Possibilities?
Since the usefulness of this board has waned, I wanted to get it moving again. This is a post for constructive feedback on the way
you would like to have the warlock class to progress
as far as future AA's are concerned. In the
eventuality that SOE will release more options for
defining our class what are some of the things
that may get you excited about playing the class
again. This is not a post of how we are ae dps
and there aren't many ae fights. This is a post
on how one may spec towards being more of a single
target damage warlock.
Tree
Meaningful debuff enhancements:
Similar to those effects which increase over time
decrease %avoidance by 2% instantly, and .5% every
3 seconds (ending at 14% avoidance reduction at
expiration of the single target debuff)
decrease in nox mitigation (similar to the troub
line in that when certain spells are cast on a mob
it would lower the resists for a short duration)
Meaningful spell enhancements:
A(n) Virulent line, this line would effect our
poison spells in that each spell would gain the
ability to cause some extra harm to the mob
(by way of hostile reactive) The end ability
of this line may give the warlocks group a very
small (probably .5% chance/successful spell attk)
to cause a similar effect
A(n) contamination line, this line would effect
our temp spells and ae's. Similar to what was
attempted in DoF, the spells would have a chance
to propagate and attack another mob in the
encounter(think aftershocks but with the actual
spell.) This would need a very low trigger
percentage ~.5%
Tree
Beneficial self:
A(n) line in which the warlock is augmented.
This would be a high cost line, in that to
reach the end of the branch it may cost up to
double that of any other branch.
Gives the warlock stances (only one up at
any time) Which affect the warlocks abilities.
One may increase base damage, yet lower casting
speed.
Another may give 10% spell double attack,
and lower base damage.
The final line will have to compensate for the
cost, and to be effective a stance MUST be used.
The final ability would have some
effects/modifiers which increase as the warlock
casts (similar to the chanter perpetuality line)
Effecting base damage, spell crit, spell damage,
casting speed, to balance this a small taunt
(~500) will be allocated to each spell cast,
ending with ~10%base, ~20%crit, ~30%sp dmg,
20%cast speed, and ~1000pt taunt on each spell.
Beneficial group:
A(n) line in which the warlock augments his
group members in a meaningful way. This line
would add meaningful modifiers to our group
buffs, adding hp/regening ward to our resist/pwr
buff, a %increase in skill landing effects from
our skill buff, a focus on nether realm which
makes more than nox spells proc it(for each
point invested a new way to proc it is added
and the number or procs per application are
increased (ending with melee/ranged skills and
an additional 4 procs per application.))
End line would need to be some meaningful modifier
possibly changing our skill buff to be raid-wide
giving the group our proc with only taking 1
concentration.
If any of you have any other constructive
ideas/criticisms post them.
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