Go Back   EQ2Flames Forum > Class Discussion > Warlocks

Reply
 
LinkBack Thread Tools
Old 04-25-2008, 02:04 AM  
www.TBAguild.com
 
Pheronecius's Avatar
 
Character: Pheronecius
Guild: The Bekwen Alliance
Server: Antonia Bayle

Posts: 122
Photos: (0)

Default Possibilities?

Since the usefulness of this board has waned, I wanted to get it moving again. This is a post for constructive feedback on the way
you would like to have the warlock class to progress
as far as future AA's are concerned. In the
eventuality that SOE will release more options for
defining our class what are some of the things
that may get you excited about playing the class
again. This is not a post of how we are ae dps
and there aren't many ae fights. This is a post
on how one may spec towards being more of a single
target damage warlock.

Tree

Meaningful debuff enhancements:
Similar to those effects which increase over time

decrease %avoidance by 2% instantly, and .5% every
3 seconds (ending at 14% avoidance reduction at
expiration of the single target debuff)

decrease in nox mitigation (similar to the troub
line in that when certain spells are cast on a mob
it would lower the resists for a short duration)

Meaningful spell enhancements:

A(n) Virulent line, this line would effect our
poison spells in that each spell would gain the
ability to cause some extra harm to the mob
(by way of hostile reactive) The end ability
of this line may give the warlocks group a very
small (probably .5% chance/successful spell attk)
to cause a similar effect

A(n) contamination line, this line would effect
our temp spells and ae's. Similar to what was
attempted in DoF, the spells would have a chance
to propagate and attack another mob in the
encounter(think aftershocks but with the actual
spell.) This would need a very low trigger
percentage ~.5%

Tree

Beneficial self:

A(n) line in which the warlock is augmented.
This would be a high cost line, in that to
reach the end of the branch it may cost up to
double that of any other branch.
Gives the warlock stances (only one up at
any time) Which affect the warlocks abilities.
One may increase base damage, yet lower casting
speed.
Another may give 10% spell double attack,
and lower base damage.
The final line will have to compensate for the
cost, and to be effective a stance MUST be used.
The final ability would have some
effects/modifiers which increase as the warlock
casts (similar to the chanter perpetuality line)
Effecting base damage, spell crit, spell damage,
casting speed, to balance this a small taunt
(~500) will be allocated to each spell cast,
ending with ~10%base, ~20%crit, ~30%sp dmg,
20%cast speed, and ~1000pt taunt on each spell.

Beneficial group:

A(n) line in which the warlock augments his
group members in a meaningful way. This line
would add meaningful modifiers to our group
buffs, adding hp/regening ward to our resist/pwr
buff, a %increase in skill landing effects from
our skill buff, a focus on nether realm which
makes more than nox spells proc it(for each
point invested a new way to proc it is added
and the number or procs per application are
increased (ending with melee/ranged skills and
an additional 4 procs per application.))
End line would need to be some meaningful modifier
possibly changing our skill buff to be raid-wide
giving the group our proc with only taking 1
concentration.

If any of you have any other constructive
ideas/criticisms post them.
Pheronecius is offline   Reply With Quote
Old 04-25-2008, 02:39 AM  
Lockness
 
Saltaf's Avatar
 
Character: Saltaf
Guild: Guildless
Server: Kith/Unrest

Posts: 752
Photos: (14)

Default Re: Possibilities?

Wizards have Rays:

How bout a spell that we cast that will cast an aura around everyone in the group that does pbaoe dmg over time. NOT how wizards do it tho... this whole everyone stops casting whatever they doing to all focus together on the same spell (although cool when you picture it) can be very annoying for groups.

What I am referring to would be more like a giant poison cloud that the warlock places on his/her group. The group would be mostly immune to it's damage... hell sony likes making detrimental side-effects to overpowered items (i agree... good plan). I wouldn't mind having an overpowered aoe aura which in fact damaged the group as well, based on one's poison resists.
Saltaf is offline   Reply With Quote
Old 04-25-2008, 02:44 AM  
Lockness
 
Saltaf's Avatar
 
Character: Saltaf
Guild: Guildless
Server: Kith/Unrest

Posts: 752
Photos: (14)

Default Re: Possibilities?

We have our pair of buffs that require concentration and unless u are in an odd situation you will always have all 5 conc spots taken up.

An interesting buff (which could be cast on only one person per warlock and can be cast on anyone in group) would be to allow the warlock to put a % chance to proc pbaoe dmg around the target on any successful spell attack. We currently have our melee proc buff and reactive proc (which procs of any dmg). Why not have a spell proc... other than illusionists getting mad at taking something from them.

100% chance for low dmg or 10% chance at higher dmg... whatever the % is don't put the ever so retarded (cannot be modified) tag
Saltaf is offline   Reply With Quote
Old 04-25-2008, 02:53 AM  
www.TBAguild.com
 
Pheronecius's Avatar
 
Character: Pheronecius
Guild: The Bekwen Alliance
Server: Antonia Bayle

Posts: 122
Photos: (0)

Default Re: Possibilities?

any proc's/affects should be adjusted by propagations, I agree with that wholeheartedly..
Pheronecius is offline   Reply With Quote
Old 04-25-2008, 11:14 AM  
Lockness
 
Saltaf's Avatar
 
Character: Saltaf
Guild: Guildless
Server: Kith/Unrest

Posts: 752
Photos: (14)

Default Re: Possibilities?

i guess sony thought we shouldn't be a group buffer

/ponder

We were a nice addition to any group before the prop nurf imo. oh well... still good aa line
Saltaf is offline   Reply With Quote
Old 04-25-2008, 11:18 AM  
Anyone for Mob Tennis?
 
Character: Irulana
Guild: Legion Of Steel
Server: Kithicor

Posts: 418
Photos: (13)

Default Re: Possibilities?

What we need is to get the Warlock forum back to where it should be, discussions about the class without threads being hijacked constantly. Heck, this place is like a free-for-all in comparison to some of the other class forums.
__________________


Warlocks do it with more than one mob at a time
Irulana is offline   Reply With Quote
Old 04-25-2008, 02:12 PM  
www.TBAguild.com
 
Pheronecius's Avatar
 
Character: Pheronecius
Guild: The Bekwen Alliance
Server: Antonia Bayle

Posts: 122
Photos: (0)

Default Re: Possibilities?

So give a response that is meaningful.
I.E.
Rework our skill buff to be more of a %chance increase to land abilities
which utilize said skills. The way it is now having 500+skill still seems to have me missing an awful lot on orange mobs, particularly maestro (though
I'm sure it is due to his extreme resists...)
Pheronecius is offline   Reply With Quote
Old 04-25-2008, 04:08 PM  
MORE DPS!!
 
Roukai's Avatar
 
Character: Roukai
Guild: Shattered Moon
Server: Kithicor

Posts: 192
Photos: (0)

Default Re: Possibilities?

Pheronecius, your thoughts and ideas are very interesting and well thought out, here are a few of mine:

Being that Wizards and Necros have some sort of burn, be it mana or life.. would be interesting to see if we to can have some sort of damage spell that would work similar to it.

Tree
Poison Enhancement

Line to increase all poison based spell damage by % based system with a group Nox ward.

Endline Spell

A Poison/Noxious based spell that would initally start out low then increase in damage for a length of time that would also be placed on the caster that is cureable, damaging the caster and draining mana till either it expires or it is cancled/cured via caster or healer.


Tree
Netherous Line
Benifical/Damage Spell Abilities:

Line to extend the reach into the Neather Realm by the warlock (employing some old school lore).

Netherous Tide: Magic based spell that causes waves of increasing damage % based on the initial damge.

Netherous Shroud: Magic based damage ward (self temp or group temp).


Acid Storm 2

Simialar to your conamination and virulent line in that it has a chance to propagate off itself onto another mob (pbaoe). Thus having 2 or more Acid Storms causing damage till all the mobs in area are either dead or you are (Imo Acid storm though a great idea.. lacks usefulness in raids).

... Not able to link any of the old warlock lore to incorporate into other spells, but IMO i would like to define the warlock lore into more of their spells besides poison and disease.
Roukai is offline   Reply With Quote
Old 04-25-2008, 06:36 PM  
NO YOU WON'T
 
Illuminator's Avatar
 
Character: Aleraku
Guild: YMCA
Server: Blackburrow

Posts: 11,372
Photos: (0)

Send a message via AIM to Illuminator
Default Re: Possibilities?

Quote:
Originally Posted by Roukai View Post
Being that Wizards and Necros have some sort of burn, be it mana or life.
99% of the time, the use of manaburn is the mark of a retard.
__________________
Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
Illuminator is offline   Reply With Quote
Old 04-25-2008, 09:06 PM  
MORE DPS!!
 
Roukai's Avatar
 
Character: Roukai
Guild: Shattered Moon
Server: Kithicor

Posts: 192
Photos: (0)

Default Re: Possibilities?

Quote:
Originally Posted by Illuminator View Post
99% of the time, the use of manaburn is the mark of a retard.
oh i agree, was using it as an example, but you can be damn sure it's useful when solo'ing.
Roukai is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:56 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS