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Old 01-06-2008, 05:10 PM  
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Default Volatility

Is this end Aa ability worth trying out? IT sounds like it might be useful on some raids if it works on AOEs etc. I dont know if its worth losing explosives or hastenings or propgation abilities

Anyone tried it?

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Old 01-06-2008, 05:26 PM  
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Default Re: Volatility

not worth losing the other abilities....that line is so useless
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Old 01-07-2008, 04:06 PM  
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Default Re: Volatility

If you are worried about raiding and want to be an end game top guild warlock then it's not gonna be a spec for you. Like Xede said, the rest of the line is garbage. Even tho Volatility is helpful utility we have the most useful lines of any class in terms of our output so it's kinda hard to justify losing any of them.
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Old 01-07-2008, 10:04 PM  
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Default Re: Volatility

Volatility is a very useful ability for single group content. Our detaunts blow, however fighter classes probably get around 20% of their aggro control from taunts.

Of course its useless in a raid where there's no fighters in your group. But it is very useful for when you're doing raid-quality DPS with a PUG-quality tank in a random instance run.

There's also to consider that volatility is extremely cheap; it only costs 15 points to unlock, and 10 of those points can be into the lovely Enhance: Magi Shielding. 5 points into Interference is useful as well, because in raids its a great tool to trigger procs, and in single groups daze is actually useful.

When they added RoK, the first thing I did with my AAs is respec 70 to the Sorcerer tree, stripping the Warlock tree down to Hastenings plus max Magi Shielding. As I gained more AAs the first thing I did was to cap out Volatility, because it was so easy, and secondly I got props back.

Now that I'm approaching the cap again, I've respecced for Hastenings/Props/Aftershocks for raiding. But for single group content, I really do miss magi shield+volatility; not because my deaggros are useful, but rather because tanks cannot handle my AE dps with a full dps spec. (Even when there's a bard+chanter in the group)

Another thing to consider is that a fully enhanced magi shielding lets you use a bloodthirsty choker with impunity. So you can think of those 10 points as a type of Brainstorm. There is a lot of mage gear in RoK that procs detaunts, which has helped Volatility become more useful as well.
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Last edited by Mezelline; 01-07-2008 at 10:08 PM.
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Old 01-07-2008, 11:26 PM  
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Default Re: Volatility

Doh screwed up volatility and vacous, can't delete =/
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Old 01-09-2008, 11:28 AM  
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Default Re: Volatility

I have Vacuous, its nice for guilds that are not yet at the top of their game or still gearing up newer members, but not 100% necessary. The ability is basically a situational second chance for people that are slow to joust or weak on resists.
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Old 01-11-2008, 11:38 AM  
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Default Re: Volatility

Vacuous and volatility both suck, period. Anything that doesnt enhance dps sucks. I've got my racial traits to buff hp instead of power and with around 8K hp in raid can pretty much survive any aoe bar maybe silverwing's one. Most of the hard-aoeing mobs i use the aoe immune earring too (remnant of the chime) which gives a pretty good chance to not get hit at all with the 22s duration after harmonization and quite often procs overwriting.
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Old 02-12-2008, 09:05 PM  
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Default Re: Volatility

Why are you specced Volatility then velizar ?
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Old 02-12-2008, 10:51 PM  
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Default Re: Volatility

Never seen you Hirm but very hypnotizing avatar you chose. lol proceed with thread.
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Old 02-16-2008, 07:09 PM  
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Default Re: Volatility

Quote:
Originally Posted by Hirmegildur View Post
Why are you specced Volatility then velizar ?
Only tried this for a couple days till i made sure it completely sux 1/ for getting resisted 2/3 times on completely debuffed mobs and 2/ for wasting AAs into spells that do nothing to upgrade mine personal or raid dps.
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