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Old 04-02-2008, 12:10 PM  
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Default Re: Praetor's Guard

1% crit > than .3% dps gain for wizards probably closer to .4% unless soem how you manage to have beastly roll with every cast our damage range is just to large to simplfy it at .3%/crit. aka if you get a min roll on a Bolt of Ice and it crits it will add much more than 30% as it will go to max damage plus 1.
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Old 04-02-2008, 12:40 PM  
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Originally Posted by Ipaan View Post
I think we've found the same book.
Base dmg, casting haste, crits, BoE, reuse haste; That's my priority. Of course I won't sacrifice a crapload BoE for the benefit of 1% spell haste, but ye...
spell haste and reuse haste are also closely tied. Having a tons of spell haste won't do much if you have to wait for your spell to come back. And it seems spell reuse is a lot rarer than spell haste. That's why I think unreast cloak might be better than TnT cloak if you already have enough spell haste in the other slots.

Sometimes I find myself having to cast sunstrike or whatever the T8 upgrade is called while I wait for other things to come back, that's sad really.

Well anyway the idea is that basically besides the crit nothing else is linear, so crit are a "safe investment" while for the other mods you need all your gear/buff setup in raid spell quality and such into account.
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Old 04-02-2008, 03:29 PM  
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Default Re: Praetor's Guard

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Originally Posted by Lauraliane View Post
spell haste and reuse haste are also closely tied. Having a tons of spell haste won't do much if you have to wait for your spell to come back. And it seems spell reuse is a lot rarer than spell haste. That's why I think unreast cloak might be better than TnT cloak if you already have enough spell haste in the other slots.

Sometimes I find myself having to cast sunstrike or whatever the T8 upgrade is called while I wait for other things to come back, that's sad really.

Well anyway the idea is that basically besides the crit nothing else is linear, so crit are a "safe investment" while for the other mods you need all your gear/buff setup in raid spell quality and such into account.

Granted an equal increase to spell haste, spell recast (and spell recovery) at the same time, will have a proportional increase to dps of 1:1.

However, out of those 3, you can disregard spell recovery because it is only obtainable for us via TC or ROA. Between spell haste and spell reuse, you will see a far larger dps gain from increasing spell haste, even if you are pushed further down your list of most efficient spells.

Also note that reuse wont reflect nearly as much on the parse, unless you are dealing with much larger amounts (that will actually impact your rotation - as most spell refresh while casting something else).

Obviously, a 10% increase to spell haste (with no change to reuse) will net you a less than 10% increase in dps, but it is not that much less, even if it forces you to cast your less efficient spells. Without being capped on either, there is no contest between 10% spell haste and 10% reuse. It isn't even close.



You also imply that needing to cast Solar Flare is a bad thing, when it really isn't. To illustrate, the following is taken at 1220 INT (capped), 40% base damage mod, 100% crit (capped), and +1000 spell damage (before debuffs).


Storming Tempest - 6734
Glacialshield - 6009 (if all 3 triggers used)
Fission - 5232 (per target)
Bolt of Ice - 4969
Surge of Ro - 3910 (approx - based off 30 hits)
Rays of Disintegration - 3570 (estimated cast time)
Iceshape/Velium Gift - 3392 (approx - based off 10 hits)
Ball of Magma - 3294
Magma Chamber - 3104
Flames of Velious - 2991
Heatwave - 2865
Master's Strike - 2839
Protofire - 2725
Ro's Coil - 2556
Ice Spears - 2530
Solar Flare - 2247
Exothermicity - 1995 (per target)
Solar Wind - 1990 (per target)
Furnace of Ro - 1800 (per target)
Electron Storm - 1287 (per target)
Sunbolt - 846
Static Discharge - 806 (per target)
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Old 04-02-2008, 03:34 PM  
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Default Re: Praetor's Guard

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Originally Posted by simpwrx View Post
1% crit > than .3% dps gain for wizards probably closer to .4% unless soem how you manage to have beastly roll with every cast our damage range is just to large to simplfy it at .3%/crit. aka if you get a min roll on a Bolt of Ice and it crits it will add much more than 30% as it will go to max damage plus 1.
Yeah it used to be that, I don't know when they changed it, but it's now a straight 30% bump for a crit. I've had crits now that are less than max damage, generally not on a raid due to debuffs, but I've seen many crits crit for less than max. It's kinda funny you mention that, because I got in an arguement recently with my guild's assassin about it, and she told me to look, and sure enough, I saw less than max damage crits. I liked the old crit method, because it was closer to 40-45% average. If you've got enough crit gear, go out and solo some mobs, and you'll see it pretty quickly.
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Old 04-02-2008, 03:42 PM  
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Default Re: Praetor's Guard

Another lost battle of:

Reining in the raid item designer vs. Nerfing the overused effect
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Old 04-02-2008, 03:47 PM  
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Default Re: Praetor's Guard

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Yeah it used to be that, I don't know when they changed it, but it's now a straight 30% bump for a crit. I've had crits now that are less than max damage, generally not on a raid due to debuffs, but I've seen many crits crit for less than max. It's kinda funny you mention that, because I got in an arguement recently with my guild's assassin about it, and she told me to look, and sure enough, I saw less than max damage crits. I liked the old crit method, because it was closer to 40-45% average. If you've got enough crit gear, go out and solo some mobs, and you'll see it pretty quickly.

It is unchanged - low end damage is still MaxDmg +1.

Are you sure you accounted for your +spell damage mod?


Anywho, tested this out for you at +0 spell damage mod.

Solar Flare's Damage range for the test was 1096-2036.

Parsed for 10 straight minutes, chain casting this spell. Lowest crit hit was 2037, with approx close to half of my crit hits, hitting for 2037.
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Old 04-02-2008, 03:53 PM  
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Default Re: Praetor's Guard

Interesting, that does add to the value of crits, but yeah, I'll bet I didn't factor BoE gear into the equation
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