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Old 02-13-2008, 04:05 PM  
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Default Re: Warlock Mythical Epic

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Originally Posted by Belthezan View Post
Its 30% to arma only on single targets (when you toggle for it), wizards weapon adds 10% to all their spells (regardless of ae/single target, and I'm dam tempted to say it will work on all their item procs like the blood thirsty choker). So, on Ae fights the only benefit we get over wizard is that we really have is an encounter damage proc, while they have double attack/10% increased base damage and a single target damage proc... that continues to work.As far as "getting it" to be able to start talking about it... I've always hated that argument. I can read stats, and I can read effects without wielding the weapon. I'm not stating exact numbers, that would be impossible, but to think I can't tell when we pulled the short straw without wielding the item is ridiculous.
You mean, you will live on huge AE fights as you proc your spell procs your weapon not once, but twice thus lowering your threat position to the encounter by 2! Of course, not. Wizards get dicked on hate-gain, you guys get dicked on damage. Instead, you get to do the same amount of dps as a wizard without the dying part, while they will end up dead a lot.
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Old 02-13-2008, 04:41 PM  
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Default Re: Warlock Mythical Epic

waaaaaaaaaa waaaaaaaa waaaaaaa
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Old 02-13-2008, 04:53 PM  
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Default Re: Warlock Mythical Epic

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waaaaaaaaaa waaaaaaaa waaaaaaa 5% max power sucks, all we get is double spell attack!
Speaking of whining... just saying.
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Old 02-13-2008, 08:04 PM  
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Default Re: Warlock Mythical Epic

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You mean, you will live on huge AE fights as you proc your spell procs your weapon not once, but twice thus lowering your threat position to the encounter by 2!
On huge AE fights, I have a paladin. There are only three encounters that I know of thus far to Silverwing, that an ae dehate would even be useful. PR/Overking, and those books. Giving us an upgrade to ae dehate, in a tier with no ae mobs is a slap in the face, not a blessing. More single target dps is where players win this tier, and on zonewides, not more ae dehate.
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Old 02-13-2008, 08:25 PM  
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Default Re: Warlock Mythical Epic

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Add us to Illu's as getting screwed.
Correction, the Illu item has now been discovered and rocks ours in the face.
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Old 02-13-2008, 08:27 PM  
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Default Re: Warlock Mythical Epic

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Wizards get dicked on hate-gain, you guys get dicked on damage.
I think I know which one I'd rather be dicked on, after all if I had a problem with being dicked on hate gain, then I wouldn't be a warlock right?
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Old 02-14-2008, 12:02 AM  
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Default Re: Warlock Mythical Epic

So how many of you will be casting Netherbeast for the first time in weeks/months just to see what the second netherbeast looks like?

(and of course what I'm implying is directed at the devs, Kill Nil)
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Old 02-14-2008, 02:00 AM  
WW Disco Warlock Mythical!
 
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Default Re: Warlock Mythical Epic

I went to the forest ruins and casted them on a badger.

That badger got fucked up.
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Old 02-14-2008, 02:30 AM  
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Default Re: Warlock Mythical Epic

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So how many of you will be casting Netherbeast for the first time in weeks/months just to see what the second netherbeast looks like?
Lol, I did exactly this tonight, used it on a trash mob in VP just to guage how much a second one would help. Over a 45 second duration it did about 9k dmg, so its almost as good as 1 cast of Distortion. And when I get the mythical, it'll be like 2 distortions, I'm excited.

At the very least they need to change the proc portion of our mythical to be "on any successful hostile spell" instead of "on any successful spell attack". It would be nice if using our deagro's or noxious debuff had a chance to proc the position drop.
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Old 02-14-2008, 03:59 AM  
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Default Re: Warlock Mythical Epic

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Originally Posted by Baelfire View Post
Lol, I did exactly this tonight, used it on a trash mob in VP just to guage how much a second one would help. Over a 45 second duration it did about 9k dmg, so its almost as good as 1 cast of Distortion. And when I get the mythical, it'll be like 2 distortions, I'm excited.

At the very least they need to change the proc portion of our mythical to be "on any successful hostile spell" instead of "on any successful spell attack". It would be nice if using our deagro's or noxious debuff had a chance to proc the position drop.
grats for knowing the mechanics
debuff = hostile spell tbh
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