Quote:
Originally Posted by Lauraliane
spell haste and reuse haste are also closely tied. Having a tons of spell haste won't do much if you have to wait for your spell to come back. And it seems spell reuse is a lot rarer than spell haste. That's why I think unreast cloak might be better than TnT cloak if you already have enough spell haste in the other slots.
Sometimes I find myself having to cast sunstrike or whatever the T8 upgrade is called while I wait for other things to come back, that's sad really.
Well anyway the idea is that basically besides the crit nothing else is linear, so crit are a "safe investment" while for the other mods you need all your gear/buff setup in raid spell quality and such into account.
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Granted an equal increase to spell haste, spell recast (and spell recovery) at the same time, will have a proportional increase to dps of 1:1.
However, out of those 3, you can disregard spell recovery because it is only obtainable for us via TC or ROA. Between spell haste and spell reuse, you will see a
far larger dps gain from increasing spell haste, even if you are pushed further down your list of most efficient spells.
Also note that reuse wont reflect nearly as much on the parse, unless you are dealing with much larger amounts (that will actually impact your rotation - as most spell refresh while casting something else).
Obviously, a 10% increase to spell haste (with no change to reuse) will net you a less than 10% increase in dps, but it is not that much less, even if it forces you to cast your less efficient spells. Without being capped on either, there is no contest between 10% spell haste and 10% reuse. It isn't even close.
You also imply that needing to cast Solar Flare is a bad thing, when it really isn't. To illustrate, the following is taken at 1220 INT (capped), 40% base damage mod, 100% crit (capped), and +1000 spell damage (before debuffs).
Storming Tempest - 6734
Glacialshield - 6009 (if all 3 triggers used)
Fission - 5232 (per target)
Bolt of Ice - 4969
Surge of Ro - 3910 (approx - based off 30 hits)
Rays of Disintegration - 3570 (estimated cast time)
Iceshape/Velium Gift - 3392 (approx - based off 10 hits)
Ball of Magma - 3294
Magma Chamber - 3104
Flames of Velious - 2991
Heatwave - 2865
Master's Strike - 2839
Protofire - 2725
Ro's Coil - 2556
Ice Spears - 2530
Solar Flare - 2247
Exothermicity - 1995 (per target)
Solar Wind - 1990 (per target)
Furnace of Ro - 1800 (per target)
Electron Storm - 1287 (per target)
Sunbolt - 846
Static Discharge - 806 (per target)