Go Back   EQ2Flames Forum > Class Discussion > Warlocks

Reply
 
LinkBack Thread Tools
Old 02-13-2008, 10:57 AM  
Pro Hexe
 
Character: Esmeroth
Guild: FeralFires
Server: Valor

Posts: 101
Photos: (0)

Default Re: Warlock Mythical Epic

on valor the item shows +25% dmg for the morphed ae spells...
Esmeroth is offline   Reply With Quote
Old 02-13-2008, 10:59 AM  
Regular
 
Character: Rentok
Server: Hyperborea (AoC PvP RP)

Posts: 280
Photos: (5)

Send a message via AIM to SageGaspar
Default Re: Warlock Mythical Epic

If this works like I think it works... the 10% double attack is like 10% base damage on direct damage spells and 10% to the initial tick on DoTs since they overwrite themselves. So it would be like adding a whopping 500 damage to armageddon if your initial tick is 5k. All the other DoTs would get a pretty negligible amount from it. Dumbfires, short term buffs, and procs also unaffected.

So basically you'd get a 10% bonus on distortion, encase, dissolve, absolution, master strike, rift, flames of velious (maybe? depending on how second attack is applied)... nothing to sneeze at but I think 30% on absolution and armageddon is pretty competitive against single targets.

Doubled up broodlings is also very nice, maybe someday they give them and netherbeast a little more survivability and they become even nicer but it's not bad at all.

Add on the 5% reuse compared to 5% power and you have a nice weapon. I'm not sure exactly how it breaks down but I don't think the 10% double attack is quite as big as it sounds initially. Of course it depends on the percentages wizards put out in direct damage.
SageGaspar is offline   Reply With Quote
Old 02-13-2008, 11:07 AM  
Lil Newbie
 
Character: Baelfire
Guild: Trinitas
Server: Mistmoore

Posts: 3
Photos: (0)

Default Re: Warlock Mythical Epic

Overall, its not a horrible weapon, but there are a couple things I would have rather seen added/changed.

Drop the stupid netherbeast part from the last effect and make it spawn 3 additional broodlings and give them all AE immunity like acid storm.

When activating the clicky to go into single target dps mode, the encounter AE's should have dmg increased by 30% as well as cast time and recast time reduced by 30%.

The deagro portion of the proc could be nice depending on how it works. If the hate position portion if the proc is not the last thing to be applied then its not going to help much. If it gets applied first then you just gonna drop 1 spot, then the dmg portion gets applied and you pop right back up 1 spot.
Baelfire is offline   Reply With Quote
Old 02-13-2008, 11:59 AM  
Warlock: When you absolutely need everything dead.
 
Zahne's Avatar
 
Character: Zahne
Guild: Imperium
Server: Mistmoore

Posts: 485
Photos: (0)

Default Re: Warlock Mythical Epic

I would have rather had an extra acid storm then netherbeast. But, I guess I'll take what I can get.

So far the group-instance version has been fun. Encounter mobs seem to pop off me and latch onto a scout or healer instead.

Sweet sweet justice.
__________________
Zahne - 80 Warlock
Rikko - 80 Guardian
Zahne is offline   Reply With Quote
Old 02-13-2008, 01:17 PM  
I R TANK!
 
Aralas's Avatar
 

Posts: 399
Photos: (1)

Default Re: Warlock Mythical Epic

from the way i read and heard the wizards get BOE from their int and our spell was 30% damage before casting to the hole spell base but i was tired and briefly read
Aralas is offline   Reply With Quote
Old 02-13-2008, 02:00 PM  
Regular
 
Belthezan's Avatar
 
Character: Belthezan
Guild: Ascendant
Server: Unrest

Posts: 105
Photos: (0)

Default Re: Warlock Mythical Epic

Quote:
Originally Posted by linuxnick View Post
Another thing is that this 1 position hate decrease isn't as great as it seems. Yes it may drop you from the target if you have aggro but if you keep casting, 1 position isn't shit to get back and you will still just die.

Yes, the dehate is a joke. You will still pull hate and die from it, it just adds a "randomness" factor to you taking hate and dying.
__________________
Belthezan is offline   Reply With Quote
Old 02-13-2008, 02:14 PM  
Visitor
 
Aalaria's Avatar
 
Character: Aalaria
Guild: Paradigm
Server: Oasis

Posts: 17
Photos: (0)

Default Re: Warlock Mythical Epic

Why does it seem 90% of warlocks dont know their class? Look, the 30% clicky is ok. It will add about 3-4% rw dps. The encounter dmg proc is OK, nothing special at all bcuz 95% of encounters are single target. HOWEVER, the double dumbfires thing is a waste of text on the weapon. Any warlock thats tracked their parses in RoK will tell you that even when you time the pets right, they still arent worth the casting time. Dumbfires for us just arent the dps they were in eof....not even close. This effect was probably written in eof when they were worthwhile, but much has changed since and SOE either hasnt read server logs...or dont care. As to ours being as good or even close to other mages, i give you a big ROFL. 10% base dmg + spell double attack, along with other t1 dps classes getting much better mythicals = warlocks will very likely be bumped to t2 dps, if not close. You will be outparsed by means ofmythical mage pets, mulitple auto attack, Illy pets and spell double attack, and then you will see that (comparitively) our weapon is pretty much teh suk.
Aalaria is offline   Reply With Quote
Old 02-13-2008, 02:41 PM  
Regular
 
Belthezan's Avatar
 
Character: Belthezan
Guild: Ascendant
Server: Unrest

Posts: 105
Photos: (0)

Default Re: Warlock Mythical Epic

It sounds like you're just restating what all those "90% of warlocks" who "don't know their class" already said about the item.
__________________
Belthezan is offline   Reply With Quote
Old 02-13-2008, 03:38 PM  
Powermad
 
Character: Persiius
Guild: Strike
Server: Lucan Dlere

Posts: 537
Photos: (0)

Default Re: Warlock Mythical Epic

Quote:
Originally Posted by Aalaria View Post
Why does it seem 90% of warlocks dont know their class? Look, the 30% clicky is ok. It will add about 3-4% rw dps. The encounter dmg proc is OK, nothing special at all bcuz 95% of encounters are single target. HOWEVER, the double dumbfires thing is a waste of text on the weapon. Any warlock thats tracked their parses in RoK will tell you that even when you time the pets right, they still arent worth the casting time. Dumbfires for us just arent the dps they were in eof....not even close. This effect was probably written in eof when they were worthwhile, but much has changed since and SOE either hasnt read server logs...or dont care. As to ours being as good or even close to other mages, i give you a big ROFL. 10% base dmg + spell double attack, along with other t1 dps classes getting much better mythicals = warlocks will very likely be bumped to t2 dps, if not close. You will be outparsed by means ofmythical mage pets, mulitple auto attack, Illy pets and spell double attack, and then you will see that (comparitively) our weapon is pretty much teh suk.
Yabadabadoo. I don't know if u've tracked broodlings dps lately after they fixed them but they do a lot more dps than before so i like the additional 3 on the third proc while i must agree the netherbeast is useless.
Our clicky is pretty amazing from what i hear, and besides we get 5% recast compared to 5% power to wizards... not to mention a very high dmg proc + encounter deagro... I don't know what more you'd like to be happy on our weapon. I'm overall quite satisfied with it and while i don't rate it amongst the best mythical epons it's certainly above the worst (brigand, templar and swashbuckler to name a few), and for sure better than the wizard one. The weapon has utility, has dps boost and versatility. Just my 2 cents, i'll post some impressions after i raid with it most likely tomorrow as i expect to get my hands on it tonight.
Velizar is offline   Reply With Quote
Old 02-13-2008, 04:04 PM  
Regular
 
Belthezan's Avatar
 
Character: Belthezan
Guild: Ascendant
Server: Unrest

Posts: 105
Photos: (0)

Default Re: Warlock Mythical Epic

Quote:
Originally Posted by Kabs View Post
basically, in my view, people were going to whine unelss our weapon was the same as the wiz one,which it was never going to be. I'd happily take 30% to arma, with enough reuse gear and some good casting time as it is i can mop the floor with most wizards, give them their double attack, it'll just put them to the floor faster along with assassins. Get your mythical, and throw some parses around, then complain, until that point, it wouldn't do you all any harm to stop whining all the time.
Its 30% to arma only on single targets (when you toggle for it), wizards weapon adds 10% to all their spells (regardless of ae/single target, and I'm dam tempted to say it will work on all their item procs like the blood thirsty choker). So, on Ae fights the only benefit we get over wizard is an encounter damage proc, while they have double attack/10% increased base damage and a single target damage proc... that continues to work. (So they get 1/4 vs. 4/4 potential encounter proc on a 4 mob encounter for example) As far as "getting it" to be able to start talking about it... I've always hated that argument. I can read stats, and I can read effects without wielding the weapon. I'm not stating exact numbers, that would be impossible, but to think I can't tell when we pulled the short straw without wielding the item is ridiculous.
__________________

Last edited by Belthezan; 02-13-2008 at 04:06 PM.
Belthezan is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 06:55 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0