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Old 02-16-2009, 06:31 PM  
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Default Negative Void Question

I just recently got my mythical and have been playing around with the Negative Void effect. I understand that it changes AE spells into single target and improves their damage by 30%, but should I leave this effect on? I feel like it is almost a pain to turn on and off between a single target encounter and a multi target encounter requiring an AE. Just want to know more about this effect and how/when to use it.
Thanks for the help!
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Old 02-16-2009, 06:44 PM  
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Default Re: Negative Void Question

just depends on the fight really and what zone you are doing.
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Old 02-16-2009, 06:45 PM  
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Default Re: Negative Void Question

If there is 1 mob, leave it on, if there are 2 mobs, turn it on, until the 1 mob dies then turn it off.
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Old 02-16-2009, 06:48 PM  
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Default Re: Negative Void Question

doesnt work that way...with the long cast on it....its not ideal to do that...would lose too much DPS that way

turning it on gives us single target damage, off is AE damage....with 5 sec base cast time....not worth toggling it...now if it was maybe 1 sec cast...thats a different story
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Old 02-16-2009, 07:18 PM  
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Default Re: Negative Void Question

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Originally Posted by Pinski View Post
If there is 1 mob, leave it on, if there are 2 mobs, turn it on, until the 1 mob dies then turn it off.
You've got it backwards.

Turning it on means making arma and absolution single target. Turning it on is what takes the long cast time (few seconds).

So there is no way on a normal fight to start in multi-target mode and then 'switch' to single-target, without losing a bunch of dps waiting for the cast time to go through.

However, since it turns off instantly, you can just keep it on anytime you are unsure what kind of encounter is coming up next. Keep it on your hotbar and after every aoe fight click to engage single-target mode. It will take a few seconds to cast, but it's uninterruptible so you can move to the next pull location while it's casting.

Then if you find out it's another aoe fight, just click to instantly go back to normal aoe mode.

By the way, it doesn't just boost base damage by 30%, it also changes the +SD cap from the normal 1/6th for aoes to the normal 1/2 of damage for single target spells. If you have normalized spell procs like the robe of ancient terrors, vine-wrapped boots, or ring of readiness, this makes a big additional difference...
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Old 02-16-2009, 07:58 PM  
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Default Re: Negative Void Question

Sounds like other people are having the same trouble/question I had...lol
I wish it was automatic and gave the buff when it was needed. I just ran AOB to test it out and it was very annoying switching it on and off with a tank that roles through the zone really fast. On raids it should be easy to just leave it on until a big aoe fight where I can turn it off before the pull.

So most people are just leaving it on?
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Old 02-17-2009, 01:26 AM  
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Default Re: Negative Void Question

Sorry if you got your question answered but, my opinion and facts

Cataclysm = better dps than Dissolve so thats ae dps right there.
I really don't turn my myth off unless its like 4+ mobs just because the linked mobs to the main mob really don't have much hp and turning it on(4 sec cast) is a bitch and you will lose dps, if anything just tab between the linked mobs and throw some single target shit on it.

Given - this is in a raid circumstance, instance i'll turn it off and on.
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Old 02-17-2009, 03:22 AM  
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Default Re: Negative Void Question

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Originally Posted by LightCC View Post
However, since it turns off instantly, you can just keep it on anytime you are unsure what kind of encounter is coming up next. Keep it on your hotbar and after every aoe fight click to engage single-target mode. It will take a few seconds to cast, but it's uninterruptible so you can move to the next pull location while it's casting.

Then if you find out it's another aoe fight, just click to instantly go back to normal aoe mode.
This is what has worked best for me in instances, just keep activating it after each fight and licking it off when there's more than one mob.

There's a few occasions I activate it midfight, like kultak and maybe gynok when gynoks adds are dead and only he remains. Probably some others also, don't remember at this point.
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Old 02-17-2009, 04:57 PM  
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Default Re: Negative Void Question

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Originally Posted by Terra View Post
This is what has worked best for me in instances, just keep activating it after each fight and licking it off when there's more than one mob.

There's a few occasions I activate it midfight, like kultak and maybe gynok when gynoks adds are dead and only he remains. Probably some others also, don't remember at this point.
If it's a named with 1-2 adds, or just 2 normal mobs (maybe even 3), I probably won't swap. Just keep hitting cata every time it's up until the adds are dead and throw upheval as well, since the blue aoes aren't affected by the mythical.

Keep in mind that we have a lot of non-traditional aoe spells. Gift and netherealm *are* multi-mob and cata will trigger them. Also Acid storm and broodlings are multi-mob. Not to mention cataclysm is good aoe dps and up constantly regardless of the mythical.

I just wish we had a medium recast, medium cast-time, medium damage blue AOE. Or some way to make upheval around a 60 second recast. It's really the only thing I 'miss' in our arsenal.
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