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Old 04-25-2008, 10:49 PM  
Anyone for Mob Tennis?
 
Character: Irulana
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Default Re: Possibilities?

Actually in ROK a lot of wizards have been reconsidering it's usefulness on certain mobs in high end raid zones, so maybe it wasn't that retarded after all, despite the fact I hadn't had it in my spec since a month after I started raiding, which is only like 9 months ago.
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Old 04-25-2008, 11:16 PM  
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Default Re: Possibilities?

This game is also lacking in fluff,
which, in the right circumstances,
can be entertaining. I'd like to
have some new illusions. Possibly
tying them into spells
(like the defiler/druid buffs)
maybe added through aa's or whatever,
long as they don't make the tree
cost more, as they are still fluff.

Another option for an enhancement line
would be for our spawned pets,
the aim of this line would be to make
the spells more useful.

Broodlings, lowers recast of their ae,
increases range. Maybe increase the
number spawned.

Nether(thing), similar to how summoners
can upgrade their pets
(changing graphics from app1->M1)
Increasing effectiveness, maybe capped
allowing them to spawn more of themselves
(each would need an individual timer)

Acid cloud, increase range, base damage,
having some unique effects added as the
line is progressed, range->base damage->
chance to proc a separate DoT on any mob
effected-> chance to split into another
storm cell (starting its own timer)

The endline of this would cost 4points
(in my mind) as it may end up being
extremely useful. My idea for this would
be to give %chances of avoiding certain
things. The chances wouldn't be huge,
but would add enough to be noticeable
(4-6%). The effects I had in mind were
a chance to resist being
interrupted/stifled/stunned
(helping with the insanity of some fights)
a chance to avoid non-direct ae's for any
summoned pets (making that shit useful
yes?)
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Old 04-26-2008, 08:09 AM  
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Default Re: Possibilities?

how about
formating
your posts
even worse.
are you
using a
2" monitor?

cause it
seems so
and that's
really
annoying
...
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Old 04-26-2008, 11:57 AM  
MORE DPS!!
 
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Default Re: Possibilities?

Wordpad ftw.. heh.. also reading newspapers everyday helps to understand that style of formatting.. though different, it's not that bad.. lol
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Old 04-26-2008, 04:17 PM  
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Default Re: Possibilities?

sorry i don't type like some people in extremely long sentences using the entire width of the text box, and yes it is from notepad, as I find it easy to use, and is only ~80 characters long as our school's coding policy limits the length of each line to <=80.. if you don't like my format don't read it?
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Old 04-28-2008, 06:15 AM  
Anyone for Mob Tennis?
 
Character: Irulana
Guild: Legion Of Steel
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Default Re: Possibilities?

OK, on topic now. Possible benefits of additional AA lines could be as follows:

Grasp of Bertoxxulous could be made into a Raid/Group friend buff since few if any warlocks in raid have the benefit of being in a hybrid group unless it's on specific encounters and need Pally amends.

Both the curses are all but useless in raid and will be even less useful solo once Nil Crystals are no longer necessary, so why not use AA enhancements to improve them by adding an increase in STR/INT to the caster for the duration of Humility and an increase in HP/Mana to the caster for the duration of Luclin.

A line which allows the Warlock to change Disease and Poison damage into heat/cold, similar options could be added to the subclass trees of other caster classes to balance things out.

The ability to convert our DOTs into a single combined damage hit for a short duration. This would be useful since many of the mobs in ROK have been designed to have a % chance to proc damage/stuns/stifles on either the caster or raid and yet we have been given no additional tools to combat this.

The addition of a short duration damage shield with a shapechange attached to it for fun. Become your Netherbeast for 45 seconds with it's own built in stoneskin.

None AA related but still relevant. Can we have our Poison Deity please?
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Old 04-28-2008, 10:55 AM  
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Default Re: Possibilities?

Quote:
Originally Posted by Irulana View Post
A line which allows the Warlock to change Disease and Poison damage into heat/cold, similar options could be added to the subclass trees of other caster classes to balance things out.
What would be the point of this?
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Old 04-28-2008, 11:00 AM  
Anyone for Mob Tennis?
 
Character: Irulana
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Server: Kithicor

Posts: 280
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Default Re: Possibilities?

for S&G mostly, to mix things up, make things more interesting I guess, an added ability nothing more, nothing game breaking, just because.
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Old 04-28-2008, 11:40 AM  
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Default Re: Possibilities?

I love ya to death babe but i gotta comment on some of this.

Quote:
Originally Posted by Irulana View Post
OK, on topic now. Possible benefits of additional AA lines could be as follows:

Grasp of Bertoxxulous could be made into a Raid/Group friend buff since few if any warlocks in raid have the benefit of being in a hybrid group unless it's on specific encounters and need Pally amends.
We talked about this the other day. Grasp being raid wide would definately allow us to have more use in a raid, but less use in any paticular group (not like i want many reasons to be out of mage group).

Doing this will make it easier to find people to buff w/ multiple locks in raid as well.

Quote:
Originally Posted by Irulana View Post
Both the curses are all but useless in raid and will be even less useful solo once Nil Crystals are no longer necessary, so why not use AA enhancements to improve them by adding an increase in STR/INT to the caster for the duration of Humility and an increase in HP/Mana to the caster for the duration of Luclin.
I agree these spells will be used a lot less... mainly the encounter hp/mana debuff. With the point we cap out on int and how much people have end-game, it won't matter. And we don't really need the str. That buff wouldn't make it useful to cast.

The hp/mana thing... meh... maybe if a mob had a nasty aoe and u cast right before it... or maybe if since it's an encounter target thing it does group buff for the hp drained from mob /shrug, but that's like 5k from mob... i dunno... doesn't really fit what warlocks are about. I'm not feeln it.

Quote:
Originally Posted by Irulana View Post
A line which allows the Warlock to change Disease and Poison damage into heat/cold, similar options could be added to the subclass trees of other caster classes to balance things out.
No.

If i wanted to do heat and cold i'd be a wizard. I don't want to walk up to a highly poisonous evil flower from the amazon and have it shoot icicles at me. Nor do I want my warlock to do the same.

Quote:
Originally Posted by Irulana View Post
The ability to convert our DOTs into a single combined damage hit for a short duration. This would be useful since many of the mobs in ROK have been designed to have a % chance to proc damage/stuns/stifles on either the caster or raid and yet we have been given no additional tools to combat this.
I know illu have aa that add additional dmg at the end of their dots. Gives them extra reason to wait out full duration. I don't see what u are proposing as too crazy and I kinda like the idea.

The good thing about dots is they are less initial aggro, but with all these reactive stuns/stiffles and shit i'll admit i'd like to have them as single hits.

Quote:
Originally Posted by Irulana View Post
The addition of a short duration damage shield with a shapechange attached to it for fun. Become your Netherbeast for 45 seconds with it's own built in stoneskin.

None AA related but still relevant. Can we have our Poison Deity please?
If this turned us into a Netherbeast and we started doing good melee dmg (based on weapon we using) that'd be interesting. Higher qualities of spell will add more % boost to our melee ability... NO, we are not a scout... but a short 30sec duration buff 3min recast (1.5min w/ capped reuse) wouldn't be too bad, and would give us more reason to look at weapon dmg. Mythical dmg rating not too shabby and for trash I already melee even tho it's minor dmg.
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Old 04-28-2008, 11:55 AM  
Anyone for Mob Tennis?
 
Character: Irulana
Guild: Legion Of Steel
Server: Kithicor

Posts: 280
Photos: (13)

Default Re: Possibilities?

Why would you want to walk up to a poisonous evil amazonion flower anyway, that's just mental ;) Yeah I know the change in damage type is a bit out there but, you know me, I have these moments of pure madness occasionally which is hardly surprising considering I've only been a Warlock for a week.
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