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Old 01-12-2008, 04:56 PM  
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Default Re: Protectors Realm Zonewide's

So far that coil of the vile spawn mob has dropped wood for a week straight almost. Beginning to feel like that Coil ring is like the Nizara mage wrist.
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Old 01-12-2008, 08:37 PM  
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Default Re: Protectors Realm Zonewide's

What are you guys doing differently from EoF that has you parsing so high? I'm set up with 6 masters, the rest adept 3. Running 500ish BOE, and 60%+ crits on raids(only get a trouby/wiz/fury for buffs) and using basically my old routine i'm lucky to break 4k on a single parse, let alone zonewide.
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Old 01-12-2008, 09:17 PM  
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Default Re: Protectors Realm Zonewide's

I really haven't changed spell order much since EoF, except putting acid storm where broodlings were and moving broodlings to the bottom. What are you cast/recast reductions? They are more important than crit/sd IMHO. I've got 20 cast/15 recast from equipment which helps alot. 1 crit = 1 cast = 1 recast = 20 SD imho. (Although the SD number increases as you start approaching caps on spells, and it decreases depending on how much crits and +base spell damage you have)

On AE encounters I have spiked 7k largely with the assistance of the INT final ability. I would imagine that I wouldn't need it without a paladin. A coil of vile spawn would be very sexy though.
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Old 01-12-2008, 11:17 PM  
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Default Re: Protectors Realm Zonewide's

Coil is nice but i wouldn't really consider farming it for 2 reasons: 1/ It's going to get nerfed pretty soon. 2/ The proc bugs out a series of other proc items such as Praetor's guard, Cloak of Valor and other stuff too which makes it unreasonable to wear raid-wise. What i'm doing differently since EoF? Not much besides casting rift and absolution on single mobs when my robe of al'kabor procs or while FC, with the high spell haste and high spell crit it's definitely justified. Acid Storm goes up after mob gets debuffed to take full advantageof the duration.
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Old 01-13-2008, 10:44 AM  
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Default Re: Protectors Realm Zonewide's

Self buffed, gear might not be tweaked for absolute best performance, just logged in to check real fast.

47% crits, including AAs.
5% reuse./5% reuse procs(reet knight)
4% cast time reduction
487 spell damage.

From AAs: 14.4 cast, 12 reuse.

Combined:

47crit
17reuse/22with proc
18.8cast
487spell damage

Plus whatever a trouby adds, have one in group 100% of raid time. Illusionist went inactive, so TC is a pipe dream for me.
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Old 01-13-2008, 03:53 PM  
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Default Re: Protectors Realm Zonewide's

52% crit
37% reuse w/ear proc up
16% cast speed, on non-long duration mobs i wear the robe from shard of fear since avatars were stingy and only dropped one robe of al'kabor on AB
which would put me at 26% casting

thats self buffed. I always have a troub, and an illus, full time TC.
soo 59.5% crits
47% reuse
52% cast, normally our monk is in raid which is another 16%, so 68% cast
and 365 +sp dmg

but i can post the numbers after our next run, well one i'm there for.

edit: only masters damage wise i need are gift, aura, brood, upheaval and acid storm

Last edited by Pheronecius; 01-13-2008 at 03:57 PM.
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Old 01-13-2008, 04:09 PM  
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Default Re: Protectors Realm Zonewide's

[quoteheronecius;

edit: only masters damage wise i need are gift, aura, brood, upheaval and acid storm[/quote]

WTF i wish i had that issue
i have aura upheaval acid storm and vacuum chamber so far for damage
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Old 01-13-2008, 04:12 PM  
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Default Re: Protectors Realm Zonewide's

yea my guildies have gotten pretty lucky hehe only have had to buy a few
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Old 01-13-2008, 10:31 PM  
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5144 and having to do loots
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Old 01-14-2008, 04:27 AM  
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Default Re: Protectors Realm Zonewide's

How about bringing up our parse thread with screenshots of your zonewides?
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