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Old 08-06-2007, 07:27 AM  
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Default Shatter Infections

Does anyone know how or if this works. I tried it the other day in a PvP battle. I turn it on at the begining or the fight and purposely let my groups health turn to orange before I healed. But none of them were cured. I am just wondering how it works.
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Old 08-07-2007, 12:15 AM  
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Default Re: Shatter Infections

Well, u cast it and when someone goes below 50% all their things are cured. No heal though...

Tested it on curor in DT and it cured all of my group when it hit so. :P lol
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Old 08-07-2007, 02:44 AM  
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Default Re: Shatter Infections

There';s no heal component in it, if that's what you were meaning, it's purely a triggered cure of hostile effects.

Found it very useful on raids so far.
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Old 08-07-2007, 11:49 AM  
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Default Re: Shatter Infections

Too bad, even after LU37 revamp, Shatter Infection still sux~
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Old 08-28-2007, 09:29 AM  
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Default Re: Shatter Infections

Quote:
Originally Posted by Cydonia View Post
There';s no heal component in it, if that's what you were meaning, it's purely a triggered cure of hostile effects.

Found it very useful on raids so far.

Same, I find it very useful in raids for AE DoT's or effects that I don't have the group cure for.
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Old 08-28-2007, 10:22 AM  
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Default Re: Shatter Infections

Its a complete waste of AA points.

If you know how to cure and do it at least at moderate speed, even if its a cure u not have the group cure for... single cures on each member work too btw
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Old 09-17-2007, 06:34 PM  
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Default Re: Shatter Infections

Ubak..so far as I can tell...It doesn't work in pvp. It would be great if it did, infact the reason I picked it up initially was for that very reason..but it never worked..and eventually it dawned on me. Completely worthless in pvp combat.
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Old 09-24-2007, 02:06 AM  
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Default Re: Shatter Infections

It is completely worthless, same with the entire cure line imo, would be nice if we could lower reuse timer on tranquility without needing the cure lines.
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Old 09-25-2007, 11:47 PM  
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Default Re: Shatter Infections

Thanks Safia for the reply. Yeah I meant PvP I really though it had some possibilities if it cured a tank in your group. Escpecially since all tanks get tons of debuffs on them. I also wish that wardens could lower the tranquility spell some other way aslo.
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Old 10-01-2007, 06:12 PM  
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Default Re: Shatter Infections

Quote:
Originally Posted by Leorrasanoob View Post
It is completely worthless, same with the entire cure line imo, would be nice if we could lower reuse timer on tranquility without needing the cure lines.
I have to agree.

Personally I'd like to see the cure line do something useful. Like add a Cure over Time component instead of raising mitigation. Maybe each level adds a 2 sec cure tick. Cast the cure it cures like normal plus an icon appears that casts cure on that target every 2 seconds until ticks expire. If you do 1 tick per AA level then 5 AA lvls would be 5 ticks and basically 10 sec of cure ticks. Cure over time fits us IMO.
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