I love ya to death babe but i gotta comment on some of this.
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Originally Posted by Irulana
OK, on topic now. Possible benefits of additional AA lines could be as follows:
Grasp of Bertoxxulous could be made into a Raid/Group friend buff since few if any warlocks in raid have the benefit of being in a hybrid group unless it's on specific encounters and need Pally amends.
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We talked about this the other day. Grasp being raid wide would definately allow us to have more use in a raid, but less use in any paticular group (not like i want many reasons to be out of mage group).
Doing this will make it easier to find people to buff w/ multiple locks in raid as well.
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Originally Posted by Irulana
Both the curses are all but useless in raid and will be even less useful solo once Nil Crystals are no longer necessary, so why not use AA enhancements to improve them by adding an increase in STR/INT to the caster for the duration of Humility and an increase in HP/Mana to the caster for the duration of Luclin.
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I agree these spells will be used a lot less... mainly the encounter hp/mana debuff. With the point we cap out on int and how much people have end-game, it won't matter. And we don't really need the str. That buff wouldn't make it useful to cast.
The hp/mana thing... meh... maybe if a mob had a nasty aoe and u cast right before it... or maybe if since it's an encounter target thing it does group buff for the hp drained from mob /shrug, but that's like 5k from mob... i dunno... doesn't really fit what warlocks are about. I'm not feeln it.
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Originally Posted by Irulana
A line which allows the Warlock to change Disease and Poison damage into heat/cold, similar options could be added to the subclass trees of other caster classes to balance things out.
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No.
If i wanted to do heat and cold i'd be a wizard. I don't want to walk up to a highly poisonous evil flower from the amazon and have it shoot icicles at me. Nor do I want my warlock to do the same.
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Originally Posted by Irulana
The ability to convert our DOTs into a single combined damage hit for a short duration. This would be useful since many of the mobs in ROK have been designed to have a % chance to proc damage/stuns/stifles on either the caster or raid and yet we have been given no additional tools to combat this.
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I know illu have aa that add additional dmg at the end of their dots. Gives them extra reason to wait out full duration. I don't see what u are proposing as too crazy and I kinda like the idea.
The good thing about dots is they are less initial aggro, but with all these reactive stuns/stiffles and shit i'll admit i'd like to have them as single hits.
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Originally Posted by Irulana
The addition of a short duration damage shield with a shapechange attached to it for fun. Become your Netherbeast for 45 seconds with it's own built in stoneskin.
None AA related but still relevant. Can we have our Poison Deity please?
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If this turned us into a Netherbeast and we started doing good melee dmg (based on weapon we using) that'd be interesting. Higher qualities of spell will add more % boost to our melee ability... NO, we are not a scout... but a short 30sec duration buff 3min recast (1.5min w/ capped reuse) wouldn't be too bad, and would give us more reason to look at weapon dmg. Mythical dmg rating not too shabby and for trash I already melee even tho it's minor dmg.