First off, unlock ALL warlock spells for unlimited mobs within the encounter. Why do the devs put 6 mobs in an encounter and lock Armageddon to 5 targets? Upheaval, locked. Cataclysm, locked. Stupidity.
Change all warlock spells to disease. Poison is for scouts. Lower all mobs disease resists by 10%.
Change warlock myth to add 10% increase in casting speed. Casting speed is dps. Wizards get 10% double attack on spells (ever seen a wizard double attack on fusion, its sickly stupid dps).
Change warlock AA to add 1 additional proc per AA to Aura line (yes all the way to 8 procs per cast). This increases the total damage of this spell.
Change warlock AA to add 1 additional broodling per AA to broodlings line, up to additional 5 broodlings. This increases their total AE damage.
Change gift of bertoxxulous to concentration, always on. Only other option is to make it group wide for ANY spell damage.
Add warlock spell/AA - convergence. Convergence does 100% of total max power of the group (example, 6 players at 10k power = 60k) on target mob (I almost said encounter, but come on that's over powered right wizards fusion) and reduces groups power by 50% of current (even if you are at 2 power, you are reduced to 1). Can crit.
Wizards get manaburn, necros get lifeburn. Where is our mega damage spell, and dont you dare say upheaval because its not.
Oh and fire the current mage dev and hire a warlock
