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Old 07-12-2008, 01:28 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by SacDaddy View Post
yes, it does interrupt. Theres not an illy that plays thats really gonna mind though. And as far as summoners, I've found it actually varies, 75% love it and dont even ask for a warning, the remainder would like the warning.

It's just too big of a hit for all them other mages personally for any of them to say its hurting their DPS. sorc's excluded. Single target mobs.
All good information above. Sac knows who likes and does not like warnings or RoD altogether. This is important, in my opinion. I believe it's important to learn how each of the mages you get grouped with feels about RoD so that you can adjust accordingly.

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Originally Posted by Ailees View Post
Should I add that, even if it were good for my DPS i would NOT like it ? I generally do not like people forcing me to do something, even if they say it is good for me...
QFE. If I am grouped with a mage that feels strongly against being interrupted by RoD, regardless of reasoning or lack thereof, I try not to cast it, period. That's just my personal style; I'd hate to have someone force me to cast something I did not want to cast, so I try not to impose RoD on others who do not wish to be interrupted by it.
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Old 07-12-2008, 01:34 PM  
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Default Re: Rays of Disintegration?

I guess by that token, TC should go to whoever wants it the most?
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Old 07-12-2008, 02:44 PM  
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Default Re: Rays of Disintegration?

I cast RoD mostly cause the Illy's like it, they help me with TC & Tandem..I help them with RoD.

For many mage classes, RoD can be the biggest nuke they can land, in fact, I checked my ACT a sec ago (I still have this weeks raids up), Conjy's highest hit was RoD, followed by Long Road to Ruin (Byzola Ring proc), always highest hit for Illy's. My personal numbers for RoD on the week...lowest hit...11267 (Non-crit vs. Trak) to highest hit...17730 (on trash in Kor-Sha).

I have a macro I try to hit giving approximately 5 sec warning, nothing is tied to the macro, I just try to hit RoD 5 seconds later. I also try to time it in the same Jcap I ask for for Fission.
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Old 07-12-2008, 03:41 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by Illuminator View Post
I guess by that token, TC should go to whoever wants it the most?
My previous post in regards to how I deal with RoD was my personal opinion and style, I was not telling anyone to do the same. But if cans of worms are to be opened ...

From the following post, http://www.eq2flames.com/wizards/794...n-buffing.html:

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Originally Posted by Renaven View Post
Ok, I'd like to ask for some opinions regarding who should get TC, and Illusionist buffing for individual people in the mage group (TC/Syn). Please think about my questions in a hardcore guild mindset -- a guild who wants to get shit done fast and not waste any time.

TC first. If your guild has 2 Wizards and 1 Warlock all in one group, and one of those 3 people (let's say hmm, a Wizard) consistently 99-100% of the time wins the ZW parses and has proven to put TC to better use than the other 2 players due to individual skill -- would you always give the better player TC or would you rotate it amongst the 3 Sorcerers to keep fairness? One solution ups the overall raid DPS, and the other solution just makes 2 extra people happy at the cost of less DPS.
That's the answer if your only goal is to maximize raid dps for that raid. As Renaven said, however, putting TC on others at times can keep them happy. I cannot think of one raid that is such a struggle that raid DPS _must_ be "maximized" in order to beat it, at least with a higher-end guild. Lowering raid-wide dps marginally by putting TC on the non-top parsing sorcerer is not, in my opinion, going to add a significant amount of time to the duration of a raid. I am well congnizant that most RoK content is comprised of single target encounters, thus generally making it less "DPS efficient" to put TC on a warlock instead of on a like-skilled wizard. Having said that, that's one more reason to consider putting TC on a warlock. I'd personally be a little butt-hurt if I played a warlock in RoK. Thus, if your goals include keeping the non-top parsing sorcerers happy, then shifting TC around can help.

Again, it depends on what the goals are.
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Old 07-12-2008, 04:44 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by claimabstract View Post
I believe it's important to learn how each of the mages you get grouped with feels about RoD so that you can adjust accordingly.
Or, take option 2, and tell your group that if they don't like it they can stand out of range of it
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Old 07-12-2008, 05:06 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by daray View Post
Or, take option 2, and tell your group that if they don't like it they can stand out of range of it
A strategy I'd vouch for. Whiny DPSer stands far enough away to avoid RoD, gets killed because outside heal range, sucks it up and stays in RoD/heal range once resurrected.

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Old 07-12-2008, 06:27 PM  
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Default Re: Rays of Disintegration?

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That's the answer if your only goal is to maximize raid dps for that raid. As Renaven said, however, putting TC on others at times can keep them happy. I cannot think of one raid that is such a struggle that raid DPS _must_ be "maximized" in order to beat it, at least with a higher-end guild. Lowering raid-wide dps marginally by putting TC on the non-top parsing sorcerer is not, in my opinion, going to add a significant amount of time to the duration of a raid. I am well congnizant that most RoK content is comprised of single target encounters, thus generally making it less "DPS efficient" to put TC on a warlock instead of on a like-skilled wizard. Having said that, that's one more reason to consider putting TC on a warlock. I'd personally be a little butt-hurt if I played a warlock in RoK. Thus, if your goals include keeping the non-top parsing sorcerers happy, then shifting TC around can help.

Again, it depends on what the goals are.

Thats one way to look at it. It can also be looked like as a reward in the sense that TC goes to the mage who earn it more. So if on a normal raid Wizard_A outparses Wizard_B consistantly...when you add an illy Wizard_A would get TC because he does more DPS. If Wizard_B wants it all s/he has to do is pick up there own personal DPS to warrant a rotation or outright steal it. In that way, its raising the over DPS of the raid in a good way.
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Old 07-12-2008, 07:14 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by Deludar View Post
Thats one way to look at it. It can also be looked like as a reward in the sense that TC goes to the mage who earn it more. So if on a normal raid Wizard_A outparses Wizard_B consistantly...when you add an illy Wizard_A would get TC because he does more DPS. If Wizard_B wants it all s/he has to do is pick up there own personal DPS to warrant a rotation or outright steal it. In that way, its raising the over DPS of the raid in a good way.
This thought-line is congruous with the hardcore reasoning that is found in Renaven's post; that is, it's merely a side-effect that can be interpreted from the hardcore scenario. Like I said, being flagged as the second-best (or worse) sorcerer is disheartening, especially where people focus on the parse _without_ considering the buffs and/or gear that the particular sorcerer has. Generally, there are two ways that sorcerers respond to this scenario: (1) bitch and whine; or (2) constructively work towards bettering one's skills and gear (read DPS).

If a sorcerer is not making progress in accordance with (2) above and/or is bitching and whining in accordance with (1) above, then, in my opinion, that sorcerer should be "talked to".

Just a note: the funny part of this conversation is that it's in the wizard forum and generally, the illy should be in control of who he puts his buffs on. If given the choice between two wizards, I'd say the illy would do well to also consider who casts Velium Gift more, as this temp buff directly benefits the illy's DPS. This strategy also has the desirable effect of upping group (read raid) DPS by making the wizards cast Velium Gift every time it's up.
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Old 07-13-2008, 03:50 PM  
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Default Re: Rays of Disintegration?

wait so does RoD's hit count torward all mages that casted it dps? my wife who plays a wizard never uses it because of the interupt so i have never actually seen it in action.

so how does it work exactly ... is it

wizard hits for 8000 hp, and the other four or however many it interupts dont get anything.

or is it more along the lines of

wizards hits for X amount of damage
mage1-4 also hit for X amount of damage?

Im wondering if she should start using it heh.
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Old 07-13-2008, 04:56 PM  
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Default Re: Rays of Disintegration?

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Originally Posted by Yannos View Post
wait so does RoD's hit count torward all mages that casted it dps? my wife who plays a wizard never uses it because of the interupt so i have never actually seen it in action.

so how does it work exactly ... is it

wizard hits for 8000 hp, and the other four or however many it interupts dont get anything.

or is it more along the lines of

wizards hits for X amount of damage
mage1-4 also hit for X amount of damage?

Im wondering if she should start using it heh.

every other mage in the grp and range will get interrupted casts the spell and hits the mob for xxxxx dmg, every hit of the mages will be different due base dmg modifiers and such stuff.
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