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08-20-2007, 11:04 PM
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<3
Character: Phaymous
Guild: Retired from
Server: Confirmed
Posts: 675
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Re: Warden Spell Consolidation
No suggestions at all > retarded suggestions.
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08-21-2007, 04:50 AM
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Regular
Character: Gitan
Guild: Sirius
Server: Najena
Posts: 131
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Re: Warden Spell Consolidation
Cant agree more on Phay. I really wonder if some of the ppl there even play a warden.
So its just say something for the sake to say ? Maybe warden not need any spell consolidated ?
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08-21-2007, 10:08 AM
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Druids Grove
Character: Ladred
Guild: Immaculate Misconception
Server: Kithicor
Posts: 770
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Re: Warden Spell Consolidation
Saying something is retarded is fun and all, but do you have better feedback as to why you think this isn't a good suggestion?
Last edited by Ladred; 08-21-2007 at 10:14 AM.
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08-21-2007, 10:48 AM
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Regular
Character: Gitan
Guild: Sirius
Server: Najena
Posts: 131
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Re: Warden Spell Consolidation
u really need someone to tell you why the +crushing/slash/pierce/ranged buff have nothing to do on a Damage Shield ?
which its next suggestion ? combine a single heal on one nuke maybe ? i cant believe the things i read there..
Hell even on the official forums can read better qualified things, are all the players there on eqflames and warden section all just retarded ?
If have no fucking clue just STFU, but don't give suggestions for the sake of it, morons.
Know which spells u can combine from warden class ?
all the debuffs, yeah do that, combine all warden debuffs in one...
ohh wait....
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08-21-2007, 11:03 AM
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Druids Grove
Character: Ladred
Guild: Immaculate Misconception
Server: Kithicor
Posts: 770
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Re: Warden Spell Consolidation
Yeah, I'm looking for constuctive feedback, which you're not seeming to be willing to give. Just answer the question...
What are the pros and cons of combining the melee buff and the thorns buff in to one short duration buff over time?
Any ignorant jackass can say something is retarded or sucks, give me the reasons why, and I'll do just as you wish and STFU.
Last edited by Ladred; 08-21-2007 at 11:05 AM.
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08-21-2007, 11:47 AM
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Regular
Character: Gitan
Guild: Sirius
Server: Najena
Posts: 131
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Re: Warden Spell Consolidation
The +65 crush/slash/pierce/ranged buff its the only buff really wanted in a raid setup atm, all the rest of buffs wardens give to MT groups just none cares about in the actual state of the game. WIS ? AGI ? /cough
And its a buff who its not every fight in the main tank, sometimes go to the tank, sometimes go to the scout/hate transfer guy. Depending if mob its orange or not, if the tank its guardian or zerker and if tank in off or def stances, hell sometimes in trash killing u buff yourself to not miss that much and made our trash dps looks better. Choices.. Choices...
And u want to make it TEMPORAL and on a damage shield? u are asking for a Nerf on the only fucking warden buff wanted on a raid at this moment. Its the buff who complete defines us as class in a raid.
We only have a few single target buffs, and none have nothing to do on another, each one have different purposes, and each time u need to think which player benefits the most of each one. I know some of the mediocre wardens out there just put all buffs on main tank and don't even care to mind what are doing. This lazy guys not need that buffs consolidated, all who need its a FUCKING MACRO for retards, press the buff button and u done...
But no the lazy players not have time to made a fucking macro but have time to get a class broke, I WANT TO CHOOSE ON WHO I PUT MY BUFFS also I WANT TO CHOOSE which ones use and which ones not. If players don't want to use the brain, none forces to do it, ask someone to made a macro to cast all buffs on target, but not fuck over the players who love the class and the game.
On other priest classes there are some things who do the same and are easy to consolidate, for example some defiler debuffs. But for warden its a different history. Debuffs its a easy thing to consolidate and not hurts "to much". Thats its why i asked to have all warden debuffs in one spell, the problem its we only have ONE and its a dot.
If you all really think about all warden spells u can see how hard gonna be consolidate any spell whit out hurting the class. The Warden class needs help for a long time, and consolidate spells who have nothing to do on each other not gonna help us as class at all.
PS: sorry for a long post and my crap english
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08-21-2007, 12:03 PM
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Druids Grove
Character: Ladred
Guild: Immaculate Misconception
Server: Kithicor
Posts: 770
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Re: Warden Spell Consolidation
That is a much better post Gitana, thank you and I appreciate your viewpoint.
I don't know if I made the original idea clear though. When I was raiding, I tended to have the damage shield, and the melee buff on the same person, and rarely had them on different persons. The DS isn't real spectacular, and to be honest the melee buff isn't REALLY spectacular either. Its just a nice addition to the stats.
What I'm talking about is to combine them in a five to ten second long super buff, increasing the damage output of the buffed. Trading the same damage that would be done over a long period of time through the melee buff, and the damage shield, for a spell that we control when we want that increased damage to take affect.
I'm talking about huge numbers, three times or four times what you're getting from the melee buff and damage shield now. Hell even pump it up more but add some sort of power drain making it similar to a mana/lifedrain of the mage class. The most important part is that instead of a dead buff that gets buffed and distributed to melee classes or the tank, depending, we get something where we can have a little more control over when and where we want that damage done.
Last edited by Ladred; 08-21-2007 at 12:05 PM.
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08-21-2007, 12:23 PM
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Regular
Character: Gitan
Guild: Sirius
Server: Najena
Posts: 131
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Re: Warden Spell Consolidation
The problem its are two buffs who do complete different things, and the problem on having both in one spell its if i want NOT have a Damage Shield on the tank i need to cancel the +skill one too. For example u can have a fight where tank fights a named and adds pop in their ass, u helping the of-tank take adds faster of main tank just canceling it. But u don't want cancel the skill buff and have the tank missing CAs or taunts.
u really wrong on the use of the +CSP buff, the buff can made your tank MISS A LOT LESS on orange con mobs, atm maybe not that useful, but when content its just released and its orange, tanks miss hits a LOT and that buff can made the difference on a tank losing agro or not.
See the defiler just dead in pull ?
and tank says.. was a resist.. honest !! :D
Also i was thinking that post was to suggest which spells combine not was for complete change spells/buffs in a different thing.
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08-21-2007, 12:30 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,306
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Re: Warden Spell Consolidation
Quote:
Originally Posted by WC-Larry
I wouldn't mind our group buffs being consolidated IF the new spell only required one concentration slot, however, if we are forced to run ONE group buff that takes up 3/5 our concentration, then fuck you SOE for ruining my ability to maximize my buffs for a particular group.
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moving on this point for spell consolidation...
i know that group buff consolidation is coming and for the most part there are some pretty bad things that can come from it. Namely taking 3/5 conc slots which basically murders any chance for customizing your buff setup. On the other hand making it 1/5 basically gives you a free for all at aspect of the owl and at that point it might as well just be a group buff.
what i was thinking was consolidating the group buffs into 1 spell, increasing recast (but not casting time) only for fear of zerg tactics, having it take only 1/5 conc slot.
in order to combat the extra conc. slots (this would have to be adjusted for each priest type) you would move spores and primeval instinct to a conc slot buff.
what this effectively does is you can put up all your group buffs 2 aspects spores and primevil instinct, but actually gives you more flexibility in a buff setup where you can fill those 4 slots in whichever manner you want.
i'm a fury that betrayed from warden about a year and a half ago and this concept works pretty well for furies and looking at the warden i think it can work as well.
i was wondering what you guys thought because you would know your personal setup better than I and was also wondering what you think your typical setup would be. and furthermore does this trivialize any other spells or even ones such on the conc slot. the only thing i could think of is how important would the primevil instinct line be? would you still cast it? and you also have to take into consideration with teh new expansion everyone prolly wont be capped on crush slash pierce.
anyways can't wait for the /feedback
Last edited by Widem; 08-21-2007 at 12:31 PM.
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08-21-2007, 12:34 PM
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Druids Grove
Character: Ladred
Guild: Immaculate Misconception
Server: Kithicor
Posts: 770
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Re: Warden Spell Consolidation
I do agree that a straight combination of spells isn't necessary as there aren't any there. The problem that Wardens experience, at least from my point of view, is the longevity of the usefulness of the class. Yes, once the expansion comes out Wardens will be needed and probably have a seat in every raid, if not multiple wardens. Once the content gets tackled, and gear hits the diminishing returns, there isn't much need for a warden in the raid anymore and can be traded out for another useful class to increase dps so fights/raids go quicker.
[For Widem]
I think that is a decent idea, especially since I believe the group buffs are going to be consolidated anyway. One of the things that annoyed me at one point was the animal charm AA that took, if I can remember correctly, 3 concentration slots. With your set up you could still do the group buffs, the owl and the animal charm.
Granted no one uses that AA, and I really don't believe they'd use it if they had the extra conc slots, but it is something that kept me from getting it.
Last edited by Ladred; 08-21-2007 at 12:39 PM.
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