Quote:
Originally Posted by Kampfer
Actually says both, in effects it says group at the top of spell description it just says nearby allies(allies IMO means group and raid), they should change it so it works for group or raid
|
Quote:
Originally Posted by preynar
I guess I'm missing something but the description says casting/recovery is instant. If there is a casting time on it, then this would be the most misworded discription since Surge of Tempest.
|
I'm not asking you how it works, I'm telling you lol ;)
The description is misleading. This is how it is currently working on beta (but I suppose it still is subject to change) ....
1. When the wizard hits their Rays of Disintegration button, this interupts all grouped mages, and forces them to actively start casting Rays of Disintegration. They get a casting bar that lasts approx 3-4s, and while it is casting, they are unable to cast anything else. When each mage completes their cast of RoD, they deal their portion of the damage. Each mages' damage (and hate) is credited to the mage that was responsible for it (for the purposes of parsing).
2. This spell only affects mages in your group (not raid), so will usually never exceed 4 "hits" for each use of the spell by the wizard - since 2 spots minimum on a raid are normally taken up by non-mages (e.g. healer / troub).
3. Each mage in the group can interupt the casting of their own portion of RoD during those ~3s that it takes to complete if they so wished - e.g. by moving or cancelling the cast in the usual ways.
4. The damage dealt by RoD is dependent on the buffs/items/abilities etc etc that each individual mage has. Basically, if the wizard used Freehand Sorcery before RoD, then only the wizard would gain the damage bonus of Freehand Sorcery on their own damage portion of RoD.
Hope that clears the confusion up some, and makes it more obvious why this spell is pretty average.