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Old 12-04-2007, 01:56 PM  
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Default Re: Casting speed vs spell crit/boe

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Originally Posted by gte386v View Post
Casting time with 0% haste: 3 seconds
Casting time with 50% haste: (3) / (1+.5) = 2 seconds (1 seconds change)
Casting time with 100% haste: (3) / (1+1) = 1.5 seconds (1.5 second change)

First 50% nets 1 sec less. Second 50% nets 0.5 seconds less. Non-Linear
And? The difference in dps going from 0 to 1% spell haste is .8%, the increase from 99% to 100% is .6%. Oh fuck, thats so diminishing I'm never going to get casting speed again. Wait, I think I've got it right here!

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To see the general and get a rough guideline of these you calculate from base, and it will never deviate far enough from that baseline to change the outcome. Base Damage > Casting Speed > Crit
Imagine that! Holy shit!

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Originally Posted by gte386v View Post
Didn't say this isn't the case but you'd be surprised how well the models work. Daray had a post a while back comparing BOE to crits and his practical results and theoretical results were less than 5% different.
My statement had nothing at all to do with BoE, my statement had everything to do with relying to heavily on numbers to figure out how you should dps. There are plenty of variables that you can't account for with numbers that you just need to know what to do, and the numbers won't be able to tell you the best answer.
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Old 12-04-2007, 02:29 PM  
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Default Re: Casting speed vs spell crit/boe

will one of you guys do my quadratic equations homework?
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Old 12-06-2007, 09:03 AM  
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Default Re: Casting speed vs spell crit/boe

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Originally Posted by Slippery View Post
[...]
My statement had nothing at all to do with BoE, my statement had everything to do with relying to heavily on numbers to figure out how you should dps. There are plenty of variables that you can't account for with numbers that you just need to know what to do, and the numbers won't be able to tell you the best answer.
I can see what you are getting at, Slippery, and I tend to agree with your stance. But on the other hand, I would also contend that knowing how the specific stats found on equipment compare to each other will help me improve my dps or at least - and that would be my main use for such information - help me in deciding between different pieces of equipment meant for the same slot.

Obviously, such information should (and will) not be the sole deciding factor, but I think it is not completely without merit to ask, for example, how casting speed and BoE compare with regard to dps-gains, so that I can have a rough idea of when it is (generally) better to equip a piece of equipment that has +2% casting speed or one that has +100 spell damage.

I also think that most who come here and discuss the numbers are also those who know that there is much more to good dps than just equipping the "best" item for any given slot. I - for one - do not think that this makes rough comparisons (or the attempt to find such comparisons) completely worthless however.

I appreciate the discourse and the efforts of those who are better at the math than I - thank you and please carry on.
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Last edited by Omage; 12-06-2007 at 09:12 AM.
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Old 12-06-2007, 11:52 AM  
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Default Re: Casting speed vs spell crit/boe

guys one more thing that i feel is being for the most part left out is int, int affects base damage and in so doing also directly affects boe caps, gains from crits as crits are a % modifier of base damage. and dase damage increases, while not being as proportonal to casting time/recovery/refresh hastes.

to furthure complicate this we have to take into account the diminishing returns of int, the only isolation to this is to run individual numbers for each person which most of us do.

however this still does not take into account rising and falling caps on boe/crit etc...

just some more variables to throw at you guys, im not 80 yet so i havent really been messing with the math for gear, my math so far has not gone beyond gross spell dps to calulate rough casting orders.

and yes i know casting orders are not set in stone.... (for the nubbs: if your mob is dying in 10 seconds you dont cast a 30 second dot you cast a 10 second dot or single hit spell of higher magnitude, example 2 if your tank is spiking but has solid aggro you use a stun stiff knoeckdown effect spell to help your healers stabalize taking into account wether the spell your casting has an immunity to your mob).

just my .02 cp on a boring morning during a server update.

now back to finals.

Last edited by lakespookie; 12-06-2007 at 11:55 AM.
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Old 12-06-2007, 04:30 PM  
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Default Re: Casting speed vs spell crit/boe

I self buff to 900 Int, further int has little relative impact to anything else.
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Old 12-07-2007, 03:48 AM  
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Default Re: Casting speed vs spell crit/boe

you have to keep on keepin on
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Old 12-07-2007, 12:49 PM  
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Default Re: Casting speed vs spell crit/boe

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Originally Posted by SacDaddy View Post
you have to keep on keepin on
Joe Dirt ftw
he like cast haste and base damage, anyone else who is gimp wearing the new mastercrafter 2% base damage cloak, at least it is an upgrade from the Ro cloak.
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Old 12-10-2007, 12:30 AM  
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Default Re: Casting speed vs spell crit/boe

slipery given a raid situation yes but when not raiding, isnt the cap still higher than what it was previously if i remeber correctly int continued to effect spells untill the int cap for the spell level.

and if remeber correctly the cap at 70 was 1070 or something similar so obviously at 900 int your still not capped and while there are deminishing returns i still feel that the upper teir spells would benefit more from the in. etc.

or maybe they changed behavier past 80 i havent really been testing to much cause of finals etc...

any how as was previously stated its not so much about finding the end all be all stats i think most of us are trying to find a way to sustantiate dicisions based on all the factors that are interelated with t8 itemization (i particularly like what theyve done as the game has become less about the ultimate peice of gear and contiuous tradeoffs depend on all the diffrent gear sets one might have)

in the end i think it breaks down to we want to know if the peice of gear that just droped of of x mob is worth 1M dkp or a pass cause what we have is simialr although the stats are completley diffrent.

Last edited by lakespookie; 12-10-2007 at 12:38 AM.
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Old 12-10-2007, 01:36 PM  
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Default Re: Casting speed vs spell crit/boe

The Int cap is based on the spells level, not yours. 15*Level + 20. And no, after you get past 75% up the curve self buffed, when you get put in a raid situation your Int is going to be above cap most of the time if you have a real raid. There is zero value in increasing your int intentionally. Also, especially for raiders, you shouldn't even be taking the int or max power character traits, you should be going for sta and max hp. Like always, having more power doesn't help, you need more power procs not more power. More hp could help you possibly live through one shot of a mob or an ae.


Without food or drink or potions or anything like that I self buff to 945 int. I do not need int or max power for anything. When I throw up food drink and you count in the illu temp buff that is up most of the time I am sitting on the int cap, Int does not matter (and this is without int traits or even a few adorns).
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Old 12-13-2007, 12:41 PM  
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Default Re: Casting speed vs spell crit/boe

granted in a well formed raid we will be at the int cap of 1220 pretty easily with the the temp buffs etc but not everyone is in the high teir raid guilds that form groups correctly or have the right personel available (I do as i assume so do you).

and for the record i have always taken powerr regen racial choices. and i can see where your going with the health buffs etc but realisticly you can easilly avoid most aes via range pots to cure ticks etc if your getitng hit by your doing something wrong. and a greater power pool is always benefitial because it allows you to have more damage proc gear equiped instead of having to trade off power gear. (and honestly if a mob turns on us and double attacks like they like to do in t8 5k extra health wouldent help us lol)

then again i usually dont have to swap out power gear the cristal gift earring is incredible for that.

anyhow id love to see more math on this topic and have a much clearer picture of where your coming from slippery.
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