating that you're throwing our efforts out the door by suggesting to the dev's that this ability is working, especially when it's hard to get a dev to take much of anything seriously enough to work to fix it. I'm not sure what you're trying to do. And why do you send me private messages asking me for help and advice when you won't even listen here?
    Last edited by Ayaka; 12-06-2011 at 04:27 PM.
    Currently Playing Archeage -- Guild: Forestcrow (Aranzeb East)

    ~~~~~~~~~~~~~~~~~~~~| Warden's Guide to DoV |~~~~~~~~~~~~~~~~~~~~

  4. #44
    Barrientos chorboy's Avatar
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    Default Re: Warden ~ Raiding in DoV

    Hi ayaka!
    [/SIGPIC]
    Quote Originally Posted by Tristerin View Post
    chorboy is my new hero.
    http://www.youtube.com/watch?v=jj4csT4eviU


    https://www.youtube.com/watch?v=mzcew5At6Ag

  5. #45
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    Default Re: Warden ~ Raiding in DoV

    Quote Originally Posted by Ayaka View Post
    Are you the same guy from the official forums claiming this ability works? Argh. Warden "Shatter Infections"

    I'm just going to go ahead and quote my post here, this is ridiculous how after so long we've been petitioning this you've posted this crap to them.

    I will quote Xelgad's post yet again, for your information:



    My first reponse to you:



    You wrote back:


    My response



    All of us are trying very hard to get this ability fixed for our class. This is very frustrating that you're throwing our efforts out the door by suggesting to the dev's that this ability is working, especially when it's hard to get a dev to take much of anything seriously enough to work to fix it. I'm not sure what you're trying to do. And why do you send me private messages asking me for help and advice when you won't even listen here?

    You're taking this way too personal for me to continue...And as far as my PM to you, of course you don't have to respond...If you guys feel that its broken, then to each his own...I understand it and use it as I see fit...So with that said, hope you get what you are asking for...Not sure how you fix a spell that does what its read to though...PEACE!!!

  6. #46
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    Default Re: Warden ~ Raiding in DoV

    Xelgad intended to update an endline of ours to hopefully give another defensive ability to our class (as we have a harder time dealing with knockback AOE's/stifles/stuns). The spell is supposed to cure AOE detrimentals instantly when they hit the group -- the spell says "cures on a damage hit" because it wasn't thought of that the detriments from an AOE actually apply after the initial damage from when the AOE hits. This was not accounted for. The endline is broken because it is not doing what it is intended to do, which Xelgad specifically wrote in his post. Sure, you can keep blindly saying the ability works as intended here but keep it off the official forums as we've been trying for months to a year to get some dev attention to finally fix this.

    Really though, what boggles my mind is why do you support an endline like this in its current state? There is no reason for us to have an ability that risks our entire group dying to possibly work.
    Last edited by Ayaka; 12-06-2011 at 11:09 PM.
    Currently Playing Archeage -- Guild: Forestcrow (Aranzeb East)

    ~~~~~~~~~~~~~~~~~~~~| Warden's Guide to DoV |~~~~~~~~~~~~~~~~~~~~

  7. #47
    Senior Member
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    Default Re: Warden ~ Raiding in DoV

    Anyways...

    I've had a lot of requests to post PvP specs -- I went ahead and posted my PvP Group/HPS spec and my PvP Solo/DPS spec in spoilers at the bottom of the original post. Remember that the specs I have on the original post are catered to my specific playstyle/gear setup, so tweak them to your own character, as they are just guides. I'll update all of the specs with 320 AA as soon as beetny is updated, but I honestly don't know what's actually going to be useful to spend points in, lol. Anyone have anything they're finding useful with the extra 20 AA's? Maybe the hate modifier on Instinct?

    On another note, reforging has been pretty awesome so far as melee/battle priests. We don't really have many stats to convert to and from, but I've been able to convert almost 40-50% casting speed to multi attack/DPS/Haste.
    Currently Playing Archeage -- Guild: Forestcrow (Aranzeb East)

    ~~~~~~~~~~~~~~~~~~~~| Warden's Guide to DoV |~~~~~~~~~~~~~~~~~~~~

  8. #48
    Tenka Fubu ZhouyuTheGreat's Avatar
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    Default Re: Warden ~ Raiding in DoV

    The real question here is, why doesn't my Fury get an ability like this!

  9. #49
    No matter what I say I probably DON'T like you...
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    Default Re: Warden ~ Raiding in DoV

    Cause Furies are are overrated. Also, raidwide cure is pretty awesome. Not really the same, but yeah. AND, your heal on cure is alot bigger. That's the one thing I liked about fury in BGs. Was fun to cure 4 dets from someone and it's nearly as big as nature's salve.
    “An attempt to achieve the good by force is like an attempt to provide a man with a picture gallery at the price of cutting out his eyes.” –Ayn Rand

  10. #50
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    Default Re: Warden ~ Raiding in DoV

    Awww snap! Look at Ayaka being all pro like!

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