I disagree with a lot in this post. I think wizard and warlock are basically even, just depends how you want to play.
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Originally Posted by Mezelline
Soloing: Big advantage to Wizard. They're better set up for root-n-nuke, plus they have evac, snare.
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Warlocks get refreshing wards for AA, and 100% spell cast/recovery haste AA, which helps in sticky situations. Add the new damage reduction AAs in the sorcerer line and go with STA spec and I find myself just tanking blues and greens instead of rooting an nuking (with about half VP/TSO gear, a little bit of older stuff).
See the post on the official boards that is stickied on being a warlock tank. Best way to level and even solo I switch out to a spec like what is suggested there.
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XP grinding: Big advantage to Warlock. If you want to grind XP the old fashioned way, AEing huge groups in contested zones is more efficient that blowing through one mob at a time.
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I never saw a big advantage to aoe'ing groups. With really big groups (4-5 or more) you often can get killed if you are just aoe'ing them because they all die at the same time, which means they are all beating on you the entire fight, and if they have stun/stifle or even just from small hits interrupting you, you often can't get spells off.
That doesn't make it any less fun though...
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Instances: Small advantage to Wizard. Warlocks rely heavily upon dots, and if you're in a good group they'll rarely last the full duration. Wizards have more up-front dmg spells.
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Wizards used to have a pretty big advantage in instances, they still have somewhat of one in single target, but with all the group encounters in TSO warlocks have a big advantage, so I think it evens out.
The changes they made to the spell calculations I think helped sorcerers in general out on instances. But I'm still having issues with encounter spells resisting heavily on the off mobs (that aren't debuffed). I think I need to get all the +subj/disr adornments and I'm even looking into the encounter nox AAs to boost my personal debuffing, I think these together will help a lot and boost my group efficiency even more.
I have taken the +hate transfer AAs now and I'm loving it, helps in raids and groups alike, but I still put on my dispersion/displacement gear when I'm in a group heavy TSO encounter with a tank that doesn't have a lot of hate transfer, then I'm not too worried about the hits I know I'm going to take.
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Encounters with 3+ mobs: Moderate advantage to Warlock. Assuming the fight lasts longer than 20sec the Warlock has many more AE options than the Wizard.sd (Although don't get me wrong, Fission > Upheaval)
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In any fight <20 s the wizard has a big advantage over the warlock. Warlocks are more steady, consistent damage, wizards are more burst damage. But if you are chain pulling, the warlock should pull even with the wizard on the following 2 or 3 fights (see it in our raids all the time, the wiz gets one big fight when all his spells are up, then I beat him for 2 fights after that).
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Encounters with 1 mob: Small advantage to Wizard. But very small, like less than 5%.
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Not sure it's advantage to the wiz over the long haul - the shorter the fight the more advantage to the wiz, the longer the fight (or chain of fights with no break), the bigger advantage to the lock.
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Desirability in raid mage group: Small advantage to Wizard. Ice Lash and Rays > Props
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Don't forget the casting skills buff. This isn't normally notices, it's part of the noise, but I notice it enough every time I die that it's the first buff I cast after being rez'd...
but lash is more desireable if the wiz uses it as much as he should.
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Desirability in other raid groups: Small advantage to Warlock. Better amends target, props is actually useful for non-magicDPS types.
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Props is very useful for magic types - it affects tandem and aria, and now peace of mind.
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Warlocks have more of a problem learning how to control their aggro, but it can be done. Wizards have more of a problem getting spells upgrades because there's a bajillion of them, but with enough plat it can be done.
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I find the opposite to be true on aggro. Our wizard dies a lot more often, even on group fights, I believe it's due to the 12% chance to dethreat on the warlock mythical, but it's also due to the warlocks steady, more consistent dps, wizards have aggro problems due to their burst type of damage (same reason our coercer dies more than me, even though I have higher dps).
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So basically, as far as looking for a group or raid spot goes...your chances of getting to either are pretty much the same no matter which class you are. It's more about skill and gear.
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That, I agree with entirely.
