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Old 03-01-2009, 09:38 AM  
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Default I need help, your answers

Since a "aa" and I know a lot doesn't change aa wise with Tso but still, I bet some noobie warlocks are wondering some stuff and not doing it due to the epic "fuck off noob" comments they would get, thus here goes.

My thoughts on aa, agree to disagree but.
This should help, I hope a lot of warlocks out there needing help but not being able to find it, or not knowing how to search through previous threads.

Main is a 80 warlock on blackburrow, guild being Saints of Norrath
/tell blackburrow.berrbe. Haven't been playing it the longest time but I am a nerd at games, honesty, so got it down very fast.
I don't play a game unless I can be the best at what I do, thus doing that.
Onward though, my aa's and thoughts.
I have 200aa keep in mind, but will go over what to do and what not to do if you dont have 200 and are itching for poison mastery or what not.

Soercer tree -
Str - 4, why because it's strength, 4 is all needed to progress down the line. I hope that was not needed but.. yeah..

Statich Discharge - 4, once again to move down deeper into the strength line, as to the spell I hardly ever use it, we always have a spell up, retarded cast time for the little damage it does.

Deflecting staff - 4, once again to progress deeper into str.

Spell expertise - 8, 11.7% spell crit there, its fast and easy, and quite frankly you don't have a better choice in the strength line

Catalyst - 0 I have tried this before, for shits and giggles. Yeah it makes you crit but, dispelled after 1 crit, yeah.. no thanks. Aka, pointless

Agility;
Spellshifter's agility - 4, Putting morre than 4 has absolutely no reason, if you really want agility use pots.

Ambidexterous Casting - 6, It's free dps, can cast while casting say armageddon, any spell.

Shift Momentum - 4, just increaes in/out of combat run speed, /yawn

Spellshaping - 8, as any warlock, let alone soercer our cast time is very slow, yes it evens out with the damage our spells do.

Spellshifiting - 1 point in it, With this and spellshaping our spells cast faster, come up faster so we can dps better

Wisdom
Sage's wisdom, once again 4 would be a waste putting any more

Freehand sorcery - 7, increases your next spell amount by 22 with 7, 24% with 8. You will want to use this then armageddon mythical, I found it better using freehand > absolution non myth

Ward of sages 4, nice little ward for caster type mobs, but considering there are very few in raid zones would be a waste of aa to go any higher

Brainstorm - 8, Will increases your base spell damage(base not boe) by 4%, I have heard people going 8 in freehand, 7 in brainstorm with some of the tso armor pieces having base spell damage(if anyone who has done that would like to comment how it worked out, please do )

Sagacity(endline) 1 Not going to argue the fact with this one, spells costing 12% less power, aka meaning firing off more spells before having to feed yourself mana or ask for mana flow.


Warlock tree ---------------------------
Ok with this one, its quite obvious, to me atleast may not be to others.
With rok, given you had 140 aa only relevant choices were propogation, aftershock and focused casting, its still that way this tso but I speced out of propogation to get some aa into the shadow tree, so my aa

Dissolve, 4 nice little fast casting nuke, even though cataclysm does more.

Acid, 5 Very nice dot, espeically with 5 into tso, allowing it to tick faster over its duration. IMPORTANT thing though warlocks, don't over cast this spell, can't stress how much people do and wonder why their dps could be better. I use profit so I can see the duration on dots, I even think the standard ui has something like that.

Vacuum chamber, 5 same thing as acid, but what it means by Reduces duration by 2.5 seconds is, it will allow the spell to tick faster while its up on the mob.

Encase, 1 quite frankly I rarely use this spell, it could and probably does differ with other warlocks each cast order is different.

Distortion, 5 - Improves reuse speed by 3 seconds, and increases casting speed.. This spell, again depends on your raid will hit for ME about 17k average, has a relatively fast casting time thus making it worth your while

Brood infestation, 4 - I love my broodlings, espeically with some of the gear you can get in tso that increases pet spell/ca damage by 250 give or take this spell becomes worthwhile. On trash mobs, it procs for me within a second due to all the casters going apeshit and most trash mobs don't have aoes(Tomb) so they will just keep going at the mob.... 4 points gives it a good proc chance in instances as well.

Focused casting - 1... I honestly shouldn't have to tell you to get this and why but I will, It caps out your spell casting for 15 seconds(longer with bard) making 15 seconds of dps heaven.
TIP ... before using this temp buff, get a jc, itll reduce the reuse to a minute and 20 some odd seconds, haven't payed attention to the actual reuse with a jc.

Propogation , this line became quite interesting, since it really only has 1 good thing in it, Increases gift of bertrox during, everything else is just quite useful but not necessary.
So, I speced out of this line completely to get some points into tso(will explain futher on)

Vacuum field - 3. can't argue with the fact this will make your spells hit more often and for more. But as to when/how much to use it.
I'll throw it up on pull for trash(saints trash last like 30 seconds keep in mind.) The main reason why, is i'll hope to get a couple procs off it, robe proc etc etc. I use it/recast it on names if it goes down just an a boost of dps/hit rates as said before.
DON'T OVERCAST IT, watch when it is about to expire and throw it back up.

Explosive line
Cataclysm, 5 points. This is way better dps than dissolve, with upbeat tempo(Troub tc) you'll get another tick on it making it even better.

Absolution, 5. Increases radius by 75% and damage by 10% with 5 into it. I melee on trash, but say on avatar/most named fight I stand back because the aoes and a majority of them are range based, so getting some extra distance to go all out on is a nice little trick(not a trick i know).

Armageddon 5 I shouldn't have to explain this, armageddon is superb dps, espiecally if you can get tso/rok 2 set making the reuse down to 22.5 seconds. Basically armageddon = win, ALSO try to throw up freehand before this, itll only affect the first tick. but add up the total damage of the ticks vs freehand with absolution and itll be btter, thus why I/most warlocks use freehand + armageddon.

Upheaval, 5 I have mixed thoughts, yeah its nice a 20k nuke but the cast time being 3.59 seconds sell buffed, I know its lower on raids.
Even with 5 and increased damage by 10% its not all to great of a spell.

Aftershocks, 1
Basically, whenever you cast cataclysm, radiation, absolution, armageddon, upheaval it has a chance to proc a little nuke after each.
Once again, free dps so take it.


To clarify something as i was writing this, the spells I didn't mention I put 0 aa into to.
So don't get confused or think I left stuff out.

Shadows, aka the good stuff

The general line.
I did 5 in health/power they are by far the most usefull selection out of all of them, avatars/most named in this expansion aoe like trucks and crit to make the aoe's even more annoying.
and since a lot of guilds like to put a druid in a caster group, espeically for some nameds, with their whopping 500 or so hp buff, you can't rely on healers hp buffs to keep you up.
Power, if you're in a raid guild/instance without a chanter or with chanters who are complete fucktards and suck the extra power will help you, less mana trickling yourself, void contract etc etc.
Yeah, I was guilded with a myth illy who let the group run out of power on palace trash because he sucked..

Mage line
Runic protection 5, as stated before more health = better, as you can't dps when you are dead staring at the mob wondering, I wonder if I had more health what i'd be doing now. Well put 5 in this and you might find out :P

Strike of the mage 5. I don't use dissolve much but, I use master's strike even less often(or because the fact i am a complete slackass and have done maybe 10 lore n legends) With that said, it could be different given you've done them all, so let me know your thoughs.

Bewilderment(end line) go ahead and grab it, extremely fast cast time .44 seconds if you didn't know, hits for a decent amount once the mob is debuffed and with its fast cast time, can cast it in the hopes of getting a proc of some sort.

Soercer line, mmmhmmmm

Magi's shielding 5, /shrug I get owned on raids and once all aa's are spent this is like a free options, DR by 215 once all 5 are in it, given if you deciede to put 5.

Soercery masters - 5. This affects ARMAGEDDON not every spell fyi, some people have for some god known reason thought this affected every spell, but the real point. 10% base on armageddon is extremely nice considering it is our main dps spell, and given how well your gear is, bard for don't kill the messenger, potions scrolls, if your spell crit is 100% (117% I believe) to crit 100% on lvl 88 mobs you'll get more damage via the critical damage.

Critical mastery 5 - As stated up ^^^ if you have high spell crit, this will make all your spells hit for even more, meaning more dps and happy times.

Thunderclap, 1.. same exact thing as bewilderment just a shorter reuse

Warlock

5 in Disicple of Bertoxxulous - More health = less chance of dieing to an ae, aka dpsing while you laugh at the soercer(s) in your guild who are dead waiting on rezzes.

Destitute(absolution) 5, this will increases critical damage by 5% and base by 10%.
Aboslution is a very nice spell for us, so any increase you can get in it tank.

Corrosion(acid) WOW, all i'm gonna say. Every tick, it will deal more damage, 15% each tick. once again, don't overcast this, it's really not that hard to do so.

Endlines -
Poison mastery - Shouldn't have to explain this, will make dots tick tick a hell of a lot faster during the duration. With a 5% base damage to all our poison spells.
All but, upheaval, flames of velious, encase, bewilderment, thunderclap.

Plagebringer, 1.. Ok, I have horrrrrrrrrrible resists rate on this spell during raids, yes it hits for a lot but my hit rate on it was 64% during palace trash. Couple other warlocks i've talked to said it has 100% so.. I have horrible luck I think(and yes our bards debuff the mob, thanks)

Now with your leftover aa
Spec back into propogation. Not going into detail on this because it should be known information from RoK.
Yeah, prop still sucks cause it doesn't affect equipment anymore but its your best option with the remaining aa.

Now, I believe you will have some leftover aa, those are up to your discresion I put mine in flames of velious but once again your choice.

I hope this helps, I play most the day so if you need any help send me a tell and i'll be more than willing to answer long as i'm not raiding.

I'm all up for peoples comments on stuff, I DON'T think my aa is superb and gnarly to everyone else's but its what I did and what I am happy with.

Once again, hope this helps, good warlocking
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Old 03-01-2009, 09:40 AM  
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Default Re: I need help, your answers

I can make a quick cast order if peeps need it but there is a thread on here with it and not much has changed cast order with tso, but if needed let me know and i'll throw one up.

Also can post my ui(updated from old one) in the ui thread if it'll do any justice

Oh, and... I may have been drunk when writing this sooooo



Yes I know something similar has been posted, but figured peeps would want to know why to do so and so.

Last edited by Berrbe; 03-01-2009 at 09:44 AM.
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Old 03-01-2009, 03:25 PM  
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Default Re: I need help, your answers

1) dissolve never gets used...so i only put 3 into it as well its kinda required to get focused....put 2 into encase...then 5 into the rest. Encase and dissolve are almost never used, but i do use encase more than dissolve and with needing 2 more AA's in the warlock tree will prolly put them in encase.

2) 4/8/4/8 on wis line....if you have power problems then your gear sucks.

3) 3 in venemous runes(basically have to do this), 5 in boon(will be nice with fighter changes), 5 in gift and netherrealm and 2 in shroud of bertox(just because i need the AA's in the line.)

4) put 5 in all the AE's including radiation, cause well with TSO being AE heavy, even casting radiation does help with an increased damage/range but obviously the last choice when choosing what AE to cast.

5) im only at 161 AA's but i know what im going to do with the rest of mine in TSO but atm im 5 points in flames of velious, crit mastery, sorc mastery, with 4 in boon(once again after fighter changes will be nice) thunderclap.

6)Also me personally im going down str line last cause in raid its easy to get over 100% spell crit with gear nowadays. so currently i have prop, hastenings and aftershock with up to thunderclap in my TSO and now working on str line until i can get enough to spec into the end TSO abilities. basically depending on gear and your crit str line may be the last AA line you need to get.

7) Another thing is only going to go with Destitute, Corrosion, Warlocks Gift and then the end 2 abilities...5 in each with the 2 points in the other 2.
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Old 03-01-2009, 04:37 PM  
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Default Re: I need help, your answers

Yeah would not enhance anything to do with dissolve, that was off my hotbar a long time ago along with netherbeast. Masterstrike does get used fairly frequently on single targets, its usually the last single-target spell I use before dipping into our blue AEs.

I have been very disappointed with props lately, I've seen more dps out of going Vacous (because its only 15 points) and then 5 points in the nox debuff. If you're having survivability problems you cant go wrong with 10 in magi shielding, because it can also be effected by +heal mod. (I've seen it go up to a regenerating 900hp ward)

If you have enough AAs to do props, nox debuff, and still get all the good TSO AAs thats probably better but I doubt that will happen until 195 AA or so.

I have no clue why you put 5% in the max hp bump, a 5% increase off of our already small base is stupidly miniscule. Especially when you leave 0 points for the glacial flames enhancement, which is great, and also the TSO aggro transfer enhancement, which will continue to be useful until the next GU.
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Old 03-02-2009, 07:13 AM  
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Default Re: I need help, your answers

Quote:
Originally Posted by Mezelline View Post
Yeah would not enhance anything to do with dissolve, that was off my hotbar a long time ago along with netherbeast. Masterstrike does get used fairly frequently on single targets, its usually the last single-target spell I use before dipping into our blue AEs.

I have been very disappointed with props lately, I've seen more dps out of going Vacous (because its only 15 points) and then 5 points in the nox debuff. If you're having survivability problems you cant go wrong with 10 in magi shielding, because it can also be effected by +heal mod. (I've seen it go up to a regenerating 900hp ward)

If you have enough AAs to do props, nox debuff, and still get all the good TSO AAs thats probably better but I doubt that will happen until 195 AA or so.

I have no clue why you put 5% in the max hp bump, a 5% increase off of our already small base is stupidly miniscule. Especially when you leave 0 points for the glacial flames enhancement, which is great, and also the TSO aggro transfer enhancement, which will continue to be useful until the next GU.
I don't use flames of velious a lot as it stands and 5% max hp is useful, with the avatars ae's being completely beastmode. I would rather lose the miniscule amount of dps from enhancing flames, then be dead waiting for a rez or something.

But as I said, agree to disagree so.........
Have at it.

and what do you mean before digging into our blue ae's... Cataclysm's dps... is umm.. amazing to say the least

Last edited by Berrbe; 03-02-2009 at 07:15 AM.
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Old 03-02-2009, 11:28 AM  
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Default Re: I need help, your answers

Dunno where you're coming from man, Flames > both Dissolve and Cata even without AA enhancement. Only scenario where Cata is better is if you have UT all the time and don't have the Flames AA enhancement. Even if you do have UT all the time, Cata only becomes on par with Encase. Plus you lose dps running into combat range to fire Cata in the first place /shrug Its a useful spell, but not amazing by any means.

And again, if you're looking for survivability, you're probably better off going enhancing magi shielding in the warlock line which will net you the same amount of HP except it will refresh every tick. 5% increase off our base HP only results in ~350 HP which is the same as 5 ranks in Magi shielding.
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Old 03-02-2009, 07:31 PM  
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Default Re: I need help, your answers

5 ranks in hp for me is 500 and i also am taking that spec for avatar purposes, but i'll be doing 4, as its the last thing i put in it. and i have the wis line finished xede as a lot of fights drain power like nuts and i'd rather not have to put on my stupid legs from rok unless i have to :P
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Old 03-02-2009, 08:27 PM  
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good write up... this thread would be ftw with screen shots too... not saying im retarded and don't know what goes where, but something visual will be more effective.
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Old 03-03-2009, 11:32 AM  
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Default Re: I need help, your answers

Quote:
Originally Posted by Mezelline View Post
Dunno where you're coming from man, Flames > both Dissolve and Cata even without AA enhancement. Only scenario where Cata is better is if you have UT all the time and don't have the Flames AA enhancement. Even if you do have UT all the time, Cata only becomes on par with Encase. Plus you lose dps running into combat range to fire Cata in the first place /shrug Its a useful spell, but not amazing by any means.

And again, if you're looking for survivability, you're probably better off going enhancing magi shielding in the warlock line which will net you the same amount of HP except it will refresh every tick. 5% increase off our base HP only results in ~350 HP which is the same as 5 ranks in Magi shielding.
anyone wonna take this up for discussion? this to some zw. ive always used cata before flames. and everytime i can and its up. anyone else? yeah flames is good. but think cata will make up more of a zw than flames.
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Old 03-03-2009, 06:10 PM  
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Default Re: I need help, your answers

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Originally Posted by lightcloud View Post
anyone wonna take this up for discussion? this to some zw. ive always used cata before flames. and everytime i can and its up. anyone else? yeah flames is good. but think cata will make up more of a zw than flames.
Exactly... and yes agreed on ranged fights avatars blah blah blah flames is more useful than cataclysm but i'm talking trash ..............

and Sturges, I will post screenshots here in a sec, just got home from my yesterday fun of being drunk and having the most delicious pizza
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