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Old 07-22-2008, 11:12 AM  
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Default Curse of Luclin line

is pretty damn useless. Would like to see what other people think the line should be changed to. Maybe if we bother SOE enough they might do what we ask.

My suggestion is change it so it reduces the resistability of ALL spell by 10-15% on target encounter and lasts for 30 seconds.

i think it might help with the resist rate on intial incoming of raid mobs that way other classes can get their debuffs landed so resists arent as much of an issue. Stupid way of fixing resist rate but i just dont see SOE changing the resist rate anytime in the near future.
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Old 07-22-2008, 11:54 AM  
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Default Re: Curse of Luclin line

According to the test notes, brigs will have resists to their debuffs .. making raiding VP for those first timers nearly impossible. So any change to having our spells become less resistable im game for..
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Old 07-22-2008, 11:56 AM  
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Default Re: Curse of Luclin line

God people are so dumb. Brigand debuffs won't be resisted, they will now work like every other CA. If the CA misses(which honestly doesn't happen often), the debuff won't land anymore. As for the spell idea, it wouldn't do shit. Cast Illuminate, same amount of resists as without it, and that's 50% Decrease in Resists, vs. your 10-15%.
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Old 07-23-2008, 03:25 PM  
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Default Re: Curse of Luclin line

Not dumb, just posting in frustration.. Sheilds are going to change (read nerfixed), ca's hit rates going up, warlocks get some sort of relief with the myth changes, i just wish they had a decent plan for the expansion well before it came out. ESP when i saw what Aeralik had to say:

<CITE>mcavellero wrote:</CITE>
<CITE></CITE>Marie-Ange , this is yet another confirmation that there is a legitamite problem. EVen scouts (assassin esp) agree that a mages cannot compete(not own but compete...). In --->no<-- raid situation/mob can a mage beat an assassin.
Aeralik
If this is true then why are all the really high end guilds not dumping their mages for assassins? You don't see this at all and its probably more likely the assassin sits than the wizard or warlock. Wizards can and do win the parses quite often. Warlocks suffer from a definite lack of aoe encounters but they sure do shine in the large PR encounter, the books by druushk and on avatar adds. I know its not much but it shows their potential if the content had more opportunities for them to shine. Heck, I've seen conjuror's pushing above 9k to win parses as well which according to these boards is impossible. Rangers and rogues also win the parses. I'm not going to sit here and say everything is perfect. There are surely some balance issues that need to be looked into in general but to say no raid situation can anyone beat an assassin is incorrect because there are in fact many. <!-- Edit Notes -->

Last edited by Roukai; 07-23-2008 at 03:28 PM.
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Old 07-24-2008, 06:27 AM  
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Default Re: Curse of Luclin line

Posting in frustration is dumb and pointless. There is really no comparison between scouts and sorcerors unless they both have all the top-end gear. Then and only then a sorceror can compete with the dps scouts on the instance content. Occasionally i can still annihilate a parse on an avatar where scouts have it particularly bad however i still miss most of the SoH mage gear which is gonna give a 1k+ additional zw dps, also the changes in the warlock mythical, i expect them to up my dps by around 300-350 dps.
Aeralik is retarded, nothing new there. Nevertheless, people should stop whining about the lack of aoe content because that's not the only thing warlocks can do, far from it and if played correctly and the right pieces of gear, warlocks have among the highest dps potential. Also fuck that thread about sorcerers being t2 dps, go to the carebear corner if you agree imo.
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Old 07-24-2008, 02:54 PM  
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Default Re: Curse of Luclin line

I love the way i come back after 3 months and the same old arguments are still going on!
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Old 07-24-2008, 04:55 PM  
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Default Re: Curse of Luclin line

lol nice sig kabs
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Old 07-24-2008, 05:28 PM  
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Default Re: Curse of Luclin line

:D thanksies :D
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Old 07-31-2008, 12:25 PM  
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Default Re: Curse of Luclin line

My perspective is that any warlock utility should focus on AE somehow. This makes the assumption that they're going to remove head from ass and add in more AE encounters. I think something neat might be like an anchored AE mitigation debuff that doesn't hit the anchor. Think like if you cast netherealm on a mob but instead of pulsing the spell damage proc it pulses a mini dispatch.

It doesn't step on the brigand's shit but it still provides some utility in line with the warlock, and it wouldn't even need to be grouped adds.
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Old 08-05-2008, 01:52 PM  
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Default Re: Curse of Luclin line

Quote:
Originally Posted by SageGaspar View Post
My perspective is that any warlock utility should focus on AE somehow. This makes the assumption that they're going to remove head from ass and add in more AE encounters. I think something neat might be like an anchored AE mitigation debuff that doesn't hit the anchor. Think like if you cast Curse of Luclin on a mob but instead of pulsing the spell damage proc it pulses a mini dispatch.

It doesn't step on the brigand's shit but it still provides some utility in line with the warlock, and it wouldn't even need to be grouped adds.
Id like it better like that instead :P
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