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Old 09-10-2008, 12:47 PM  
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Default Re: Possibilities?

maybe it's just me
I have over 1000sd, very close to cap spell crit and have 34% mod w/ troub buffs and procs so my swarms are wayyyy down on efficiency cause they don't benefit from it.

Last edited by Saltaf; 09-10-2008 at 12:48 PM.
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Old 09-10-2008, 02:51 PM  
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Default Re: Possibilities?

Quote:
Originally Posted by Esmeroth View Post
you will start crying when you see the new aa's from beta - i did. creativity lvl = 0
Enhanced propigation...propigation now not only effects spell procs but item procs too!

oh wait....

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Old 09-10-2008, 03:46 PM  
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Default Re: Possibilities?

Quote:
Originally Posted by Trishnya View Post
Enhanced propigation...propigation now not only effects spell procs but item procs too!

oh wait....

Trishnya / Sayra
that was something a lot of people were suggesting shortly after they took it away
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Old 09-10-2008, 07:03 PM  
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Default Re: Possibilities?

Sure they are lower efficiency, but I assume they are going to do *something* about the fact that no one wants summoners anymore for raiding. Hopefully we get some of the love for our swarm pets.

Plus dumbfires are a part of virtually every class, so anything they fix will benefit *all* players - sounds like a good area to work on.

When/if they do fix this, wouldn't aoe immunity be nice? Give me a break, just trying to come up with things that a warlock could have that would be group/raid buffs that people would want...


--------

As for props affecting items... the reason it was so overpowered is most procs are only in the 4%-10% range, adding another 4% was huge. If it added 25% to the actual proc rate (like blessings does) instead of a fixed 4% bump, it wouldn't be overpowered.
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Old 09-10-2008, 07:38 PM  
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Default Re: Possibilities?

Propagations made warlocks useful. Too bad.
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Old 09-10-2008, 07:57 PM  
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Default Re: Possibilities?

Quote:
Originally Posted by Saltaf View Post
Lets think of some ideas and we can critique them here. Even if it's too late for this expansion we can get our ideas ready for updates down the line.
Here is my wall of words on suggestions for new AAs/abilities for Warlocks.
Note, a lot of these are Sorc/Mage applicable too.



A lot of these are based towards getting Sorcerers more 'up front' damage
and help return some trash mob, heroic mob DPS, and hopefully help with chain
killing pulling.

I like ideas where the warlock gets a nice bonus for actually 'killing' the
mob.

I also don't claim the bonus numbers/damage/etc are anywhere what they really
should be. Some powers could be more, others less. I'm mainly looking at
the effects/triggers of the powers. Tuning comes after....

I also am assuming most of these are Free Sorcery like short term AA buffs
in most cases.

And I'm sure some of these are pretty out there...



1) An AA that would garentee the next spell does a spell double hit, much
like the str garenteed crit. I'd favor more changing the STR end line to
this over the garenteed crit it is now.


2) An AA that would give us +3000 spell damage to the next spell cast, +9000
if the spell is an AE spell.


3) An ability / spell, sorta like the coldshield spell wizards have, that is
a short duration buff on a tank. When the tank attacks, he procs a nice dot
on the target encounter (basically equal to the Acid spell on each mob). It
can proc at most once. Like the wizard spell, the tank gains the hate for the
spell, the warlock gains the damage credit for the spell. Only castable out
of combat.


4) An AA that lets the next cast spell be 'insta' cast(or a really low casting
time, like 0.1 seconds).


5) An AA, like the Enchanter Perpetuality AA, that lets our spells be harder
and harder to resist with each successfull casting (tailored to our slower
spell casting times). Lets say it starts at 10% harder to resist and
increases up to a max 70% harder to resist bonus.. Anycasting resist resets
it back to +0%.


6) An AA that for each second it is up, gives us a +1% base damage to the next
spell we cast (max 100%). It is canceled upon movement, taking damage,
attacking,or finishing casting a spell. It has a really short cool down.
Also, the caster cannot regenerate mana while under its effect


7) An AA / buff, that when we land the killing blow (via spell) to a mob,
causes us to proc a 30 sec self buff giving +15% base damage (which can be
applied cumulatively, kill 3 mobs, get 3 buffs for +45% base damage).


8) A buff that when you land the killing blow (via spell) to a mob, gives
a chance thatall your spells and AA abilities refresh.


9) An AA that changes the Aura of Bertox spell line to be an encounter
buff instead of a single target. (Each mob in the encounter gets the
Aura buff/debuff).


10) A fluf spell that turns the target into a Netherlord.


11) A short AA that turns our encounter spells into PBAE spells.


12) An AA like freehand sorcery, that when we cast an encounter AE spell
would increase the damage done by a factor depending on the number of mobs
left when the spell actually lands vrs when it was initially cast

X == initial # of targets
Y == final # of targets when spell lands

damage multiplier == X / Y

4 initial mobs, 1 left == 4/1 == 4x damage
3 initial mobs, 2 left, == 3/2 == 1.5x damage
4 initial mobs, 3 left, == 4/3 == 1.33x damage
4 initial mobs, 2 left, == 4/2 == 1.5x damage
4 initial mobs, 4 left, == 4/4 == 1x damage (no bonus)


13 ) An AA / spell that would cause all our broodlings to immediately explode
for something like 4k PBAE damage each.


14) An AA that makes all poison based spells trigger diseased based procs
and all disease based spels trigger poison based procs. (like fireshape
and iceshape). (Mainly to take better advantage of the Bertox blessing
Touch of Decay, all disease spells get +50% for 10 minutes, and the
Gift of Bertox buff).


15) An AA that acts as a short group buff turning spell proc damaging effects
into encounter AE effects. EX Dynamism/Tandem, PoTM, etc. Maybe does single
target item procs off casting too.


16.1) Enhanced Aftershocks. Works for any spell or proc by the caster.
(PoTM triggered by the warlock could trigger an aftershock).

or

16.2) Enhanced Aftershocks. A short duration AA that, while it is in effect,
doubles the damage done by aftershocks and gives aftershocks a 100% chance
of triggering and a 75% chance of triggering an additional aftershock effect
(ie one aftershock potentially could trigger two aftershocks next time).
When the buff is over, Aftershocks returns to normal.

or

16.3) Enhanced Aftershocks. An AA that triggeres a short duration raidwide
buff that, while it is in effect, causes all AE spells to trigger aftershocks.


17) A fluf spell that turns someone into a slug


18) A buff on a raid/group member. The buffer gets +20% base damage. The
buffee gets -20% base damage. 50% of any damage taken by the buffee is also
taken by the buffer.


19.1) A short buff on a tank (again like the wizard coldshield spell) that
causes any mob (in range and in combat) targeting the buffee to take 100
poison damage every second. Tank gets hate, warlock gets damage credit.

or

19.2) An AA that for a short duration causes all of the casters maintained
buffs of Poisonous Veil / Shroud of Bertoxous line to proc 100% of the time
(basiclly makes it an damage shield triggering encounter damage).

or

19.3) An AA that for a short duration causes all of the casters maintained
buffs of the Venoumous Grasp / Grasp of Bertoxous line to proc 100% of the
time (trigger with every hit).

or

19.4) An AA that for a short duraction causes all of the targets chances of
trigger on hit or trigger on being hit buff/effects/procs to increase greatly
(+50% chance of going off. Not a +50% more than before, but +50% of the time,
so every other proc chance. ex not 10% becomes 15%, but 10% becomes 60%).

or

19.5) A buff(curse) on target mob that increases the proc chance of all trigger
on hit, trigger on casting, poison, etc procs being used against it (or it is
involved with) by 25%. (Again, not 10% becomes 12.5% but 10% becomes 35%)


20) An AA that increases the effectiveness of group members debuffs by 25%.


21) An AA like freehand sorcery that turns the next single target spell into
a Dot with 3 ticks, at 10 or 15 seconds a tick, each tick landing for the
same damage as the single target spell.


22) An AA that increases (doubles) the number of targets your PBAE spells
can hit and increases the range on those spells too.


23) An AA that, when you die, has a 50% chance to keep your items from being
damaged.


24) An AA short duration buff that increases your base damage by 30% but causes
your items to take a 30% hit when you die instead of the normal 10% hit. You
also generate an aditional 25% hate off all spells.


25) A curse for a mob that has a 25% chance to turn all benificial heal spells
landing on the mob into equivalent damaging poison spells. Ex heal for 2k is
instead 2k poison damage.


26) A buff that causes the buffee to get -30% spell haste (mage/priest) or
-30% attack speed (fighter/scout) for +30% spell haste on the buffer.


27) An AA that would remove the 1/3 +spell damage modifier on AE spells and have
it applied like a single target spell. IE all targets get effected by the full
+spell damage amount.


28) An AA with a short duration self buff that would cause dots spells cast
during it to have the +spell damage modifier to be applied to each tick instead
of being frontloaded on the first tick.


29) An AA that increases the amount of spell damage the caster has by a
percentage (like Brainstorm). Say +3% per AA point spent. It could also increase
the spell damage cap for spells. (Maybe replacing the str line +crit bonus).


30) An AA, like Freehand sorcery, that causes the next dot spell to have the
duration between ticks reduced down to 0.2 seconds.


31) An AA, that creates a 30 second buff and consumes 75% of the caster's mana.
The buff adds +1 spell damage for every 2 to 3 mana consumed. (Consume 5000
mana, gain a random +spell damage somewhere in the range of 5000/2 to 5000/3).


32) An AA, that gives the caster +30% base damage. The caster takes double all
incoming damage while it is up.


33) An AA or group buff that turns all incoming fire/cold/mental/devine damage
to poison or disease damage.


34) A buff, castable on a grouped Priest, that transfers 50% of your hate to them.
And whenever they take damage, you take the same damage to.



Ok um...yeah....I think thats enough for now :P Hopefully somewhere in there is a useful suggestion or two.


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Old 09-11-2008, 12:08 AM  
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Default Re: Possibilities?

Looks like someone has their thinking cap on

good stuff
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Old 09-11-2008, 06:13 PM  
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Default Re: Possibilities?

Change the endline ability of the STR line from automatic crit to +100% base damage on the next spell. Keep the health cost.

(the reason for changing it being that a lot of folks have 80-100% crit already and therefore an automatic crit is pretty useless)
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Old 09-12-2008, 05:22 PM  
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Default Re: Possibilities?

they do need to look at some of the earlier aa lines, especially that one (end of str) since its completely useless now.
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Old 09-18-2008, 12:23 AM  
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Default Re: Possibilities?

probably not going to be changing any of the old lines, and I doubt they will utilize any of the awesome ideas a large number of people suggested. Which is sad since a large number of them are far more beneficial and thought out than a majority of the shit aa's that we have now.
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