Overall they are blah. Given that Ilucide posted
Ilucide wrote:
Quote:
So, there's a long answer, which I don't really have a whole lot of spare time to devote to right now, and a short answer.
The short answer is that yes, we're looking at the balance between melee DPS & caster DPS. When the raid mob mitigation went in, it did equalize melee/caster dps. However, what folks at that time forgot to take into account was that melee itemization scaled much better that caster itemization. So now the balance is skewed the other way. Overall balance is never a 'finished' product, because new content will always introduce new variables. So some things will be addressed with the new achievements (which is the part that I couldn't really talk about, because we had a moritorium on talking about expansion related subjects), and some will be addressed through content & itemization (again, expansion related subjects!).
Yep, we're looking into it. Summoners will see love through items that better increase the power of their pets (as was discussed at FF on the gameplay panel), and sorcerers, well, I'm sure we'll figure out something.
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My highlighting.
I don't see these AA's as helping to address anything.
Faster casting for heroic / trash mobs. Nope.
Better debuffs and/or less scout debuff dependance. Nope.
General comparison to scouts? Nope.
Assasin end power
45 sec reuse
3183 dmg + 2654 heal
resist 56% harder
Wizard
1min dot over 24 seconds
3555 dmg
resist 12% harder
Ugh.
Mage: 2 powers to increase damage
Improves base and critical dmg by 2% , mage single target small DD spell 5 ranks
Reduce reuse time of master strike by 6 seconds 5 ranks
Scout: 4 powers to increase damage
Reduce reuse of cheapshot by 5% 5 ranks
Improves the scout quick strike abilitys base and crit dmg by 1.5% 5 ranks
Reduces reuse time of sinister strike by 5 seconds 5 ranks
Increases offensive stance and songs bonuses by 5% 5 ranks
Sorc:
Ice Flame Improves base dmg 2% crit dmg 1% 5 ranks
Increase base and crit dmg 2% of apoc and ice comet 5 ranks
Improves crit dmg of all spells by 1% 5 ranks
Pred:
Improves crit and dmg multipliers of the preditors primary flanking ability by 2% 5 ranks
All dots will tick progressivly faster 5 ranks
Improves crit dmg by 1% 5 ranks
Actually I'll decrease my opnion from blah to ugh.
Someone who knows more please explain to me how I am completely wrong...
Trishnya