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Old 03-19-2008, 02:13 AM  
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Default Crit Vs Spell Cast Timers Vs +Dmg

Currently at
(Setup A)
Spell Mod-712
Damage Crit 48%
Spell Cast 19%
Spell Reuse 12%

When I switch gears it changes to...
(Setup B)
Spell Mod 892
Damage Crit 47%
14% Casting Timer
12 % Reuse

Also I know that crit is a wizards #1 priority but at what point does it kinda not make sense to prioritize spell crit and actually begin to focus on other mods like casting timers and+spell damage
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Old 03-19-2008, 03:15 AM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

In a perfect world wizards cast like a chaingun, dropping steroid pumped nukes down that crit every time. Unfortunetly only a select few will ever reach that zen like state.

For the rest of us, it makes more sense to focus on 1-2 aspects of the scenario. Taking a look at your setups, I am 100% sure you should use A all the time. But dont take my word for it...go to the training wall in the Jungle and give each setup 20 minutes of straight burn. Fight some solo mob in between the gear switching to make the parsing break easier, then when its done merge the two and compare.

Also, try to get some old asian dude to stand behind you and yell at you in vent while you train. It works wonders.

To answer your question I would get a lil more crit. A wizard who crits every spell is going to be a force to reckon with at the top of the parser (providing he is competant). Spell Haste is not to be overlooked however, which is why AGI beat out STR in KoS. But then again..these crit percentages were only in the imagination back then.

Prioritize:
Crits > Casting Speed > +Spell Damage

SD is in the back mainly because we need an insane amount of spell damage to even get -near- the max.

If you are looking for certain %'s though, I cant help you there. I dont care enough about this game to ever pull out a calculator for it.

Last edited by SacDaddy; 03-19-2008 at 03:18 AM.
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Old 03-19-2008, 04:15 AM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

Fully agree with Sac here. I went the way through maximizing crits and then slowly replacing a few crits here and there as I closed in on 100% crits (of course vs even con etc, just the rating) with some casting speed here, recover speed there and added up with the Levi robe that procs 20% BoE to cover up a crapload of BoE need. :p And of course, base damage increase beats everything, but I'm sure you already knew.

So, prio Basedmg > Crits > Cast speed > BoE > Reuse if the amounts of either is pretty equal. 100% cast speed would of course prio higher than 2% base damage etc, but ye... :p
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Old 04-29-2008, 12:22 PM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

/bump revisiting this topic alil bit.... 1% crit is equal to how much spell damage?
ie: 4% crit > 2% crit and 50 boe? and curious to know what everyone spell damage is sitting at versus crits, in raids of course... 90% crit and 700 spell damage? I know spell damage has diminshing returns although without being full mastered i'm not sure where that curve starts , 700? thanks in advance...discuss
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Old 04-29-2008, 12:53 PM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

Read this before looking more like someone who didn't do their research before posting.

http://www.eq2flames.com/wizards/119...ard-guide.html
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Old 04-29-2008, 03:11 PM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

well it answered some of my questions, however it still does not state what " leet " wizards have for boe and spell crit on raids, and last time i checked daray's post,it was not updated with rok info...but ty for the link.
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Old 04-29-2008, 04:45 PM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

He updated it a few weeks ago. As for boe and spell crit for raiding wizards, it totally depends on the tier their guild is in at the time. Assuming you only have access to group content and no raid gear you should be able to get to about 55% spell crit. BoE is less important and will vary between 500 and 1,000. Spell haste and reuse will be miminal.

If your guild raids endgame content, such as VP, trak and the avatars, it's entirely possible to get 100% crit and enough BoE that it doesn't matter if you get more. Then you start focusing on Base damage mods, spell haste, item focuses and item procs/abilities.

Most wizards in raiding guilds will be somewhere between those two extremes.
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Old 04-30-2008, 08:39 AM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

Quote:
Originally Posted by SacDaddy View Post
In a perfect world wizards cast like a chaingun, dropping steroid pumped nukes down that crit every time.

I read this over and over and just love it. Nobody has put it this perfect.
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Old 05-05-2008, 02:50 PM  
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Default Re: Crit Vs Spell Cast Timers Vs +Dmg

Has there been adjustment in theory in:
1% Base Damage ~ 2% Cast speed ~ 2.5% to 3.3% Crit ~4% Recast ~ 4% Recovery~ 39 BOE

As that left spell haste>Crit depending on whether you were calculating crit as 2.5 or 3.5 as to how much.

I know daray had posted 1% crit from his calcs is around 22.9 and 23.9 spell damage which deviates from the previous theory of ~15. Also 1% crit is around .37 increase in damage.

Which

1% Base Damage ~ 2.7% Crit~ 63 BOE


Has any of the other values changed? It seems cast speed has fallen in priority some.

Is this now considered ~accurate
1% Base Damage ~ 2% Cast speed ~ 2.7%crit ~4% Recast ~ 4% Recovery~ 63 BOE

Does anyone have an updated look at:
Base Damage ~ Cast Speed~Crit ~Recast ~Recovery ~ BOE formula?
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