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Old 09-18-2008, 08:58 PM  
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Default Re: Possibilities?

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Originally Posted by Saltaf View Post
maybe it's just me
I have over 1000sd, very close to cap spell crit and have 34% mod w/ troub buffs and procs so my swarms are wayyyy down on efficiency cause they don't benefit from it.
Broodlings should still be about the same dps as master 1 Distortion, even with those stats - as long as you get the full duration on the broodlings. And if there are multiple mobs, then it shoots way up.

Are you sure you calculated efficiency correct? Of course, there's a possibility I didn't either. I found out just now I was using the warlock's crit instead of 1% crit rate in my calculations... I could have something else wrong.... But SD still applies because the first hit is a DOT that does have INT/SD mods, they just don't modify the broodling damage.

I'm getting a total average damage of 6897 with 1% crit, only modifying the DOT for INT and SD, and with only the initial hit for the DOT (no ticks) then 9 attacks of the broodlings. Final dps efficiency depends on cast time and recovery haste. If the broodlings only average 4 hits each, then efficiency drops to between dissolve and encase.

EDIT: That was with broodlings only at A3... M1 shows 7738 damage total - I'm assuming in those calcs that master 1 broodlings hit for 14.3% more than A3 (haven't tested that)

Last edited by LightCC; 09-18-2008 at 09:13 PM.
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Old 02-04-2009, 03:40 PM  
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Default Re: Possibilities?

First off, unlock ALL warlock spells for unlimited mobs within the encounter. Why do the devs put 6 mobs in an encounter and lock Armageddon to 5 targets? Upheaval, locked. Cataclysm, locked. Stupidity.

Change all warlock spells to disease. Poison is for scouts. Lower all mobs disease resists by 10%.

Change warlock myth to add 10% increase in casting speed. Casting speed is dps. Wizards get 10% double attack on spells (ever seen a wizard double attack on fusion, its sickly stupid dps).

Change warlock AA to add 1 additional proc per AA to Aura line (yes all the way to 8 procs per cast). This increases the total damage of this spell.

Change warlock AA to add 1 additional broodling per AA to broodlings line, up to additional 5 broodlings. This increases their total AE damage.

Change gift of bertoxxulous to concentration, always on. Only other option is to make it group wide for ANY spell damage.

Add warlock spell/AA - convergence. Convergence does 100% of total max power of the group (example, 6 players at 10k power = 60k) on target mob (I almost said encounter, but come on that's over powered right wizards fusion) and reduces groups power by 50% of current (even if you are at 2 power, you are reduced to 1). Can crit.
Wizards get manaburn, necros get lifeburn. Where is our mega damage spell, and dont you dare say upheaval because its not.


Oh and fire the current mage dev and hire a warlock

Last edited by Gout; 02-04-2009 at 03:42 PM.
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Old 02-04-2009, 03:47 PM  
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Default Re: Possibilities?

they tried a manaburn type AE spell for warlocks when EoF was in beta....you know why its not in now? cause it was bugged to shit and only did damage to one mob of the encounter.

I like the Aura suggestion but i think 8 ticks would be too much...maybe 6 would be more ideal.

There is more than enough casting speed gear out there to max most spells. Also focused casting anyone?

Warlocks are masters of noxious just like wizards are elemental. whats next only allow wizards do ice damage instead? Upheaval has 12 targets max, and cataclysm as well. How often are you going to see more than 12 mobs unless you are power leveling a toon? almost never.
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Old 02-04-2009, 05:03 PM  
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Default Re: Possibilities?

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Originally Posted by Gout View Post
Change warlock AA to add 1 additional proc per AA to Aura line (yes all the way to 8 procs per cast). This increases the total damage of this spell.
8 would be a lot, i agree with xede, I wish aura was encounter based... im not sure that was mentioned in this thread, but ive been definitely thinking about that during this expansion.

having gift always on and using a concentration slot would be really ideal. i know my group in raid a lot of the time doesnt have 3 melee to benefit grasp... i usually have bard/brig to benefit grasp
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Old 02-05-2009, 06:09 PM  
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Default Re: Possibilities?

Quote:
Originally Posted by Gout View Post
First off, unlock ALL warlock spells for unlimited mobs within the encounter. Why do the devs put 6 mobs in an encounter and lock Armageddon to 5 targets? Upheaval, locked. Cataclysm, locked. Stupidity.

Change all warlock spells to disease. Poison is for scouts. Lower all mobs disease resists by 10%.

Change warlock myth to add 10% increase in casting speed. Casting speed is dps. Wizards get 10% double attack on spells (ever seen a wizard double attack on fusion, its sickly stupid dps).

Change warlock AA to add 1 additional proc per AA to Aura line (yes all the way to 8 procs per cast). This increases the total damage of this spell.

Change warlock AA to add 1 additional broodling per AA to broodlings line, up to additional 5 broodlings. This increases their total AE damage.

Change gift of bertoxxulous to concentration, always on. Only other option is to make it group wide for ANY spell damage.

Add warlock spell/AA - convergence. Convergence does 100% of total max power of the group (example, 6 players at 10k power = 60k) on target mob (I almost said encounter, but come on that's over powered right wizards fusion) and reduces groups power by 50% of current (even if you are at 2 power, you are reduced to 1). Can crit.
Wizards get manaburn, necros get lifeburn. Where is our mega damage spell, and dont you dare say upheaval because its not.


Oh and fire the current mage dev and hire a warlock

as xede said cata/upheavel dont really have an issue with max targets armageddon does but whatever given how kickass the spell is. if they're gonna fuck with the spells they should jack the base dmg of upheavel up by 5k so it doesn't suck balls.

the dis/psn thing is stupid. it doesn't matter and as it was also said, wizards are fire/ice we're dis/psn.

i also would hate having cast speed on myth. i'd rather the reuse cast speed is so easy to get. if they wanna change the myth, make the clicky instant like it should be with no downtime, or reverse it. so you click to make stuff grp based, that way on a grp encounter u click it on, and when its down to just the named u take it off instantly and its single target ae's. they designed it ass backwards like the retards they are.

aura of pain would be so overpowered at 8 procs it'd make me laugh when wizards bitched at it... i'd rather have each rank make it cast on another mob encounter so at 5 ranks its on 6 targets in a mob. that or a lower version of a one time spend of 5 pts and u get 5 or 6 procs.

broodlings are whatever. they're so wishy washy with so many encounters bc of aoe's i could care less what they did with them unless it involves making them aoe immune. but summoners would throw a fit, and rightfully so.

concentrations for gift would be sexy. that or as a grp buff on any dmg cast. im game for either its free dps as it is but it'd really help for some utility and usefulness if they made it a concentratino buff or a grp temp. im still hoping for an ungaying of propagations tho :P

the power for a big spell would never work. i'd have complete faith in soe to never be able to properly code a formula for us doing aoe/ae or single target dmg based on the max power of your grp. i'd rather they just made upheavel what it should be. the by far best aoe in game. jack that shit up at least 5k base maybe up to 10k and then they can say warlocks have the best aoe in game again. fission > upheavel 9/10 times esp with the chance at double atk.
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Old 02-05-2009, 06:59 PM  
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Default Re: Possibilities?

btw i was wrong...cataclysm is 8 not 12...but still
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Old 02-05-2009, 07:15 PM  
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Default Re: Possibilities?

Wow, warlocks need to be ugpraded? They seem fine to me.
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Old 02-05-2009, 07:53 PM  
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Default Re: Possibilities?

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Originally Posted by pyrotesss View Post
if they wanna change the myth, make the clicky instant like it should be with no downtime, or reverse it. so you click to make stuff grp based, that way on a grp encounter u click it on, and when its down to just the named u take it off instantly and its single target ae's. they designed it ass backwards like the retards they are.
Ive thought this since day 1... worst design on a clickie ive ever seen.
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Old 02-06-2009, 06:04 AM  
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Default Re: Possibilities?

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Originally Posted by Pinski View Post
Wow, warlocks need to be ugpraded? They seem fine to me.
if you don't cry for more constantly in this game - you find yourself at dps tier #5 fast, after some "tweaks" to summoner gear, scout basics, ...
and with the attention warlocks did see past years - it's never time to stop with
"can i have some more pls?"
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Old 02-06-2009, 10:00 AM  
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Default Re: Possibilities?

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Originally Posted by Pinski View Post
Wow, warlocks need to be ugpraded? They seem fine to me.
they dont but i still want them to fix the myth clicky so its instant or swap it around as i said so it isn't a hindrance on encounter names. and i'll still hope for propagations to work on equipment again and i dont think i'd hear to many complaints from any classes on that :P.
thats right cal, im going to fuckn force u to proc more of ur gear! suck it bitch! :P

edit. i need my damn coffee

Last edited by pyrotesss; 02-06-2009 at 10:05 AM.
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