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Old 03-22-2008, 10:29 PM  
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Default Vote for Dev playing Warlock on test

http://forums.station.sony.com/eq2/p...12060&#4603126
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Old 03-23-2008, 12:17 PM  
MORE DPS!!
 
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Default Re: Vote for Dev playing Warlock on test

Nice.. Make sure you scroll up and vote..
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Old 03-25-2008, 04:23 PM  
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Default Re: Vote for Dev playing Warlock on test

Oh no don't do it or you are gonna get screwed both pve- and pvp-wise.
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Old 03-26-2008, 04:44 PM  
MORE DPS!!
 
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Default Re: Vote for Dev playing Warlock on test

if you compare Warlocks to Wizards.. we both have our pro's and con's.. i think most of us who voted just want the nil crystals to no longer be needed and to have our Netherbeast looked at.. that's just my opinion, but i guess there could be other underlying issues. I know that warlocks pretty much rock in PvP, but in PvE their are still some concerns.
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Old 03-26-2008, 08:30 PM  
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Default Re: Vote for Dev playing Warlock on test

Warlocks no longer rock in pvp after props nerf. Well, really, the nerf just 'reduced' them from an owning-all-around nuker with surviveability of a guard (if not better) to just an overpovered class..
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Old 03-28-2008, 09:29 AM  
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Default Re: Vote for Dev playing Warlock on test

Personally I think upheaval needs to be looked at. IMO it should be as damaging as fusion. Makes no sense for them to have the strongest single target and aoe spell.
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Old 03-28-2008, 10:09 AM  
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Default Re: Vote for Dev playing Warlock on test

Quote:
Originally Posted by Korvac View Post
Personally I think upheaval needs to be looked at. IMO it should be as damaging as fusion. Makes no sense for them to have the strongest single target and aoe spell.
Fusion hits 3 targets in a frontal cone, Upheaval hits up to 12 targets in a 15m radius. Situational yes.....and even at that depends on your cast/recast as well. There are advantages and disadvantages to ours. theirs may do more damage...which generates more aggro and if they double cast it.....that equals a dead wizard pretty much.

if(big if) there are 12 targets in the radius and all hit for 10k each minimum, thats 120k right there....I don't know the spec's on fusion though so cant compare it too much but as you can see upheaval is just as damaging depending on the circumstances and even if its not 12, its still a great spell to cast with 4 or 5 mobs as well.
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Old 03-28-2008, 10:40 AM  
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Default Re: Vote for Dev playing Warlock on test

12 targets in the 15m radius and all hit for 10k each, thats 120k!
Double Attacking a 30k hit on 3 mobs is 180k!

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Old 03-28-2008, 04:47 PM  
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Default Re: Vote for Dev playing Warlock on test

Not to mention there is usually neer 12 mobs..and a low fusion hit is 20k on one mob, so they out dmg x2. with the max fusion mobs are up, thats 60k for them(low end) and only 30k for us,

So i agree we really do need to be looked at, very few encounters in RoK, and the myth changing our green aoe into single target is not a solution for that :/.for being the aoe caster, why do we only have 2 blue aoes? while the wiz has one that is a fast recast and easily out damages upheaval over time... the list can go on
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Old 03-28-2008, 07:16 PM  
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Default Re: Vote for Dev playing Warlock on test

why the fuck would we want MORE blue AE's? that just means possibly grabbing more adds that arent wanted. Honestly if ya'll dont like how the warlock is now then go EZ mode DPS and betray to wizard. The warlock class is fine, nothing needs to be looked at (minus getting rid of nil crystals but thats another story in itself)
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