Since a "aa" and I know a lot doesn't change aa wise with Tso but still, I bet some noobie warlocks are wondering some stuff and not doing it due to the epic "fuck off noob" comments they would get, thus here goes.
My thoughts on aa, agree to disagree but.
This should help, I hope a lot of warlocks out there needing help but not being able to find it, or not knowing how to search through previous threads.
Main is a 80 warlock on blackburrow, guild being Saints of Norrath
/tell blackburrow.berrbe. Haven't been playing it the longest time but I am a nerd at games, honesty, so got it down very fast.
I don't play a game unless I can be the best at what I do, thus doing that.
Onward though, my aa's and thoughts.
I have 200aa keep in mind, but will go over what to do and what not to do if you dont have 200 and are itching for poison mastery or what not.
Soercer tree -
Str - 4, why because it's strength, 4 is all needed to progress down the line. I hope that was not needed but.. yeah..
Statich Discharge - 4, once again to move down deeper into the strength line, as to the spell I hardly ever use it, we always have a spell up, retarded cast time for the little damage it does.
Deflecting staff - 4, once again to progress deeper into str.
Spell expertise - 8, 11.7% spell crit there, its fast and easy, and quite frankly you don't have a better choice in the strength line
Catalyst - 0 I have tried this before, for shits and giggles. Yeah it makes you crit but, dispelled after 1 crit, yeah.. no thanks. Aka, pointless
Agility;
Spellshifter's agility - 4, Putting morre than 4 has absolutely no reason, if you really want agility use pots.
Ambidexterous Casting - 6, It's free dps, can cast while casting say armageddon, any spell.
Shift Momentum - 4, just increaes in/out of combat run speed, /yawn
Spellshaping - 8, as any warlock, let alone soercer our cast time is very slow, yes it evens out with the damage our spells do.
Spellshifiting - 1 point in it, With this and spellshaping our spells cast faster, come up faster so we can dps better
Wisdom
Sage's wisdom, once again 4 would be a waste putting any more
Freehand sorcery - 7, increases your next spell amount by 22 with 7, 24% with 8. You will want to use this then armageddon mythical, I found it better using freehand > absolution non myth
Ward of sages 4, nice little ward for caster type mobs, but considering there are very few in raid zones would be a waste of aa to go any higher
Brainstorm - 8, Will increases your base spell damage(base not boe) by 4%, I have heard people going 8 in freehand, 7 in brainstorm with some of the tso armor pieces having base spell damage(if anyone who has done that would like to comment how it worked out, please do

)
Sagacity(endline) 1 Not going to argue the fact with this one, spells costing 12% less power, aka meaning firing off more spells before having to feed yourself mana or ask for mana flow.
Warlock tree ---------------------------
Ok with this one, its quite obvious, to me atleast may not be to others.
With rok, given you had 140 aa only relevant choices were propogation, aftershock and focused casting, its still that way this tso but I speced out of propogation to get some aa into the shadow tree, so my aa
Dissolve, 4 nice little fast casting nuke, even though cataclysm does more.
Acid, 5 Very nice dot, espeically with 5 into tso, allowing it to tick faster over its duration. IMPORTANT thing though warlocks, don't over cast this spell, can't stress how much people do and wonder why their dps could be better. I use profit so I can see the duration on dots, I even think the standard ui has something like that.
Vacuum chamber, 5 same thing as acid, but what it means by Reduces duration by 2.5 seconds is, it will allow the spell to tick faster while its up on the mob.
Encase, 1 quite frankly I rarely use this spell, it could and probably does differ with other warlocks each cast order is different.
Distortion, 5 - Improves reuse speed by 3 seconds, and increases casting speed.. This spell, again depends on your raid will hit for ME about 17k average, has a relatively fast casting time thus making it worth your while
Brood infestation, 4 - I love my broodlings, espeically with some of the gear you can get in tso that increases pet spell/ca damage by 250 give or take this spell becomes worthwhile. On trash mobs, it procs for me within a second due to all the casters going apeshit and most trash mobs don't have aoes(Tomb) so they will just keep going at the mob.... 4 points gives it a good proc chance in instances as well.
Focused casting - 1... I honestly shouldn't have to tell you to get this and why but I will, It caps out your spell casting for 15 seconds(longer with bard) making 15 seconds of dps heaven.
TIP ... before using this temp buff, get a jc, itll reduce the reuse to a minute and 20 some odd seconds, haven't payed attention to the actual reuse with a jc.
Propogation , this line became quite interesting, since it really only has 1 good thing in it, Increases gift of bertrox during, everything else is just quite useful but not necessary.
So, I speced out of this line completely to get some points into tso(will explain futher on)
Vacuum field - 3. can't argue with the fact this will make your spells hit more often and for more. But as to when/how much to use it.
I'll throw it up on pull for trash(saints trash last like 30 seconds keep in mind.) The main reason why, is i'll hope to get a couple procs off it, robe proc etc etc. I use it/recast it on names if it goes down just an a boost of dps/hit rates as said before.
DON'T OVERCAST IT, watch when it is about to expire and throw it back up.
Explosive line
Cataclysm, 5 points. This is way better dps than dissolve, with upbeat tempo(Troub tc) you'll get another tick on it making it even better.
Absolution, 5. Increases radius by 75% and damage by 10% with 5 into it. I melee on trash, but say on avatar/most named fight I stand back because the aoes and a majority of them are range based, so getting some extra distance to go all out on is a nice little trick(not a trick i know).
Armageddon 5 I shouldn't have to explain this, armageddon is superb dps, espiecally if you can get tso/rok 2 set making the reuse down to 22.5 seconds. Basically armageddon = win, ALSO try to throw up freehand before this, itll only affect the first tick. but add up the total damage of the ticks vs freehand with absolution and itll be btter, thus why I/most warlocks use freehand + armageddon.
Upheaval, 5 I have mixed thoughts, yeah its nice a 20k nuke but the cast time being 3.59 seconds sell buffed, I know its lower on raids.
Even with 5 and increased damage by 10% its not all to great of a spell.
Aftershocks, 1
Basically, whenever you cast cataclysm, radiation, absolution, armageddon, upheaval it has a chance to proc a little nuke after each.
Once again, free dps so take it.
To clarify something as i was writing this, the spells I didn't mention I put 0 aa into to.
So don't get confused or think I left stuff out.
Shadows, aka the good stuff
The general line.
I did 5 in health/power they are by far the most usefull selection out of all of them, avatars/most named in this expansion aoe like trucks and crit to make the aoe's even more annoying.
and since a lot of guilds like to put a druid in a caster group, espeically for some nameds, with their whopping 500 or so hp buff, you can't rely on healers hp buffs to keep you up.
Power, if you're in a raid guild/instance without a chanter or with chanters who are complete fucktards and suck the extra power will help you, less mana trickling yourself, void contract etc etc.
Yeah, I was guilded with a myth illy who let the group run out of power on palace trash because he sucked..
Mage line
Runic protection 5, as stated before more health = better, as you can't dps when you are dead staring at the mob wondering, I wonder if I had more health what i'd be doing now. Well put 5 in this and you might find out :P
Strike of the mage 5. I don't use dissolve much but, I use master's strike even less often(or because the fact i am a complete slackass and have done maybe 10 lore n legends) With that said, it could be different given you've done them all, so let me know your thoughs.
Bewilderment(end line) go ahead and grab it, extremely fast cast time .44 seconds if you didn't know, hits for a decent amount once the mob is debuffed and with its fast cast time, can cast it in the hopes of getting a proc of some sort.
Soercer line, mmmhmmmm
Magi's shielding 5, /shrug I get owned on raids and once all aa's are spent this is like a free options, DR by 215 once all 5 are in it, given if you deciede to put 5.
Soercery masters - 5. This affects ARMAGEDDON not every spell fyi, some people have for some god known reason thought this affected every spell, but the real point. 10% base on armageddon is extremely nice considering it is our main dps spell, and given how well your gear is, bard for don't kill the messenger, potions scrolls, if your spell crit is 100% (117% I believe) to crit 100% on lvl 88 mobs you'll get more damage via the critical damage.
Critical mastery 5 - As stated up ^^^ if you have high spell crit, this will make all your spells hit for even more, meaning more dps and happy times.
Thunderclap, 1.. same exact thing as bewilderment just a shorter reuse
Warlock
5 in Disicple of Bertoxxulous - More health = less chance of dieing to an ae, aka dpsing while you laugh at the soercer(s) in your guild who are dead waiting on rezzes.
Destitute(absolution) 5, this will increases critical damage by 5% and base by 10%.
Aboslution is a very nice spell for us, so any increase you can get in it tank.
Corrosion(acid) WOW, all i'm gonna say. Every tick, it will deal more damage, 15% each tick. once again, don't overcast this, it's really not that hard to do so.
Endlines -
Poison mastery - Shouldn't have to explain this, will make dots tick tick a hell of a lot faster during the duration. With a 5% base damage to all our poison spells.
All but, upheaval, flames of velious, encase, bewilderment, thunderclap.
Plagebringer, 1.. Ok, I have horrrrrrrrrrible resists rate on this spell during raids, yes it hits for a lot but my hit rate on it was 64% during palace trash. Couple other warlocks i've talked to said it has 100% so.. I have horrible luck I think(and yes our bards debuff the mob, thanks)
Now with your leftover aa
Spec back into propogation. Not going into detail on this because it should be known information from RoK.
Yeah, prop still sucks cause it doesn't affect equipment anymore but its your best option with the remaining aa.
Now, I believe you will have some leftover aa, those are up to your discresion I put mine in flames of velious but once again your choice.
I hope this helps, I play most the day so if you need any help send me a tell and i'll be more than willing to answer long as i'm not raiding.
I'm all up for peoples comments on stuff, I DON'T think my aa is superb and gnarly to everyone else's but its what I did and what I am happy with.
Once again, hope this helps, good warlocking
