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Old 02-06-2009, 11:00 AM  
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Default Re: Warlock Debuff Importance

I'm surprised that so many people are listing the STR/INT debuff. Like a year ago I did some parsing on heroics and I saw no noticable decrease in DPS by decreasing a mobs offensive stats by over 100 pts, if anything I saw a slight increase within the margin of error. I just assumed it was the same way with epics. Does anyone have some parsing that shows its worthwhile? (who knows, maybe they changed something, its been a year)
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Old 02-06-2009, 11:49 AM  
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Default Re: Warlock Debuff Importance

i think its more so that on an avatar/named, especially an avatar. you put every fucking debuff u have on it. most likely all the base stats get caped at some pt, but thats assuming everybody has theirs on it at all times which at least in my guild, MIGHT of happened before... but i doubt it! it takes almost nothing to keep str/int debuff on a named. u might as well just do it and be done with it. the health/power one is useless as it is max health/power and i guess if u were to pull a named with it then u could say it was useful :P
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Old 02-06-2009, 12:16 PM  
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Default Re: Warlock Debuff Importance

could you not use it if you knew a percentage based heal was coming? would that not lessen it by the smallest amount? I personally haven't had it on my hotbar for a long time now, but i do use the str debuff on mobs with crushing ae's etc, just to take the load off a bit!
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Old 02-06-2009, 12:49 PM  
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Default Re: Warlock Debuff Importance

eh?
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Old 02-06-2009, 01:31 PM  
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Default Re: Warlock Debuff Importance

never mind id' just gotten up
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Old 02-09-2009, 10:26 PM  
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Default Re: Warlock Debuff Importance

Sure, well worth casting a debuff that reduces a heal with 1k when you could've used that time to cast let's say radiation (or heck, why not Static Discharge or any other shitty spell with a dmg component) and reduce the total hp of ít with a couple of khp. :p

Anyway, to OP's question;
Using Vacuum Field on everything that doesn't die before I land my second spell, Curse of Humility goes on any epic named that is fairly strong. The Curse of Luclin... Well, haven't used that more than a few times on byzola's healer adds when we were short on healer dps.
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Old 02-16-2009, 07:00 PM  
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Default Re: Warlock Debuff Importance

Quote:
Originally Posted by Mezelline View Post
I'm surprised that so many people are listing the STR/INT debuff. Like a year ago I did some parsing on heroics and I saw no noticable decrease in DPS by decreasing a mobs offensive stats by over 100 pts, if anything I saw a slight increase within the margin of error. I just assumed it was the same way with epics. Does anyone have some parsing that shows its worthwhile? (who knows, maybe they changed something, its been a year)
You're probably right. With the exception of maybe 3 debuffs, 2 of them coming from a brigand, individual buffs don't do a lot. They do, however, stack.
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Old 02-17-2009, 05:08 PM  
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Default Re: Warlock Debuff Importance

Quote:
Originally Posted by Mezelline View Post
I'm surprised that so many people are listing the STR/INT debuff. Like a year ago I did some parsing on heroics and I saw no noticable decrease in DPS by decreasing a mobs offensive stats by over 100 pts, if anything I saw a slight increase within the margin of error. I just assumed it was the same way with epics. Does anyone have some parsing that shows its worthwhile? (who knows, maybe they changed something, its been a year)
I tested this on the training dummy and it's damage was zero after that. It was so weak it couldn't even swing.


More seriously - I don't even know how you would test this, you would need hundreds of swings from the exact same mob, or at very least same type and level of mob, to get statistics worth anything.

And if it's like mit debuffs, mobs have a certain level of 'extra' mitigation that you need to debuff before you start seeing an impact. The result is that normally warlocks nox debuff isn't enough to actually cause dps to go up on triple ups (it may on solo mobs or gray mobs like the training dummy, who's amount of mit is lower). On raid mobs you absolutely need to have stacking debuffs from everyone or have a super debuff like dispatch, to get enough debuffs to increase damage.

So if STR/INT works the same way, you'd need to add debuffs from other classes to see an effect on triple-up heroics or raid mobs.

I know on solo mobs throwing STR/INT *seemed* to make them hit less hard solo'ing through RoK.
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Old 02-17-2009, 09:39 PM  
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Default Re: Warlock Debuff Importance

Its really not that difficult to test, when I did it a year ago I fought 20 solo mobs all of the same level with the old defiler ~18% all stats debuff on, and then with the debuff off. If there isn't a noticable impact (like not even 1%) after that, then its really not worth your casting time imho.

Because I did it with the old version of the debuff that did it by a %age rather than a set number I think its hard to make the "threshold" argument.

From everything I've seen, stat debuffs are as useful as interrupts on epics :: shrug ::
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Old 02-19-2009, 02:54 AM  
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Default Re: Warlock Debuff Importance

Quote:
Originally Posted by Mezelline View Post
Its really not that difficult to test, when I did it a year ago I fought 20 solo mobs all of the same level with the old defiler ~18% all stats debuff on, and then with the debuff off. If there isn't a noticable impact (like not even 1%) after that, then its really not worth your casting time imho.

Because I did it with the old version of the debuff that did it by a %age rather than a set number I think its hard to make the "threshold" argument.

From everything I've seen, stat debuffs are as useful as interrupts on epics :: shrug ::
20 whole solo mobs? seriously? That must have took what, 8, 12 hours? It probably did take that long, huh? I mean, you did run the test on the exact same mob every time, right?

That's clearly a sufficient sample size. Thank you for bestowing upon us your wisdom.
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