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Old 11-10-2007, 04:03 AM  
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Default Re: RoK in a nutshell

probably
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Old 11-10-2007, 08:17 AM  
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Default Re: RoK in a nutshell

I'am dissapointed.
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Old 11-10-2007, 10:36 AM  
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Default Re: RoK in a nutshell

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Originally Posted by dakkota View Post
Only benefit I can see from having a larger mana pool, if you use the extra 20 aa's for manaburn. Also wondered if with stuff like crystal gift, woudl it be useful to spam your mana to max, manaburn the mob, spam another few to get power back. /shrug it'll be fun to try.
Manaburn is still as useless as it ever was imo. Maxed Heat/Cold lines are returning a far greater benefit personally - at least for my style of raiding.

While our power pools havent seen much gain, the hitpoints on the higher-end raid content has grown considerably.

To each their own i suppose.
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Old 11-10-2007, 10:42 AM  
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Default Re: RoK in a nutshell

And here are the mage robe effects for all mage classes ....

Wizards - 10% more power
Warlocks - 10% spell reuse
Conjurors - 10% spell haste
Coercers - 10% more power
Illusionists - 10% spell reuse
Necromancer - 10% spell haste


So, are you still happy with the 10% to max power on our robe (which btw is supposed to be dropping from trakanon)?
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Old 11-10-2007, 10:53 AM  
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Default Re: RoK in a nutshell

Browsing through the classforums and looking at their new stuff, I'd say wizards aint got it all too bad.

Flame on!
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Old 11-10-2007, 11:46 AM  
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Default Re: RoK in a nutshell

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Originally Posted by daray View Post
Manaburn is still as useless as it ever was imo. Maxed Heat/Cold lines are returning a far greater benefit personally - at least for my style of raiding.

While our power pools havent seen much gain, the hitpoints on the higher-end raid content has grown considerably.

To each their own i suppose.

Yeah im not jumping for joy to spec with it...Ive been able to come up with pros and cons of both though. Tbh, I'm almost liking the idea more of maxing all my spell abilities to max efficiency.

And yeah, I didn't rush to view everyone elses sets but, compared to others robes that is pretty suck.

Last edited by dakkota; 11-10-2007 at 11:50 AM.
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Old 11-10-2007, 12:16 PM  
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Default Re: RoK in a nutshell

Well it looks like the wizards took it up the ass once again for this expansion to
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Old 11-10-2007, 12:51 PM  
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Default Re: RoK in a nutshell

Here is something that took me a few mins to make ...


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Old 11-10-2007, 01:30 PM  
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Default Re: RoK in a nutshell

Quote:
Originally Posted by daray View Post
And here are the mage robe effects for all mage classes ....

Wizards - 10% more power
Warlocks - 10% spell reuse
Conjurors - 10% spell haste
Coercers - 10% more power
Illusionists - 10% spell reuse
Necromancer - 10% spell haste


So, are you still happy with the 10% to max power on our robe (which btw is supposed to be dropping from trakanon)?
now wtf, why would conj and necro need spell haste? reuse/pwr pool for conj, reuse/hp pool for necro. clearly fucked up itemization. Something tells me robe of alkabor will be replaced with only another robe from avatars (if there is one, or it might not be replaced at all). And if this pos drops from Trakanon, it's better be ninja changed before someone kills that mob and gets the drop.
edit: just thought - robe from Shard of Fear has 10% spell haste, right? great....
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Old 11-10-2007, 02:54 PM  
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Default Re: RoK in a nutshell

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Originally Posted by Slippery View Post
Other loot

Secondary/Ranged
\aITEM 789604956 622541615:The Praetor's Guard\/a
any chance of a SS for non-beta people?
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