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Thread: Tanks: INC DPS?

  1. #11
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by asteldian View Post
    I used to play Reaver/Pally/Warlord similar to the one Ballads posted. When I moved to do experts I actually changed it and went Warlord main. It meant I was on 8.3k hp when I did my first expert and had around 55% mitigation.

    Soul Tree Calculator: Warlord (28) / Paladin (26) / Reaver (12) :: Rift :: ZAM

    I like the power regen because my old build was constantly out. I like the healing of 25% of a crit hit too - healers can usually keep a tank alive against sustained DPS, it is spike damage that is the killer, the healing when recieving a crit helps mitigate that.

    I actually have another build I am working on which only uses 6 Reaver and gives me 32 in the Pally tree. After the nerf of Plaguebringer+DoTs I am not feeling the love as I once did so am looking for alternative ways for AOE aggro.

    Regardless of build my cleric is always telling me I take a lot of damage - but then its an expert, that's what happens, he is able to keep me alive so it cannot be all that bad
    Uh, unless your under toughness cap that heal doesn't do crap on a crit. Even when i was little short on toughness(first heading into gsb) it still didn't heal for crap. Even nerfed tip the balance sis more last i checked. I'll refrain from making tank specs till 1.2 and the vk and warlord changes come in.
    Honestly want the best way to take less damage? Roll a rogue tank. If you want to tank raid bosses, you will roll a rogue tank.

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    Irregular Kaylee's Avatar
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Ballads View Post
    Uh, unless your under toughness cap that heal doesn't do crap on a crit. Even when i was little short on toughness(first heading into gsb) it still didn't heal for crap. Even nerfed tip the balance sis more last i checked. I'll refrain from making tank specs till 1.2 and the vk and warlord changes come in.
    Honestly want the best way to take less damage? Roll a rogue tank. If you want to tank raid bosses, you will roll a rogue tank.
    So, you're saying there are no warrior tanks tanking GSB/RoS? Riiight.

  3. #13
    The Enforcer of the Black Obscenity
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Kaylee View Post
    So, you're saying there are no warrior tanks tanking GSB/RoS? Riiight.
    Warriors CAN tank anything in the game but rogues just do it much better. Why send in a warrior and make things more difficult?

    For example you can use 2 warriors to tank Lord Greenscale as many guilds have done or you can use 1 rogue to tank it. I haven't looked much but I would be willing to bet all of the top guilds in the game have at least 1 rogue MT and probably a second or maybe even third rogue for off tanks because they are just that much better. Right now warriors are just second best DPS and not much else.

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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Ballads View Post
    Uh, unless your under toughness cap that heal doesn't do crap on a crit. Even when i was little short on toughness(first heading into gsb) it still didn't heal for crap. Even nerfed tip the balance sis more last i checked. I'll refrain from making tank specs till 1.2 and the vk and warlord changes come in.
    Honestly want the best way to take less damage? Roll a rogue tank. If you want to tank raid bosses, you will roll a rogue tank.
    Really? It was hard to tell but it seemed like it was throwing out heals - nothing great but a 2k hit healed 500 (possibly plus 6% from the other Warlord ability?)

    I mainly tried it out seeing as our group had never done experts so I figured the extra healing may help them cope, especially as I had no idea how often mobs crit

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    Irregular Kaylee's Avatar
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Kriddle View Post
    Warriors CAN tank anything in the game but rogues just do it much better. Why send in a warrior and make things more difficult?

    For example you can use 2 warriors to tank Lord Greenscale as many guilds have done or you can use 1 rogue to tank it. I haven't looked much but I would be willing to bet all of the top guilds in the game have at least 1 rogue MT and probably a second or maybe even third rogue for off tanks because they are just that much better. Right now warriors are just second best DPS and not much else.
    If thats the case, then I surely hope it gets fixed. A 1 soul tanking class should never outperform a 3 soul tanking class. Just like warriors shouldnt be out dps'ing pure dps specced rogues.

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    The Enforcer of the Black Obscenity
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Kaylee View Post
    If thats the case, then I surely hope it gets fixed. A 1 soul tanking class should never outperform a 3 soul tanking class. Just like warriors shouldnt be out dps'ing pure dps specced rogues.
    I agree but apparently Trion doesn't.

  7. #17
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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Kaylee View Post
    If thats the case, then I surely hope it gets fixed. A 1 soul tanking class should never outperform a 3 soul tanking class. Just like warriors shouldnt be out dps'ing pure dps specced rogues.
    Main issue right now is all the magic damage reduction is only against spells, so it does dick for breath weapons and other non-physical attacks. VK changes should help some, but I'll have to see, RS temps are just so good and they got plenty/short enough of CD's to go around.

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    Default Re: Tanks: INC DPS?

    It also doesn't help that there doesn't appear to be an innate resists on equipment. At least from what I've seen.
    Slightly retarded some of the time. Completely the rest.

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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by Keyh View Post
    It also doesn't help that there doesn't appear to be an innate resists on equipment. At least from what I've seen.
    Yeah none other then the death charm and someone said there was a death neck. Thing about resist is they are linear and therefore amazing. Its about 1 resist =.1% mit. The Wars that are tanking Heavy magic mobs are using source cores for specific resist and chest/shoulder adorns to get well over 200 resist. The VK changes are gonna make it so much easier. Tanking Non-physical damage mobs will be fairly NP with 20-30% more magic mit (again atm it only works vrs spells.) Seems they are even upping VK taunts now so they will be the go to tank vrs raid boss for war.
    I'm not sure if I'll run 26-28 VK or I'll throw all in and make my first 51 tank as the new VK end ability looks to good.

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    Default Re: Tanks: INC DPS?

    Quote Originally Posted by asteldian View Post
    Really? It was hard to tell but it seemed like it was throwing out heals - nothing great but a 2k hit healed 500 (possibly plus 6% from the other Warlord ability?)

    I mainly tried it out seeing as our group had never done experts so I figured the extra healing may help them cope, especially as I had no idea how often mobs crit
    I can really only think it would be usefull if you were slightly under toughness cap. And even then I only think it gives back a % of the crit modifiers added damage, not the total damage inc.
    I think it works like this
    Mobs crit rate is 100% on certain attacks(auto attack,cleaves, tank targeted abilitys.) Mobs have set Crit modifiers depending on tier/difficulty.
    Overland solo or group mobs - 0 crit bonus
    T1 5 man and expert rifts 100% (rumored overland 10-20 mans)
    T2 5 man and raid rifts 200%
    T1 20 man 300%
    Toughness mitigates crits at a 2/1 ratio. 50 toughness = 100% crit mit. Fully mitigated crits show up as regular hits* So basicly if your toughness x2 = mobs crit modifier, you dont get crit on.*
    T1-50 toughness
    T2 100 toughness
    T3 150 toughness

    *all incoming damage has a 1-5% chance to crit it seems. Toughness doesn't effect this, even falling damage. Unsure on modifier but minimal.

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